* buffer: Add UTF8LengthPrefixed string decoder
* games: Use expression for default port
This allows us to refer to constants for the default ports if we want to
(literals will still work).
* games: Add support for mindustry
* [Test] Add best effort test to validate game ID rules
An attempt to implement the rules specified in #108 as a programmatic
test.
* [Test] Refactor ID rules to check if a mod exists after - in game name
This allows fivem to pass the check following rule 8, but could also
cause a false pass in some cases.
* [Test] Add unit tests for ID rule checker
Adds unit tests based on the examples in CONTRIBUTING.md to confirm in
those cases we would allow ID to pass. However these tests don't check
any error cases.
* test/id: Correctly extract protocol names
* games/defs: Fix unreal tournament IDs
* tests: Require game definitions to run ID tests
* tests: Improve comments on ID tests
* tests/id: Combine - seperated numbers
* games/defs: Fix darkest hour ID
* Add/Update badge
---------
Co-authored-by: GitHub Action <action@github.com>
* feat: savage 2 support
* fix: add savage 2 to definitions
* chore: run rustfmt
* fix: config serde use
* fix: remove needless borrow
* docs: add savage 2 to protocols.md
* cli: Do DNS lookup if host is not an IP address
* cli: Add option to output as JSON
* cli: Pass hostname to ExtraRequestSettings if it isn't an IP
* cli: Add help docs to all arguments
* cli: Add options for all extra request settings
* cli: Use a CLI only error for DNS
* cli: Add option to set timeout settings
* docs: Update CHANGELOG
* cli: Add default values to TimeoutSettings
* cli: Refactor finding game definition into its own function
Co-Authored-By: Cain <75994858+cainthebest@users.noreply.github.com>
* cli: Refactor IP resolution into its own set of functions
Co-Authored-By: Cain <75994858+cainthebest@users.noreply.github.com>
* cli: Refactor output formatting into its own functions
Co-Authored-By: Cain <75994858+cainthebest@users.noreply.github.com>
* cli: Improve doc comments for CLI args and derive Debug
Co-Authored-By: Cain <75994858+cainthebest@users.noreply.github.com>
* protocols: Derive Serialize for versioned generic responses
This allows for serializing the output of as_original(). We cannot also
derive Deserialize here because the enums use references to the inner
types, which is unavoidable in the current implementation because
as_original() takes a reference to self.
* cli: Add the output mode options
This allows selected whether to use CommonResponse or the original
response struct when outputting.
* cli: Fix ExtraRequestSettings docs showing up in help output
* cli: Add help headings for timeouts and extra request settings
---------
Co-authored-by: Cain <75994858+cainthebest@users.noreply.github.com>
Because TcpSocket connects in Socket::new TimeoutSettings are now
required for Socket::new. Since we already have TimeoutSettings there
Sockets are now expected to apply timeout settings in Socket::new.
* chore: initial move and refactor of minecraft
* fix: glob re-exports
* fix: failing example sample
* docs: update changelog to note the mc protocol implementation to games
* docs: add back the reference query standard reference
* fix: minecraft id naming inconsistencies
* fix: minecraft legacy beta 1.8 being wrongly id named in definitions
* docs: Update CHANGELOG to document minecraft legacy renames
* docs: Update CHANGELOG to note removal of legacy versions game names being prefixed with 'v'
* WIP: Add unreal2 protocol
* Add/Update badge
* protocols/unreal2: Update doc comments and TODOs
* protocols/unreal2: Don't pre-allocate as many bot players
* protocols/unreal2: Use "encoding-rs" for decoding unreal2 strings
* Add/Update badge
* protocols/unreal2: Add constants for player pre-allocation.
Also improve some doc comments and update PACKET_SIZE.
* protocols/unreal2: Early break when enough players have been parsed
Add a fast-path to avoid waiting for packet timeout when we have parsed
as many players as specified in the server info packet.
* protocols/unreal2: Use HashSet to store mutators
* protocols/unreal2: Handle server sending multiple values for a rule
* protocols/unreal2: Add GatheringSettings to control what to query
GatheringSettings allows skipping querying rules and/or players which
can make the query return much faster. This also required moving each
individual query into its own helper.
* protocols/unreal2: Add more derives to types
* protocols/unreal2: Simplify ServerInfo::parse()
Co-Authored-By: CosminPerRam <cosmin.p@live.com>
* Docs: Add unreal2 protocol documentation
I used a website to generate the markdown RESPONSES table, the save file
from this website is included to make updating the table easier in the
future.
https://www.tablesgenerator.com/markdown_tables
* Add/Update badge
* protocols/unreal2: Use the correct encoding for UCS2 strings
* Docs: Remove unnecessary TGN file
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* Fix wrongly named game ids of l4d, l4d2 and q3a
* Specify how edition/protocol names are appended to games, rule 7
* Clarify rule 6 regarding numbers
* Add/Update badge
* Fix rule 7 misswording
* Fix 7 Days to Die
* List id changes in the changelog
* Forgot to fix test
* Apply Douile suggestion regarding rule 6
Co-authored-by: Tom <25043847+Douile@users.noreply.github.com>
* Fix typo on rule 6 and wrap text
* Clarify further rule 7
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Tom <25043847+Douile@users.noreply.github.com>
* Remove the SteamApp enum.
* Further removal
* Replace SteamApp with Engine on game! usage
* Add removal of SteamApp in changelog
* docs: Update reference of SteamApp to Engine
* Update the docs of the Engine type to be more descriptive.
* [Games] Add macro to replace valve game query implementations
This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all valve game query functions.
* [Games] Add macro to replace gamespy game query implementations
This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all gamespy game query functions.
* [Games] Add macro to replace quake game query implementations
This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all quake game query functions.
* [Games] Move all valve game modules into a single file using macros
Vastly reduces the number of files. However does break the game
definition-per-file test, so that was removed.
* [Games] Move all quake game modules into a single file using macros
* [Games] Move all gamespy game modules into a single file using macros
* [Docs] Update CHANGELOG
* [Docs] Improve game query function generation macro documentation
* [Games] Add missed Halo: Combat Evolved to gamespy
* Apply new id naming
* Fix failing CI on all features
* Update changelog
* Rename tf2 example to teamfortress2
* Fix typo in steamapp game names
* Rename minecraft legacy versions
* Apply CI node badge fix by Douile
* Add/Update badge
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Co-authored-by: GitHub Action <action@github.com>
* Add retry count to TimeoutSettings
This can be used to specify how many times to re-send requests that
fail. The default value is "1" so the if the first request fails, 1 more
attempt will be made.
* Add retries to valve queries
* [Protocol] &Optional<TimeoutSettings> add get_retries_or_default
Allow fetching the number of retries or the default retries value from a
borrowed optional TimeoutSettings.
* [Protocol] Add retries to minecraft protocol
* [Protocol] Add retries to quake
* [Protocol] Add retries to gamespy
* [Protocol] Update TimeoutSettings docs, and change default retries to 0
* Remove logging from retry_on_timeout
* [Protocol] TimeoutSettings make retries non-optional
* [Protocol] Move retry logic into lower level query functions
Retries are now implemented as wrappers on the single function that
would need to be retried on timeout.
In order to avoid cloning of TimeoutSettings, Socket::apply_timeouts()
was changed to accept a borrowed TimeoutSettings. And extra helpers were
added to the TimeoutSettings impl to reduce repetition.
* [Examples] Add retries to the generic example
* Also retry on PacketSend error
Sending packets could also timeout and until error_generic_member_access
is stable we have no way of determining the type of the underlying
`std::error::Error`.
* Add retry unit tests
* [Docs] Update changelog
* [Games] Update game definitions to match node-gamedig names
* Update game file names to match definitions
* [Games] rename minecraft definitions to better match node
* [Games] Add test that all game files match definition name
* Update SteamApp to match node names
* [Games] Update the forest to match node-GameDig#367
* Clippy fix in games test
* [Docs] Update GAMES.md with new names
* [DOCS] Update changelog
* [Generic] Add struct for all extra request settings
Adds a new struct `ExtraRequestSettings` that contains all possible
extra settings for all protocols, and can be implicitly converted with
`.into()` into each protocol's extra settings type.
This is then used in a new query method
`query_with_timeout_and_extra_settings()` that passes the object on to
the selected protocol.
This also updates the generic example to set some of these generic
settings so that it can be used for certain queries like
"mc.hypixel.net".
* [Minecraft] Add `request_settings` parameter to auto query
This allows generic queries to pass through request settings when using
the `mc` game so that servers like `mc.hypixel.net` will still work when
using auto query.
* Fix generic examples tests (and enable example tests in pre-commit)
* [Protocol] Standardize The Ship fields
* [Protocol] Standardize FFOW fields
* [Protocol] Rename Valve's protocol field to protocol_version
* [Protocol] Rename Minecraft's version_protocol field to protocol_version
* [Protocol] Rename Valve's version field to game_version
* [Protocol] Rename Minecraft java version_name to game_version
* [Crate] Reformat RESPONSES.md
* [Protocol] Renamed Minecraft Java players_sample to players
* [Protocol] Rename Quake (1,2,3) version field to game_version
* [Protocol] Rename quake (1 and 2) game_type field to game_mode
* [Protocol] Rename Valve, FFOW, TS game field to game_mode
* [Generics] Rename game field/function to game_mode
* [Protocol] Change players_minimum, _maximum and _bots from those who werent u8 or u32 to u32
* [Protocol] Change instances of player score field type from u32 to i32
* [Crate] Nicer gramar in CHANGELOG
* [Protocol] Apply clippy fixes