Reduce game implementation repetition (#122)

* [Games] Add macro to replace valve game query implementations

This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all valve game query functions.

* [Games] Add macro to replace gamespy game query implementations

This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all gamespy game query functions.

* [Games] Add macro to replace quake game query implementations

This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all quake game query functions.

* [Games] Move all valve game modules into a single file using macros

Vastly reduces the number of files. However does break the game
definition-per-file test, so that was removed.

* [Games] Move all quake game modules into a single file using macros

* [Games] Move all gamespy game modules into a single file using macros

* [Docs] Update CHANGELOG

* [Docs] Improve game query function generation macro documentation

* [Games] Add missed Halo: Combat Evolved to gamespy
This commit is contained in:
Tom 2023-10-10 06:26:35 +00:00 committed by GitHub
parent c8a93357cf
commit 3b9c784e70
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
61 changed files with 250 additions and 872 deletions

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@ -10,6 +10,12 @@ Protocols:
- Minecraft Java: Add derives to `RequestSettings` and add `new_just_hostname` that creates new settings just by specifying
the hostname, `protocol_version` defaults to -1.
Games:
- Organised game modules into protocols (when protocol used by other games),
you can now access a game by its name or by its protocol name:
- `use gamedig::games::teamfortress2;`
- `use gamedig::games::valve::teamfortress2;`
Generics:
- Added standard derives to `ProprietaryProtocol`, `CommonResponseJson`, `CommonPlayerJson`, `TimeoutSettings` and
`ExtraRequestSettings`.

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(2304)),
SteamApp::A2OA.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::ALIENSWARM.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::AOC.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::ASE.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(2304)),
SteamApp::ASRD.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27020)),
SteamApp::AVORION.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27016)),
SteamApp::BALLISTICOVERKILL.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,8 +0,0 @@
use crate::protocols::gamespy;
use crate::protocols::gamespy::one::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
gamespy::one::query(&SocketAddr::new(*address, port.unwrap_or(23000)), None)
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::BLACKMESA.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::BRAINBREAD2.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::CODENAMECURE.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27004)),
SteamApp::COLONYSURVIVAL.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::COUNTERSTRIKE.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(26901)),
SteamApp::CREATIVERSE.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,8 +0,0 @@
use crate::protocols::gamespy;
use crate::protocols::gamespy::three::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
gamespy::three::query(&SocketAddr::new(*address, port.unwrap_or(64100)), None)
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::CSCZ.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::CSGO.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::CSS.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -89,31 +89,3 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
"jc2m" => game!("Just Cause 2: Multiplayer", 7777, Protocol::PROPRIETARY(ProprietaryProtocol::JC2M)),
"warsow" => game!("Warsow", 44400, Protocol::Quake(QuakeVersion::Three)),
};
#[cfg(test)]
mod test {
use super::GAMES;
use std::fs;
#[test]
fn check_game_files_match_defs() {
let ignore = [
"mod", // Module file
"definitions", // This file
"minecraft", // Has various defs
"sd2d", // Module names cannot start with numbers
];
for file in fs::read_dir("./src/games/").unwrap() {
let file = file.unwrap();
let metadata = file.metadata().unwrap();
if metadata.is_file() {
if let Some(file_name) = file.file_name().into_string().unwrap().strip_suffix(".rs") {
if !ignore.contains(&file_name) && !GAMES.contains_key(file_name) {
panic!("Expected GAMES to contain a definition to match {file_name}");
}
}
}
}
}
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::DOD.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::DODS.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::DOI.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27016)),
SteamApp::DST.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

9
src/games/gamespy.rs Normal file
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@ -0,0 +1,9 @@
//! Gamespy game query modules
use crate::protocols::gamespy::game_query_mod;
game_query_mod!(battlefield1942, "Battlefield 1942", one, 23000);
game_query_mod!(crysiswars, "Crysis Wars", three, 64100);
game_query_mod!(hce, "Halo: Combat Evolved", two, 2302);
game_query_mod!(serioussam, "Serious Sam", one, 25601);
game_query_mod!(unrealtournament, "Unreal Tournament", one, 7778);

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27016)),
SteamApp::GARRYSMOD.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,8 +0,0 @@
use crate::protocols::gamespy;
use crate::protocols::gamespy::two::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
gamespy::two::query(&SocketAddr::new(*address, port.unwrap_or(2302)), None)
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::HL2D.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::HLDS.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(26420)),
SteamApp::HLL.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::IMIC.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::INSURGENCY.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27131)),
SteamApp::INSURGENCYSANDSTORM.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::LEFT4DEAD.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::LEFT4DEAD2.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -3,118 +3,24 @@
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// ARMA 2: Operation Arrowhead
pub mod a2oa;
/// Alien Swarm
pub mod alienswarm;
/// Age of Chivalry
pub mod aoc;
/// ARK: Survival Evolved
pub mod ase;
/// Alien Swarm: Reactive Drop
pub mod asrd;
/// Avorion
pub mod avorion;
/// Ballistic Overkill
pub mod ballisticoverkill;
pub mod gamespy;
pub mod quake;
pub mod valve;
pub use gamespy::*;
pub use quake::*;
pub use valve::*;
/// Battalion 1944
pub mod battalion1944;
/// Battlefield 1942
pub mod battlefield1942;
/// Black Mesa
pub mod blackmesa;
/// BrainBread 2
pub mod brainbread2;
/// Codename CURE
pub mod codenamecure;
/// Colony Survival
pub mod colonysurvival;
/// Counter-Strike
pub mod counterstrike;
/// Creativerse
pub mod creativerse;
/// Crysis Wars
pub mod crysiswars;
/// Counter Strike: Condition Zero
pub mod cscz;
/// Counter-Strike: Global Offensive
pub mod csgo;
/// Counter-Strike: Source
pub mod css;
/// Day of Defeat
pub mod dod;
/// Day of Defeat: Source
pub mod dods;
/// Day of Infamy
pub mod doi;
/// Don't Starve Together
pub mod dst;
/// Frontlines: Fuel of War
pub mod ffow;
/// Garry's Mod
pub mod garrysmod;
/// Halo: Combat Evolved
pub mod hce;
/// Half-Life 2 Deathmatch
pub mod hl2d;
/// Half-Life Deathmatch: Source
pub mod hlds;
/// Hell Let Loose
pub mod hll;
/// Insurgency: Modern Infantry Combat
pub mod imic;
/// Insurgency
pub mod insurgency;
/// Insurgency: Sandstorm
pub mod insurgencysandstorm;
/// Just Cause 2: Multiplayer
pub mod jc2m;
/// Left 4 Dead
pub mod left4dead;
/// Left 4 Dead 2
pub mod left4dead2;
/// Minecraft
pub mod minecraft;
/// Operation: Harsh Doorstop
pub mod ohd;
/// Onset
pub mod onset;
/// Project Zomboid
pub mod projectzomboid;
/// Quake 1
pub mod quake1;
/// Quake 2
pub mod quake2;
/// Quake 3: Arena
pub mod quake3;
/// Risk of Rain 2
pub mod ror2;
/// Rust
pub mod rust;
/// Sven Co-op
pub mod sco;
/// 7 Days To Die
pub mod sd2d;
/// Serious Sam
pub mod serioussam;
/// Soldier of Fortune 2
pub mod sof2;
/// Team Fortress 2
pub mod teamfortress2;
/// Team Fortress Classic
pub mod tfc;
/// The Forest
pub mod theforest;
/// The Ship
pub mod theship;
/// Unreal Tournament
pub mod unrealtournament;
/// Unturned
pub mod unturned;
/// V Rising
pub mod vrising;
/// Warsow
pub mod warsow;
use crate::protocols::gamespy::GameSpyVersion;
use crate::protocols::quake::QuakeVersion;

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27005)),
SteamApp::OHD.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(7776)),
SteamApp::ONSET.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(16261)),
SteamApp::PROJECTZOMBOID.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

9
src/games/quake.rs Normal file
View file

@ -0,0 +1,9 @@
//! Quake game query modules
use crate::protocols::quake::game_query_mod;
game_query_mod!(quake1, "Quake 1", one, 27500);
game_query_mod!(quake2, "Quake 2", two, 27910);
game_query_mod!(quake3, "Quake 3: Arena", three, 27960);
game_query_mod!(sof2, "Soldier of Fortune 2", three, 20100);
game_query_mod!(warsow, "Warsow", three, 44400);

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@ -1,9 +0,0 @@
use crate::protocols::quake;
use crate::protocols::quake::one::Player;
use crate::protocols::quake::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
quake::one::query(&SocketAddr::new(*address, port.unwrap_or(27500)), None)
}

View file

@ -1,9 +0,0 @@
use crate::protocols::quake;
use crate::protocols::quake::two::Player;
use crate::protocols::quake::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
quake::two::query(&SocketAddr::new(*address, port.unwrap_or(27910)), None)
}

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@ -1,9 +0,0 @@
use crate::protocols::quake;
use crate::protocols::quake::two::Player;
use crate::protocols::quake::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
quake::three::query(&SocketAddr::new(*address, port.unwrap_or(27960)), None)
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27016)),
SteamApp::ROR2.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::RUST.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::SCO.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(26900)),
SteamApp::SD2D.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,8 +0,0 @@
use crate::protocols::gamespy;
use crate::protocols::gamespy::one::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
gamespy::one::query(&SocketAddr::new(*address, port.unwrap_or(25601)), None)
}

View file

@ -1,9 +0,0 @@
use crate::protocols::quake;
use crate::protocols::quake::two::Player;
use crate::protocols::quake::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
quake::three::query(&SocketAddr::new(*address, port.unwrap_or(20100)), None)
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::TEAMFORTRESS2.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::TFC.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27016)),
SteamApp::THEFOREST.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

View file

@ -1,8 +0,0 @@
use crate::protocols::gamespy;
use crate::protocols::gamespy::one::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
gamespy::one::query(&SocketAddr::new(*address, port.unwrap_or(7778)), None)
}

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@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::UNTURNED.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

55
src/games/valve.rs Normal file
View file

@ -0,0 +1,55 @@
//! Valve game query modules
use crate::protocols::valve::game_query_mod;
game_query_mod!(a2oa, "ARMA 2: Operation Arrowhead", A2OA, 2304);
game_query_mod!(alienswarm, "Alien Swarm", ALIENSWARM, 27015);
game_query_mod!(aoc, "Age of Chivalry", AOC, 27015);
game_query_mod!(ase, "ARK: Survival Evolved", ASE, 27015);
game_query_mod!(asrd, "Alien Swarm: Reactive Drop", ASRD, 2304);
game_query_mod!(avorion, "Avorion", AVORION, 27020);
game_query_mod!(
ballisticoverkill,
"Ballistic Overkill",
BALLISTICOVERKILL,
27016
);
game_query_mod!(blackmesa, "Black Mesa", BLACKMESA, 27015);
game_query_mod!(brainbread2, "BrainBread 2", BRAINBREAD2, 27015);
game_query_mod!(codenamecure, "Codename CURE", CODENAMECURE, 27015);
game_query_mod!(colonysurvival, "Colony Survival", COLONYSURVIVAL, 27004);
game_query_mod!(counterstrike, "Counter-Strike", COUNTERSTRIKE, 27015);
game_query_mod!(creativerse, "Creativerse", CREATIVERSE, 26901);
game_query_mod!(cscz, "Counter Strike: Condition Zero", CSCZ, 27015);
game_query_mod!(csgo, "Counter-Strike: Global Offensive", CSGO, 27015);
game_query_mod!(css, "Counter-Strike: Source", CSS, 27015);
game_query_mod!(dod, "Day of Defeat", DOD, 27015);
game_query_mod!(dods, "Day of Defeat: Source", DODS, 27015);
game_query_mod!(doi, "Day of Infamy", DOI, 27015);
game_query_mod!(dst, "Don't Starve Together", DST, 27016);
game_query_mod!(garrysmod, "Garry's Mod", GARRYSMOD, 27016);
game_query_mod!(hl2d, "Half-Life 2 Deathmatch", HL2D, 27015);
game_query_mod!(hlds, "Half-Life Deathmatch: Source", HLDS, 27015);
game_query_mod!(hll, "Hell Let Loose", HLL, 26420);
game_query_mod!(imic, "Insurgency: Modern Infantry Combat", IMIC, 27015);
game_query_mod!(insurgency, "Insurgency", INSURGENCY, 27015);
game_query_mod!(
insurgencysandstorm,
"Insurgency: Sandstorm",
INSURGENCYSANDSTORM,
27131
);
game_query_mod!(left4dead, "Left 4 Dead", LEFT4DEAD, 27015);
game_query_mod!(left4dead2, "Left 4 Dead 2", LEFT4DEAD2, 27015);
game_query_mod!(ohd, "Operation: Harsh Doorstop", OHD, 27005);
game_query_mod!(onset, "Onset", ONSET, 7776);
game_query_mod!(projectzomboid, "Project Zomboid", PROJECTZOMBOID, 16261);
game_query_mod!(ror2, "Risk of Rain 2", ROR2, 27016);
game_query_mod!(rust, "Rust", RUST, 27015);
game_query_mod!(sco, "Sven Co-op", SCO, 27015);
game_query_mod!(sd2d, "7 Days To Die", SD2D, 26900);
game_query_mod!(teamfortress2, "Team Fortress 2", TEAMFORTRESS2, 27015);
game_query_mod!(tfc, "Team Fortress Classic", TFC, 27015);
game_query_mod!(theforest, "The Forest", THEFOREST, 27016);
game_query_mod!(unturned, "Unturned", UNTURNED, 27015);
game_query_mod!(vrising, "V Rising", VRISING, 27016);

View file

@ -1,16 +0,0 @@
use crate::{
protocols::valve::{self, game, SteamApp},
GDResult,
};
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27016)),
SteamApp::VRISING.as_engine(),
None,
None,
)?;
Ok(game::Response::new_from_valve_response(valve_response))
}

View file

@ -1,9 +0,0 @@
use crate::protocols::quake;
use crate::protocols::quake::two::Player;
use crate::protocols::quake::Response;
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
quake::three::query(&SocketAddr::new(*address, port.unwrap_or(44400)), None)
}

View file

@ -31,3 +31,56 @@ pub enum VersionedPlayer<'a> {
Two(&'a two::Player),
Three(&'a three::Player),
}
/// Generate a module containing a query function for a gamespy game.
///
/// * `mod_name` - The name to be given to the game module (see ID naming
/// conventions in CONTRIBUTING.md).
/// * `pretty_name` - The full name of the game, will be used as the
/// documentation for the created module.
/// * `gamespy_ver`, `default_port` - Passed through to [game_query_fn].
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $gamespy_ver: ident, $default_port: literal) => {
#[doc = $pretty_name]
pub mod $mod_name {
crate::protocols::gamespy::game_query_fn!($gamespy_ver, $default_port);
}
};
}
pub(crate) use game_query_mod;
// Allow generating doc comments:
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
/// Generate a query function for a gamespy game.
///
/// * `gamespy_ver` - The name of the [module](crate::protocols::gamespy) for
/// the gamespy version the game uses.
/// * `default_port` - The default port the game uses.
///
/// ```rust,ignore
/// use crate::protocols::gamespy::game_query_fn;
/// game_query_fn!(one, 7778);
/// ```
macro_rules! game_query_fn {
($gamespy_ver: ident, $default_port: literal) => {
crate::protocols::gamespy::game_query_fn! {@gen $gamespy_ver, $default_port, concat!(
"Make a gamespy ", stringify!($gamespy_ver), " query with default timeout settings.\n\n",
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
};
(@gen $gamespy_ver: ident, $default_port: literal, $doc: expr) => {
#[doc = $doc]
pub fn query(
address: &std::net::IpAddr,
port: Option<u16>,
) -> crate::GDResult<crate::protocols::gamespy::$gamespy_ver::Response> {
crate::protocols::gamespy::$gamespy_ver::query(
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
None,
)
}
};
}
pub(crate) use game_query_fn;

View file

@ -18,3 +18,57 @@ pub enum QuakeVersion {
Two,
Three,
}
/// Generate a module containing a query function for a quake game.
///
/// * `mod_name` - The name to be given to the game module (see ID naming
/// conventions in CONTRIBUTING.md).
/// * `pretty_name` - The full name of the game, will be used as the
/// documentation for the created module.
/// * `quake_ver`, `default_port` - Passed through to [game_query_fn].
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $quake_ver: ident, $default_port: literal) => {
#[doc = $pretty_name]
pub mod $mod_name {
crate::protocols::quake::game_query_fn!($quake_ver, $default_port);
}
};
}
pub(crate) use game_query_mod;
// Allow generating doc comments:
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
/// Generate a query function for a quake game.
///
/// * `quake_ver` - The name of the [module](crate::protocols::quake) for the
/// quake version the game uses.
/// * `default_port` - The default port the game uses.
///
/// ```rust,ignore
/// use crate::protocols::quake::game_query_fn;
/// game_query_fn!(one, 27500);
/// ```
macro_rules! game_query_fn {
($quake_ver: ident, $default_port: literal) => {
use crate::protocols::quake::$quake_ver::Player;
crate::protocols::quake::game_query_fn! {@gen $quake_ver, Player, $default_port, concat!(
"Make a quake ", stringify!($quake_ver), " query with default timeout settings.\n\n",
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
};
(@gen $quake_ver: ident, $player_type: ty, $default_port: literal, $doc: expr) => {
#[doc = $doc]
pub fn query(
address: &std::net::IpAddr,
port: Option<u16>,
) -> crate::GDResult<crate::protocols::quake::Response<$player_type>> {
crate::protocols::quake::$quake_ver::query(
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
None,
)
}
};
}
pub(crate) use game_query_fn;

View file

@ -1,11 +1,13 @@
use crate::protocols::quake::client::{client_query, QuakeClient};
use crate::protocols::quake::two::{Player, QuakeTwo};
use crate::protocols::quake::two::QuakeTwo;
use crate::protocols::quake::Response;
use crate::protocols::types::TimeoutSettings;
use crate::GDResult;
use std::net::SocketAddr;
use std::slice::Iter;
pub use crate::protocols::quake::two::Player;
struct QuakeThree;
impl QuakeClient for QuakeThree {
type Player = Player;

View file

@ -5,3 +5,56 @@ pub mod types;
pub use protocol::*;
pub use types::*;
/// Generate a module containing a query function for a valve game.
///
/// * `mod_name` - The name to be given to the game module (see ID naming
/// conventions in CONTRIBUTING.md).
/// * `pretty_name` - The full name of the game, will be used as the
/// documentation for the created module.
/// * `steam_app`, `default_port` - Passed through to [game_query_fn].
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal) => {
#[doc = $pretty_name]
pub mod $mod_name {
crate::protocols::valve::game_query_fn!($steam_app, $default_port);
}
};
}
pub(crate) use game_query_mod;
// Allow generating doc comments:
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
/// Generate a query function for a valve game.
///
/// * `steam_app` - The entry in the [SteamApp] enum that the game uses.
/// * `default_port` - The default port the game uses.
///
/// ```rust,ignore
/// use crate::protocols::valve::game_query_fn;
/// game_query_fn!(TEAMFORTRESS2, 27015);
/// ```
macro_rules! game_query_fn {
($steam_app: ident, $default_port: literal) => {
crate::protocols::valve::game_query_fn!{@gen $steam_app, $default_port, concat!(
"Make a valve query for ", stringify!($steam_app), " with default timeout settings and default extra request settings.\n\n",
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
};
(@gen $steam_app: ident, $default_port: literal, $doc: expr) => {
#[doc = $doc]
pub fn query(address: &std::net::IpAddr, port: Option<u16>) -> crate::GDResult<crate::protocols::valve::game::Response> {
let valve_response = crate::protocols::valve::query(
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
crate::protocols::valve::SteamApp::$steam_app.as_engine(),
None,
None,
)?;
Ok(crate::protocols::valve::game::Response::new_from_valve_response(valve_response))
}
};
}
pub(crate) use game_query_fn;