mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-05-18 09:35:50 +00:00
Reduce game implementation repetition (#122)
* [Games] Add macro to replace valve game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all valve game query functions. * [Games] Add macro to replace gamespy game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all gamespy game query functions. * [Games] Add macro to replace quake game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all quake game query functions. * [Games] Move all valve game modules into a single file using macros Vastly reduces the number of files. However does break the game definition-per-file test, so that was removed. * [Games] Move all quake game modules into a single file using macros * [Games] Move all gamespy game modules into a single file using macros * [Docs] Update CHANGELOG * [Docs] Improve game query function generation macro documentation * [Games] Add missed Halo: Combat Evolved to gamespy
This commit is contained in:
parent
c8a93357cf
commit
3b9c784e70
61 changed files with 250 additions and 872 deletions
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@ -10,6 +10,12 @@ Protocols:
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- Minecraft Java: Add derives to `RequestSettings` and add `new_just_hostname` that creates new settings just by specifying
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the hostname, `protocol_version` defaults to -1.
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Games:
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- Organised game modules into protocols (when protocol used by other games),
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you can now access a game by its name or by its protocol name:
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- `use gamedig::games::teamfortress2;`
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- `use gamedig::games::valve::teamfortress2;`
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Generics:
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- Added standard derives to `ProprietaryProtocol`, `CommonResponseJson`, `CommonPlayerJson`, `TimeoutSettings` and
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`ExtraRequestSettings`.
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(2304)),
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SteamApp::A2OA.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::ALIENSWARM.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::AOC.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::ASE.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(2304)),
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SteamApp::ASRD.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27020)),
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SteamApp::AVORION.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27016)),
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SteamApp::BALLISTICOVERKILL.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,8 +0,0 @@
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use crate::protocols::gamespy;
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use crate::protocols::gamespy::one::Response;
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use crate::GDResult;
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
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gamespy::one::query(&SocketAddr::new(*address, port.unwrap_or(23000)), None)
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::BLACKMESA.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::BRAINBREAD2.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::CODENAMECURE.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27004)),
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SteamApp::COLONYSURVIVAL.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::COUNTERSTRIKE.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(26901)),
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SteamApp::CREATIVERSE.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,8 +0,0 @@
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use crate::protocols::gamespy;
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use crate::protocols::gamespy::three::Response;
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use crate::GDResult;
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
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gamespy::three::query(&SocketAddr::new(*address, port.unwrap_or(64100)), None)
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::CSCZ.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::CSGO.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::CSS.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -89,31 +89,3 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
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"jc2m" => game!("Just Cause 2: Multiplayer", 7777, Protocol::PROPRIETARY(ProprietaryProtocol::JC2M)),
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"warsow" => game!("Warsow", 44400, Protocol::Quake(QuakeVersion::Three)),
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};
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#[cfg(test)]
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mod test {
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use super::GAMES;
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use std::fs;
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#[test]
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fn check_game_files_match_defs() {
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let ignore = [
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"mod", // Module file
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"definitions", // This file
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"minecraft", // Has various defs
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"sd2d", // Module names cannot start with numbers
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];
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for file in fs::read_dir("./src/games/").unwrap() {
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let file = file.unwrap();
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let metadata = file.metadata().unwrap();
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if metadata.is_file() {
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if let Some(file_name) = file.file_name().into_string().unwrap().strip_suffix(".rs") {
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if !ignore.contains(&file_name) && !GAMES.contains_key(file_name) {
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panic!("Expected GAMES to contain a definition to match {file_name}");
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}
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}
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}
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}
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}
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::DOD.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::DODS.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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|
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::DOI.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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|
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27016)),
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SteamApp::DST.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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9
src/games/gamespy.rs
Normal file
9
src/games/gamespy.rs
Normal file
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@ -0,0 +1,9 @@
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//! Gamespy game query modules
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use crate::protocols::gamespy::game_query_mod;
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game_query_mod!(battlefield1942, "Battlefield 1942", one, 23000);
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game_query_mod!(crysiswars, "Crysis Wars", three, 64100);
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game_query_mod!(hce, "Halo: Combat Evolved", two, 2302);
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game_query_mod!(serioussam, "Serious Sam", one, 25601);
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game_query_mod!(unrealtournament, "Unreal Tournament", one, 7778);
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|
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@ -1,16 +0,0 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
|
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};
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use std::net::{IpAddr, SocketAddr};
|
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|
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27016)),
|
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SteamApp::GARRYSMOD.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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|
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@ -1,8 +0,0 @@
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use crate::protocols::gamespy;
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use crate::protocols::gamespy::two::Response;
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use crate::GDResult;
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use std::net::{IpAddr, SocketAddr};
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|
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
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gamespy::two::query(&SocketAddr::new(*address, port.unwrap_or(2302)), None)
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}
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|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::HL2D.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::HLDS.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(26420)),
|
||||
SteamApp::HLL.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::IMIC.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::INSURGENCY.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27131)),
|
||||
SteamApp::INSURGENCYSANDSTORM.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::LEFT4DEAD.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::LEFT4DEAD2.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
110
src/games/mod.rs
110
src/games/mod.rs
|
|
@ -3,118 +3,24 @@
|
|||
#[cfg(feature = "serde")]
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// ARMA 2: Operation Arrowhead
|
||||
pub mod a2oa;
|
||||
/// Alien Swarm
|
||||
pub mod alienswarm;
|
||||
/// Age of Chivalry
|
||||
pub mod aoc;
|
||||
/// ARK: Survival Evolved
|
||||
pub mod ase;
|
||||
/// Alien Swarm: Reactive Drop
|
||||
pub mod asrd;
|
||||
/// Avorion
|
||||
pub mod avorion;
|
||||
/// Ballistic Overkill
|
||||
pub mod ballisticoverkill;
|
||||
pub mod gamespy;
|
||||
pub mod quake;
|
||||
pub mod valve;
|
||||
|
||||
pub use gamespy::*;
|
||||
pub use quake::*;
|
||||
pub use valve::*;
|
||||
|
||||
/// Battalion 1944
|
||||
pub mod battalion1944;
|
||||
/// Battlefield 1942
|
||||
pub mod battlefield1942;
|
||||
/// Black Mesa
|
||||
pub mod blackmesa;
|
||||
/// BrainBread 2
|
||||
pub mod brainbread2;
|
||||
/// Codename CURE
|
||||
pub mod codenamecure;
|
||||
/// Colony Survival
|
||||
pub mod colonysurvival;
|
||||
/// Counter-Strike
|
||||
pub mod counterstrike;
|
||||
/// Creativerse
|
||||
pub mod creativerse;
|
||||
/// Crysis Wars
|
||||
pub mod crysiswars;
|
||||
/// Counter Strike: Condition Zero
|
||||
pub mod cscz;
|
||||
/// Counter-Strike: Global Offensive
|
||||
pub mod csgo;
|
||||
/// Counter-Strike: Source
|
||||
pub mod css;
|
||||
/// Day of Defeat
|
||||
pub mod dod;
|
||||
/// Day of Defeat: Source
|
||||
pub mod dods;
|
||||
/// Day of Infamy
|
||||
pub mod doi;
|
||||
/// Don't Starve Together
|
||||
pub mod dst;
|
||||
/// Frontlines: Fuel of War
|
||||
pub mod ffow;
|
||||
/// Garry's Mod
|
||||
pub mod garrysmod;
|
||||
/// Halo: Combat Evolved
|
||||
pub mod hce;
|
||||
/// Half-Life 2 Deathmatch
|
||||
pub mod hl2d;
|
||||
/// Half-Life Deathmatch: Source
|
||||
pub mod hlds;
|
||||
/// Hell Let Loose
|
||||
pub mod hll;
|
||||
/// Insurgency: Modern Infantry Combat
|
||||
pub mod imic;
|
||||
/// Insurgency
|
||||
pub mod insurgency;
|
||||
/// Insurgency: Sandstorm
|
||||
pub mod insurgencysandstorm;
|
||||
/// Just Cause 2: Multiplayer
|
||||
pub mod jc2m;
|
||||
/// Left 4 Dead
|
||||
pub mod left4dead;
|
||||
/// Left 4 Dead 2
|
||||
pub mod left4dead2;
|
||||
/// Minecraft
|
||||
pub mod minecraft;
|
||||
/// Operation: Harsh Doorstop
|
||||
pub mod ohd;
|
||||
/// Onset
|
||||
pub mod onset;
|
||||
/// Project Zomboid
|
||||
pub mod projectzomboid;
|
||||
/// Quake 1
|
||||
pub mod quake1;
|
||||
/// Quake 2
|
||||
pub mod quake2;
|
||||
/// Quake 3: Arena
|
||||
pub mod quake3;
|
||||
/// Risk of Rain 2
|
||||
pub mod ror2;
|
||||
/// Rust
|
||||
pub mod rust;
|
||||
/// Sven Co-op
|
||||
pub mod sco;
|
||||
/// 7 Days To Die
|
||||
pub mod sd2d;
|
||||
/// Serious Sam
|
||||
pub mod serioussam;
|
||||
/// Soldier of Fortune 2
|
||||
pub mod sof2;
|
||||
/// Team Fortress 2
|
||||
pub mod teamfortress2;
|
||||
/// Team Fortress Classic
|
||||
pub mod tfc;
|
||||
/// The Forest
|
||||
pub mod theforest;
|
||||
/// The Ship
|
||||
pub mod theship;
|
||||
/// Unreal Tournament
|
||||
pub mod unrealtournament;
|
||||
/// Unturned
|
||||
pub mod unturned;
|
||||
/// V Rising
|
||||
pub mod vrising;
|
||||
/// Warsow
|
||||
pub mod warsow;
|
||||
|
||||
use crate::protocols::gamespy::GameSpyVersion;
|
||||
use crate::protocols::quake::QuakeVersion;
|
||||
|
|
|
|||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27005)),
|
||||
SteamApp::OHD.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(7776)),
|
||||
SteamApp::ONSET.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(16261)),
|
||||
SteamApp::PROJECTZOMBOID.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
9
src/games/quake.rs
Normal file
9
src/games/quake.rs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
//! Quake game query modules
|
||||
|
||||
use crate::protocols::quake::game_query_mod;
|
||||
|
||||
game_query_mod!(quake1, "Quake 1", one, 27500);
|
||||
game_query_mod!(quake2, "Quake 2", two, 27910);
|
||||
game_query_mod!(quake3, "Quake 3: Arena", three, 27960);
|
||||
game_query_mod!(sof2, "Soldier of Fortune 2", three, 20100);
|
||||
game_query_mod!(warsow, "Warsow", three, 44400);
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
use crate::protocols::quake;
|
||||
use crate::protocols::quake::one::Player;
|
||||
use crate::protocols::quake::Response;
|
||||
use crate::GDResult;
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
|
||||
quake::one::query(&SocketAddr::new(*address, port.unwrap_or(27500)), None)
|
||||
}
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
use crate::protocols::quake;
|
||||
use crate::protocols::quake::two::Player;
|
||||
use crate::protocols::quake::Response;
|
||||
use crate::GDResult;
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
|
||||
quake::two::query(&SocketAddr::new(*address, port.unwrap_or(27910)), None)
|
||||
}
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
use crate::protocols::quake;
|
||||
use crate::protocols::quake::two::Player;
|
||||
use crate::protocols::quake::Response;
|
||||
use crate::GDResult;
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
|
||||
quake::three::query(&SocketAddr::new(*address, port.unwrap_or(27960)), None)
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27016)),
|
||||
SteamApp::ROR2.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::RUST.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::SCO.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(26900)),
|
||||
SteamApp::SD2D.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
use crate::protocols::gamespy;
|
||||
use crate::protocols::gamespy::one::Response;
|
||||
use crate::GDResult;
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
|
||||
gamespy::one::query(&SocketAddr::new(*address, port.unwrap_or(25601)), None)
|
||||
}
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
use crate::protocols::quake;
|
||||
use crate::protocols::quake::two::Player;
|
||||
use crate::protocols::quake::Response;
|
||||
use crate::GDResult;
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
|
||||
quake::three::query(&SocketAddr::new(*address, port.unwrap_or(20100)), None)
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::TEAMFORTRESS2.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::TFC.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27016)),
|
||||
SteamApp::THEFOREST.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
use crate::protocols::gamespy;
|
||||
use crate::protocols::gamespy::one::Response;
|
||||
use crate::GDResult;
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
|
||||
gamespy::one::query(&SocketAddr::new(*address, port.unwrap_or(7778)), None)
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::UNTURNED.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
55
src/games/valve.rs
Normal file
55
src/games/valve.rs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
//! Valve game query modules
|
||||
|
||||
use crate::protocols::valve::game_query_mod;
|
||||
|
||||
game_query_mod!(a2oa, "ARMA 2: Operation Arrowhead", A2OA, 2304);
|
||||
game_query_mod!(alienswarm, "Alien Swarm", ALIENSWARM, 27015);
|
||||
game_query_mod!(aoc, "Age of Chivalry", AOC, 27015);
|
||||
game_query_mod!(ase, "ARK: Survival Evolved", ASE, 27015);
|
||||
game_query_mod!(asrd, "Alien Swarm: Reactive Drop", ASRD, 2304);
|
||||
game_query_mod!(avorion, "Avorion", AVORION, 27020);
|
||||
game_query_mod!(
|
||||
ballisticoverkill,
|
||||
"Ballistic Overkill",
|
||||
BALLISTICOVERKILL,
|
||||
27016
|
||||
);
|
||||
game_query_mod!(blackmesa, "Black Mesa", BLACKMESA, 27015);
|
||||
game_query_mod!(brainbread2, "BrainBread 2", BRAINBREAD2, 27015);
|
||||
game_query_mod!(codenamecure, "Codename CURE", CODENAMECURE, 27015);
|
||||
game_query_mod!(colonysurvival, "Colony Survival", COLONYSURVIVAL, 27004);
|
||||
game_query_mod!(counterstrike, "Counter-Strike", COUNTERSTRIKE, 27015);
|
||||
game_query_mod!(creativerse, "Creativerse", CREATIVERSE, 26901);
|
||||
game_query_mod!(cscz, "Counter Strike: Condition Zero", CSCZ, 27015);
|
||||
game_query_mod!(csgo, "Counter-Strike: Global Offensive", CSGO, 27015);
|
||||
game_query_mod!(css, "Counter-Strike: Source", CSS, 27015);
|
||||
game_query_mod!(dod, "Day of Defeat", DOD, 27015);
|
||||
game_query_mod!(dods, "Day of Defeat: Source", DODS, 27015);
|
||||
game_query_mod!(doi, "Day of Infamy", DOI, 27015);
|
||||
game_query_mod!(dst, "Don't Starve Together", DST, 27016);
|
||||
game_query_mod!(garrysmod, "Garry's Mod", GARRYSMOD, 27016);
|
||||
game_query_mod!(hl2d, "Half-Life 2 Deathmatch", HL2D, 27015);
|
||||
game_query_mod!(hlds, "Half-Life Deathmatch: Source", HLDS, 27015);
|
||||
game_query_mod!(hll, "Hell Let Loose", HLL, 26420);
|
||||
game_query_mod!(imic, "Insurgency: Modern Infantry Combat", IMIC, 27015);
|
||||
game_query_mod!(insurgency, "Insurgency", INSURGENCY, 27015);
|
||||
game_query_mod!(
|
||||
insurgencysandstorm,
|
||||
"Insurgency: Sandstorm",
|
||||
INSURGENCYSANDSTORM,
|
||||
27131
|
||||
);
|
||||
game_query_mod!(left4dead, "Left 4 Dead", LEFT4DEAD, 27015);
|
||||
game_query_mod!(left4dead2, "Left 4 Dead 2", LEFT4DEAD2, 27015);
|
||||
game_query_mod!(ohd, "Operation: Harsh Doorstop", OHD, 27005);
|
||||
game_query_mod!(onset, "Onset", ONSET, 7776);
|
||||
game_query_mod!(projectzomboid, "Project Zomboid", PROJECTZOMBOID, 16261);
|
||||
game_query_mod!(ror2, "Risk of Rain 2", ROR2, 27016);
|
||||
game_query_mod!(rust, "Rust", RUST, 27015);
|
||||
game_query_mod!(sco, "Sven Co-op", SCO, 27015);
|
||||
game_query_mod!(sd2d, "7 Days To Die", SD2D, 26900);
|
||||
game_query_mod!(teamfortress2, "Team Fortress 2", TEAMFORTRESS2, 27015);
|
||||
game_query_mod!(tfc, "Team Fortress Classic", TFC, 27015);
|
||||
game_query_mod!(theforest, "The Forest", THEFOREST, 27016);
|
||||
game_query_mod!(unturned, "Unturned", UNTURNED, 27015);
|
||||
game_query_mod!(vrising, "V Rising", VRISING, 27016);
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27016)),
|
||||
SteamApp::VRISING.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
use crate::protocols::quake;
|
||||
use crate::protocols::quake::two::Player;
|
||||
use crate::protocols::quake::Response;
|
||||
use crate::GDResult;
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
|
||||
quake::three::query(&SocketAddr::new(*address, port.unwrap_or(44400)), None)
|
||||
}
|
||||
|
|
@ -31,3 +31,56 @@ pub enum VersionedPlayer<'a> {
|
|||
Two(&'a two::Player),
|
||||
Three(&'a three::Player),
|
||||
}
|
||||
|
||||
/// Generate a module containing a query function for a gamespy game.
|
||||
///
|
||||
/// * `mod_name` - The name to be given to the game module (see ID naming
|
||||
/// conventions in CONTRIBUTING.md).
|
||||
/// * `pretty_name` - The full name of the game, will be used as the
|
||||
/// documentation for the created module.
|
||||
/// * `gamespy_ver`, `default_port` - Passed through to [game_query_fn].
|
||||
macro_rules! game_query_mod {
|
||||
($mod_name: ident, $pretty_name: expr, $gamespy_ver: ident, $default_port: literal) => {
|
||||
#[doc = $pretty_name]
|
||||
pub mod $mod_name {
|
||||
crate::protocols::gamespy::game_query_fn!($gamespy_ver, $default_port);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub(crate) use game_query_mod;
|
||||
|
||||
// Allow generating doc comments:
|
||||
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
|
||||
/// Generate a query function for a gamespy game.
|
||||
///
|
||||
/// * `gamespy_ver` - The name of the [module](crate::protocols::gamespy) for
|
||||
/// the gamespy version the game uses.
|
||||
/// * `default_port` - The default port the game uses.
|
||||
///
|
||||
/// ```rust,ignore
|
||||
/// use crate::protocols::gamespy::game_query_fn;
|
||||
/// game_query_fn!(one, 7778);
|
||||
/// ```
|
||||
macro_rules! game_query_fn {
|
||||
($gamespy_ver: ident, $default_port: literal) => {
|
||||
crate::protocols::gamespy::game_query_fn! {@gen $gamespy_ver, $default_port, concat!(
|
||||
"Make a gamespy ", stringify!($gamespy_ver), " query with default timeout settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
|
||||
};
|
||||
|
||||
(@gen $gamespy_ver: ident, $default_port: literal, $doc: expr) => {
|
||||
#[doc = $doc]
|
||||
pub fn query(
|
||||
address: &std::net::IpAddr,
|
||||
port: Option<u16>,
|
||||
) -> crate::GDResult<crate::protocols::gamespy::$gamespy_ver::Response> {
|
||||
crate::protocols::gamespy::$gamespy_ver::query(
|
||||
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
|
||||
None,
|
||||
)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub(crate) use game_query_fn;
|
||||
|
|
|
|||
|
|
@ -18,3 +18,57 @@ pub enum QuakeVersion {
|
|||
Two,
|
||||
Three,
|
||||
}
|
||||
|
||||
/// Generate a module containing a query function for a quake game.
|
||||
///
|
||||
/// * `mod_name` - The name to be given to the game module (see ID naming
|
||||
/// conventions in CONTRIBUTING.md).
|
||||
/// * `pretty_name` - The full name of the game, will be used as the
|
||||
/// documentation for the created module.
|
||||
/// * `quake_ver`, `default_port` - Passed through to [game_query_fn].
|
||||
macro_rules! game_query_mod {
|
||||
($mod_name: ident, $pretty_name: expr, $quake_ver: ident, $default_port: literal) => {
|
||||
#[doc = $pretty_name]
|
||||
pub mod $mod_name {
|
||||
crate::protocols::quake::game_query_fn!($quake_ver, $default_port);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub(crate) use game_query_mod;
|
||||
|
||||
// Allow generating doc comments:
|
||||
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
|
||||
/// Generate a query function for a quake game.
|
||||
///
|
||||
/// * `quake_ver` - The name of the [module](crate::protocols::quake) for the
|
||||
/// quake version the game uses.
|
||||
/// * `default_port` - The default port the game uses.
|
||||
///
|
||||
/// ```rust,ignore
|
||||
/// use crate::protocols::quake::game_query_fn;
|
||||
/// game_query_fn!(one, 27500);
|
||||
/// ```
|
||||
macro_rules! game_query_fn {
|
||||
($quake_ver: ident, $default_port: literal) => {
|
||||
use crate::protocols::quake::$quake_ver::Player;
|
||||
crate::protocols::quake::game_query_fn! {@gen $quake_ver, Player, $default_port, concat!(
|
||||
"Make a quake ", stringify!($quake_ver), " query with default timeout settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
|
||||
};
|
||||
|
||||
(@gen $quake_ver: ident, $player_type: ty, $default_port: literal, $doc: expr) => {
|
||||
#[doc = $doc]
|
||||
pub fn query(
|
||||
address: &std::net::IpAddr,
|
||||
port: Option<u16>,
|
||||
) -> crate::GDResult<crate::protocols::quake::Response<$player_type>> {
|
||||
crate::protocols::quake::$quake_ver::query(
|
||||
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
|
||||
None,
|
||||
)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub(crate) use game_query_fn;
|
||||
|
|
|
|||
|
|
@ -1,11 +1,13 @@
|
|||
use crate::protocols::quake::client::{client_query, QuakeClient};
|
||||
use crate::protocols::quake::two::{Player, QuakeTwo};
|
||||
use crate::protocols::quake::two::QuakeTwo;
|
||||
use crate::protocols::quake::Response;
|
||||
use crate::protocols::types::TimeoutSettings;
|
||||
use crate::GDResult;
|
||||
use std::net::SocketAddr;
|
||||
use std::slice::Iter;
|
||||
|
||||
pub use crate::protocols::quake::two::Player;
|
||||
|
||||
struct QuakeThree;
|
||||
impl QuakeClient for QuakeThree {
|
||||
type Player = Player;
|
||||
|
|
|
|||
|
|
@ -5,3 +5,56 @@ pub mod types;
|
|||
|
||||
pub use protocol::*;
|
||||
pub use types::*;
|
||||
|
||||
/// Generate a module containing a query function for a valve game.
|
||||
///
|
||||
/// * `mod_name` - The name to be given to the game module (see ID naming
|
||||
/// conventions in CONTRIBUTING.md).
|
||||
/// * `pretty_name` - The full name of the game, will be used as the
|
||||
/// documentation for the created module.
|
||||
/// * `steam_app`, `default_port` - Passed through to [game_query_fn].
|
||||
macro_rules! game_query_mod {
|
||||
($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal) => {
|
||||
#[doc = $pretty_name]
|
||||
pub mod $mod_name {
|
||||
crate::protocols::valve::game_query_fn!($steam_app, $default_port);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub(crate) use game_query_mod;
|
||||
|
||||
// Allow generating doc comments:
|
||||
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
|
||||
/// Generate a query function for a valve game.
|
||||
///
|
||||
/// * `steam_app` - The entry in the [SteamApp] enum that the game uses.
|
||||
/// * `default_port` - The default port the game uses.
|
||||
///
|
||||
/// ```rust,ignore
|
||||
/// use crate::protocols::valve::game_query_fn;
|
||||
/// game_query_fn!(TEAMFORTRESS2, 27015);
|
||||
/// ```
|
||||
macro_rules! game_query_fn {
|
||||
($steam_app: ident, $default_port: literal) => {
|
||||
crate::protocols::valve::game_query_fn!{@gen $steam_app, $default_port, concat!(
|
||||
"Make a valve query for ", stringify!($steam_app), " with default timeout settings and default extra request settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
|
||||
};
|
||||
|
||||
(@gen $steam_app: ident, $default_port: literal, $doc: expr) => {
|
||||
#[doc = $doc]
|
||||
pub fn query(address: &std::net::IpAddr, port: Option<u16>) -> crate::GDResult<crate::protocols::valve::game::Response> {
|
||||
let valve_response = crate::protocols::valve::query(
|
||||
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
|
||||
crate::protocols::valve::SteamApp::$steam_app.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(crate::protocols::valve::game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub(crate) use game_query_fn;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue