feat: Remove SteamApp (#142)

* Remove the SteamApp enum.

* Further removal

* Replace SteamApp with Engine on game! usage

* Add removal of SteamApp in changelog

* docs: Update reference of SteamApp to Engine

* Update the docs of the Engine type to be more descriptive.
This commit is contained in:
CosminPerRam 2023-10-21 23:13:14 +03:00 committed by GitHub
parent 501524b0da
commit 2cc9e56168
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 187 additions and 266 deletions

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@ -6,7 +6,8 @@ Who knows what the future holds...
- Added [Valheim](https://store.steampowered.com/app/892970/Valheim/) support.
### Breaking:
None, yaay!
Protocols:
- Valve: Removed `SteamApp` due to it not being really useful at all, replaced all instances with `Engine`.
# 0.4.1 - 13/10/2023
### Changes:

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@ -1,5 +1,6 @@
use crate::protocols::valve::Engine;
use crate::{
protocols::valve::{self, game, SteamApp},
protocols::valve::{self, game},
GDErrorKind::TypeParse,
GDResult,
};
@ -8,7 +9,7 @@ use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let mut valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(7780)),
SteamApp::BATTALION1944.as_engine(),
Engine::new(489_940),
None,
None,
)?;

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@ -4,7 +4,7 @@ use crate::protocols::{
gamespy::GameSpyVersion,
minecraft::{LegacyGroup, Server},
quake::QuakeVersion,
valve::SteamApp,
valve::Engine,
Protocol,
};
use crate::Game;
@ -44,65 +44,65 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
"minecraftlegacy16" => game!("Minecraft (legacy v1.6)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_6)))),
"minecraftlegacy15" => game!("Minecraft (legacy v1.4-1.5)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_5)))),
"minecraftlegacy13" => game!("Minecraft (legacy vB1.8-1.3)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_3)))),
"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(SteamApp::ALIENSWARM)),
"aoc" => game!("Age of Chivalry", 27015, Protocol::Valve(SteamApp::AOC)),
"a2oa" => game!("ARMA 2: Operation Arrowhead", 2304, Protocol::Valve(SteamApp::A2OA)),
"ase" => game!("ARK: Survival Evolved", 27015, Protocol::Valve(SteamApp::ASE)),
"asrd" => game!("Alien Swarm: Reactive Drop", 2304, Protocol::Valve(SteamApp::ASRD)),
"avorion" => game!("Avorion", 27020, Protocol::Valve(SteamApp::AVORION)),
"barotrauma" => game!("Barotrauma", 27016, Protocol::Valve(SteamApp::BAROTRAUMA)),
"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(SteamApp::BATTALION1944)),
"brainbread2" => game!("BrainBread 2", 27015, Protocol::Valve(SteamApp::BRAINBREAD2)),
"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(Engine::new(630))),
"aoc" => game!("Age of Chivalry", 27015, Protocol::Valve(Engine::new(17510))),
"a2oa" => game!("ARMA 2: Operation Arrowhead", 2304, Protocol::Valve(Engine::new(33930))),
"ase" => game!("ARK: Survival Evolved", 27015, Protocol::Valve(Engine::new(346_110))),
"asrd" => game!("Alien Swarm: Reactive Drop", 2304, Protocol::Valve(Engine::new(563_560))),
"avorion" => game!("Avorion", 27020, Protocol::Valve(Engine::new(445_220))),
"barotrauma" => game!("Barotrauma", 27016, Protocol::Valve(Engine::new(602_960))),
"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(Engine::new(489_940))),
"brainbread2" => game!("BrainBread 2", 27015, Protocol::Valve(Engine::new(346_330))),
"battlefield1942" => game!("Battlefield 1942", 23000, Protocol::Gamespy(GameSpyVersion::One)),
"blackmesa" => game!("Black Mesa", 27015, Protocol::Valve(SteamApp::BLACKMESA)),
"ballisticoverkill" => game!("Ballistic Overkill", 27016, Protocol::Valve(SteamApp::BALLISTICOVERKILL)),
"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(SteamApp::CODENAMECURE)),
"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(SteamApp::COLONYSURVIVAL)),
"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(SteamApp::COUNTERSTRIKE)),
"cscz" => game!("Counter Strike: Condition Zero", 27015, Protocol::Valve(SteamApp::CSCZ)),
"csgo" => game!("Counter-Strike: Global Offensive", 27015, Protocol::Valve(SteamApp::CSGO)),
"css" => game!("Counter-Strike: Source", 27015, Protocol::Valve(SteamApp::CSS)),
"creativerse" => game!("Creativerse", 26901, Protocol::Valve(SteamApp::CREATIVERSE)),
"blackmesa" => game!("Black Mesa", 27015, Protocol::Valve(Engine::new(362_890))),
"ballisticoverkill" => game!("Ballistic Overkill", 27016, Protocol::Valve(Engine::new(296_300))),
"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(Engine::new(355_180))),
"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(Engine::new(366_090))),
"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"cscz" => game!("Counter Strike: Condition Zero", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"csgo" => game!("Counter-Strike: Global Offensive", 27015, Protocol::Valve(Engine::new(730))),
"css" => game!("Counter-Strike: Source", 27015, Protocol::Valve(Engine::new(240))),
"creativerse" => game!("Creativerse", 26901, Protocol::Valve(Engine::new(280_790))),
"crysiswars" => game!("Crysis Wars", 64100, Protocol::Gamespy(GameSpyVersion::Three)),
"dod" => game!("Day of Defeat", 27015, Protocol::Valve(SteamApp::DOD)),
"dods" => game!("Day of Defeat: Source", 27015, Protocol::Valve(SteamApp::DODS)),
"doi" => game!("Day of Infamy", 27015, Protocol::Valve(SteamApp::DOI)),
"dst" => game!("Don't Starve Together", 27016, Protocol::Valve(SteamApp::DST)),
"dod" => game!("Day of Defeat", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"dods" => game!("Day of Defeat: Source", 27015, Protocol::Valve(Engine::new(300))),
"doi" => game!("Day of Infamy", 27015, Protocol::Valve(Engine::new(447_820))),
"dst" => game!("Don't Starve Together", 27016, Protocol::Valve(Engine::new(322_320))),
"ffow" => game!("Frontlines: Fuel of War", 5478, Protocol::PROPRIETARY(ProprietaryProtocol::FFOW)),
"garrysmod" => game!("Garry's Mod", 27016, Protocol::Valve(SteamApp::GARRYSMOD)),
"hl2d" => game!("Half-Life 2 Deathmatch", 27015, Protocol::Valve(SteamApp::HL2D)),
"garrysmod" => game!("Garry's Mod", 27016, Protocol::Valve(Engine::new(4000))),
"hl2d" => game!("Half-Life 2 Deathmatch", 27015, Protocol::Valve(Engine::new(320))),
"hce" => game!("Halo: Combat Evolved", 2302, Protocol::Gamespy(GameSpyVersion::Two)),
"hlds" => game!("Half-Life Deathmatch: Source", 27015, Protocol::Valve(SteamApp::HLDS)),
"hll" => game!("Hell Let Loose", 26420, Protocol::Valve(SteamApp::HLL)),
"insurgency" => game!("Insurgency", 27015, Protocol::Valve(SteamApp::INSURGENCY)),
"imic" => game!("Insurgency: Modern Infantry Combat", 27015, Protocol::Valve(SteamApp::IMIC)),
"insurgencysandstorm" => game!("Insurgency: Sandstorm", 27131, Protocol::Valve(SteamApp::INSURGENCYSANDSTORM)),
"left4dead" => game!("Left 4 Dead", 27015, Protocol::Valve(SteamApp::LEFT4DEAD)),
"left4dead2" => game!("Left 4 Dead 2", 27015, Protocol::Valve(SteamApp::LEFT4DEAD2)),
"ohd" => game!("Operation: Harsh Doorstop", 27005, Protocol::Valve(SteamApp::OHD)),
"onset" => game!("Onset", 7776, Protocol::Valve(SteamApp::ONSET)),
"projectzomboid" => game!("Project Zomboid", 16261, Protocol::Valve(SteamApp::PROJECTZOMBOID)),
"hlds" => game!("Half-Life Deathmatch: Source", 27015, Protocol::Valve(Engine::new(360))),
"hll" => game!("Hell Let Loose", 26420, Protocol::Valve(Engine::new(686_810))),
"insurgency" => game!("Insurgency", 27015, Protocol::Valve(Engine::new(222_880))),
"imic" => game!("Insurgency: Modern Infantry Combat", 27015, Protocol::Valve(Engine::new(17700))),
"insurgencysandstorm" => game!("Insurgency: Sandstorm", 27131, Protocol::Valve(Engine::new(581_320))),
"left4dead" => game!("Left 4 Dead", 27015, Protocol::Valve(Engine::new(500))),
"left4dead2" => game!("Left 4 Dead 2", 27015, Protocol::Valve(Engine::new(550))),
"ohd" => game!("Operation: Harsh Doorstop", 27005, Protocol::Valve(Engine::new_with_dedicated(736_590, 950_900))),
"onset" => game!("Onset", 7776, Protocol::Valve(Engine::new(1_105_810))),
"projectzomboid" => game!("Project Zomboid", 16261, Protocol::Valve(Engine::new(108_600))),
"quake1" => game!("Quake 1", 27500, Protocol::Quake(QuakeVersion::One)),
"quake2" => game!("Quake 2", 27910, Protocol::Quake(QuakeVersion::Two)),
"quake3" => game!("Quake 3: Arena", 27960, Protocol::Quake(QuakeVersion::Three)),
"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(SteamApp::ROR2)),
"rust" => game!("Rust", 27015, Protocol::Valve(SteamApp::RUST)),
"sco" => game!("Sven Co-op", 27015, Protocol::Valve(SteamApp::SCO)),
"7d2d" => game!("7 Days To Die", 26900, Protocol::Valve(SteamApp::SD2D)),
"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(Engine::new(632_360))),
"rust" => game!("Rust", 27015, Protocol::Valve(Engine::new(252_490))),
"sco" => game!("Sven Co-op", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"7d2d" => game!("7 Days To Die", 26900, Protocol::Valve(Engine::new(251_570))),
"sof2" => game!("Soldier of Fortune 2", 20100, Protocol::Quake(QuakeVersion::Three)),
"serioussam" => game!("Serious Sam", 25601, Protocol::Gamespy(GameSpyVersion::One)),
"theforest" => game!("The Forest", 27016, Protocol::Valve(SteamApp::THEFOREST)),
"teamfortress2" => game!("Team Fortress 2", 27015, Protocol::Valve(SteamApp::TEAMFORTRESS2)),
"tfc" => game!("Team Fortress Classic", 27015, Protocol::Valve(SteamApp::TFC)),
"theforest" => game!("The Forest", 27016, Protocol::Valve(Engine::new(556_450))),
"teamfortress2" => game!("Team Fortress 2", 27015, Protocol::Valve(Engine::new(440))),
"tfc" => game!("Team Fortress Classic", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"theship" => game!("The Ship", 27015, Protocol::PROPRIETARY(ProprietaryProtocol::TheShip)),
"unturned" => game!("Unturned", 27015, Protocol::Valve(SteamApp::UNTURNED)),
"unturned" => game!("Unturned", 27015, Protocol::Valve(Engine::new(304_930))),
"unrealtournament" => game!("Unreal Tournament", 7778, Protocol::Gamespy(GameSpyVersion::One)),
"valheim" => game!("Valheim", 2457, Protocol::Valve(SteamApp::VALHEIM), GatheringSettings {
"valheim" => game!("Valheim", 2457, Protocol::Valve(Engine::new(892_970)), GatheringSettings {
players: true,
rules: false,
check_app_id: true,
}.into_extra()),
"vrising" => game!("V Rising", 27016, Protocol::Valve(SteamApp::VRISING)),
"vrising" => game!("V Rising", 27016, Protocol::Valve(Engine::new(1_604_030))),
"jc2m" => game!("Just Cause 2: Multiplayer", 7777, Protocol::PROPRIETARY(ProprietaryProtocol::JC2M)),
"warsow" => game!("Warsow", 44400, Protocol::Quake(QuakeVersion::Three)),
};

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@ -76,10 +76,10 @@ pub fn query_with_timeout_and_extra_settings(
) -> GDResult<Box<dyn CommonResponse>> {
let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
Ok(match &game.protocol {
Protocol::Valve(steam_app) => {
Protocol::Valve(engine) => {
protocols::valve::query(
&socket_addr,
steam_app.as_engine(),
*engine,
extra_settings
.or(Option::from(game.request_settings.clone()))
.map(ExtraRequestSettings::into),

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@ -1,7 +1,7 @@
use crate::{
protocols::{
types::{CommonPlayer, CommonResponse, GenericPlayer, TimeoutSettings},
valve::{self, get_optional_extracted_data, Server, ServerPlayer, SteamApp},
valve::{self, get_optional_extracted_data, Server, ServerPlayer},
GenericResponse,
},
GDErrorKind::PacketBad,
@ -11,6 +11,7 @@ use std::net::{IpAddr, SocketAddr};
use std::collections::HashMap;
use crate::protocols::valve::Engine;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
@ -136,7 +137,7 @@ pub fn query_with_timeout(
) -> GDResult<Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::THESHIP.as_engine(),
Engine::new(2400),
None,
timeout_settings,
)?;

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@ -2,61 +2,116 @@
use crate::protocols::valve::game_query_mod;
game_query_mod!(a2oa, "ARMA 2: Operation Arrowhead", A2OA, 2304);
game_query_mod!(alienswarm, "Alien Swarm", ALIENSWARM, 27015);
game_query_mod!(aoc, "Age of Chivalry", AOC, 27015);
game_query_mod!(ase, "ARK: Survival Evolved", ASE, 27015);
game_query_mod!(asrd, "Alien Swarm: Reactive Drop", ASRD, 2304);
game_query_mod!(avorion, "Avorion", AVORION, 27020);
game_query_mod!(
a2oa,
"ARMA 2: Operation Arrowhead",
Engine::new(33930),
2304
);
game_query_mod!(alienswarm, "Alien Swarm", Engine::new(630), 27015);
game_query_mod!(aoc, "Age of Chivalry", Engine::new(17510), 27015);
game_query_mod!(ase, "ARK: Survival Evolved", Engine::new(346_110), 27015);
game_query_mod!(
asrd,
"Alien Swarm: Reactive Drop",
Engine::new(563_560),
2304
);
game_query_mod!(avorion, "Avorion", Engine::new(445_220), 27020);
game_query_mod!(
ballisticoverkill,
"Ballistic Overkill",
BALLISTICOVERKILL,
Engine::new(296_300),
27016
);
game_query_mod!(barotrauma, "Barotrauma", BAROTRAUMA, 27016);
game_query_mod!(blackmesa, "Black Mesa", BLACKMESA, 27015);
game_query_mod!(brainbread2, "BrainBread 2", BRAINBREAD2, 27015);
game_query_mod!(codenamecure, "Codename CURE", CODENAMECURE, 27015);
game_query_mod!(colonysurvival, "Colony Survival", COLONYSURVIVAL, 27004);
game_query_mod!(counterstrike, "Counter-Strike", COUNTERSTRIKE, 27015);
game_query_mod!(creativerse, "Creativerse", CREATIVERSE, 26901);
game_query_mod!(cscz, "Counter Strike: Condition Zero", CSCZ, 27015);
game_query_mod!(csgo, "Counter-Strike: Global Offensive", CSGO, 27015);
game_query_mod!(css, "Counter-Strike: Source", CSS, 27015);
game_query_mod!(dod, "Day of Defeat", DOD, 27015);
game_query_mod!(dods, "Day of Defeat: Source", DODS, 27015);
game_query_mod!(doi, "Day of Infamy", DOI, 27015);
game_query_mod!(dst, "Don't Starve Together", DST, 27016);
game_query_mod!(garrysmod, "Garry's Mod", GARRYSMOD, 27016);
game_query_mod!(hl2d, "Half-Life 2 Deathmatch", HL2D, 27015);
game_query_mod!(hlds, "Half-Life Deathmatch: Source", HLDS, 27015);
game_query_mod!(hll, "Hell Let Loose", HLL, 26420);
game_query_mod!(imic, "Insurgency: Modern Infantry Combat", IMIC, 27015);
game_query_mod!(insurgency, "Insurgency", INSURGENCY, 27015);
game_query_mod!(barotrauma, "Barotrauma", Engine::new(602_960), 27016);
game_query_mod!(blackmesa, "Black Mesa", Engine::new(362_890), 27015);
game_query_mod!(brainbread2, "BrainBread 2", Engine::new(346_330), 27015);
game_query_mod!(codenamecure, "Codename CURE", Engine::new(355_180), 27015);
game_query_mod!(
colonysurvival,
"Colony Survival",
Engine::new(366_090),
27004
);
game_query_mod!(
counterstrike,
"Counter-Strike",
Engine::new_gold_src(false),
27015
);
game_query_mod!(creativerse, "Creativerse", Engine::new(280_790), 26901);
game_query_mod!(
cscz,
"Counter Strike: Condition Zero",
Engine::new_gold_src(false),
27015
);
game_query_mod!(
csgo,
"Counter-Strike: Global Offensive",
Engine::new(730),
27015
);
game_query_mod!(css, "Counter-Strike: Source", Engine::new(240), 27015);
game_query_mod!(dod, "Day of Defeat", Engine::new_gold_src(false), 27015);
game_query_mod!(dods, "Day of Defeat: Source", Engine::new(300), 27015);
game_query_mod!(doi, "Day of Infamy", Engine::new(447_820), 27015);
game_query_mod!(dst, "Don't Starve Together", Engine::new(322_320), 27016);
game_query_mod!(garrysmod, "Garry's Mod", Engine::new(4000), 27016);
game_query_mod!(hl2d, "Half-Life 2 Deathmatch", Engine::new(320), 27015);
game_query_mod!(
hlds,
"Half-Life Deathmatch: Source",
Engine::new(360),
27015
);
game_query_mod!(hll, "Hell Let Loose", Engine::new(686_810), 26420);
game_query_mod!(
imic,
"Insurgency: Modern Infantry Combat",
Engine::new(17700),
27015
);
game_query_mod!(insurgency, "Insurgency", Engine::new(222_880), 27015);
game_query_mod!(
insurgencysandstorm,
"Insurgency: Sandstorm",
INSURGENCYSANDSTORM,
Engine::new(581_320),
27131
);
game_query_mod!(left4dead, "Left 4 Dead", LEFT4DEAD, 27015);
game_query_mod!(left4dead2, "Left 4 Dead 2", LEFT4DEAD2, 27015);
game_query_mod!(ohd, "Operation: Harsh Doorstop", OHD, 27005);
game_query_mod!(onset, "Onset", ONSET, 7776);
game_query_mod!(projectzomboid, "Project Zomboid", PROJECTZOMBOID, 16261);
game_query_mod!(ror2, "Risk of Rain 2", ROR2, 27016);
game_query_mod!(rust, "Rust", RUST, 27015);
game_query_mod!(sco, "Sven Co-op", SCO, 27015);
game_query_mod!(sd2d, "7 Days To Die", SD2D, 26900);
game_query_mod!(teamfortress2, "Team Fortress 2", TEAMFORTRESS2, 27015);
game_query_mod!(tfc, "Team Fortress Classic", TFC, 27015);
game_query_mod!(theforest, "The Forest", THEFOREST, 27016);
game_query_mod!(unturned, "Unturned", UNTURNED, 27015);
game_query_mod!(left4dead, "Left 4 Dead", Engine::new(500), 27015);
game_query_mod!(left4dead2, "Left 4 Dead 2", Engine::new(550), 27015);
game_query_mod!(
ohd,
"Operation: Harsh Doorstop",
Engine::new_with_dedicated(736_590, 950_900),
27005
);
game_query_mod!(onset, "Onset", Engine::new(1_105_810), 7776);
game_query_mod!(
projectzomboid,
"Project Zomboid",
Engine::new(108_600),
16261
);
game_query_mod!(ror2, "Risk of Rain 2", Engine::new(632_360), 27016);
game_query_mod!(rust, "Rust", Engine::new(252_490), 27015);
game_query_mod!(sco, "Sven Co-op", Engine::new_gold_src(false), 27015);
game_query_mod!(sd2d, "7 Days To Die", Engine::new(251_570), 26900);
game_query_mod!(teamfortress2, "Team Fortress 2", Engine::new(440), 27015);
game_query_mod!(
tfc,
"Team Fortress Classic",
Engine::new_gold_src(false),
27015
);
game_query_mod!(theforest, "The Forest", Engine::new(556_450), 27016);
game_query_mod!(unturned, "Unturned", Engine::new(304_930), 27015);
game_query_mod!(
valheim,
"Valheim",
VALHEIM,
Engine::new(892_970),
2457,
GatheringSettings {
players: true,
@ -64,4 +119,4 @@ game_query_mod!(
check_app_id: true,
}
);
game_query_mod!(vrising, "V Rising", VRISING, 27016);
game_query_mod!(vrising, "V Rising", Engine::new(1_604_030), 27016);

View file

@ -23,7 +23,7 @@ pub enum Protocol {
Gamespy(gamespy::GameSpyVersion),
Minecraft(Option<minecraft::types::Server>),
Quake(quake::QuakeVersion),
Valve(valve::SteamApp),
Valve(valve::Engine),
#[cfg(feature = "games")]
PROPRIETARY(ProprietaryProtocol),
}

View file

@ -14,22 +14,22 @@ pub use types::*;
/// documentation for the created module.
/// * `steam_app`, `default_port` - Passed through to [game_query_fn].
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal) => {
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal) => {
crate::protocols::valve::game_query_mod!(
$mod_name,
$pretty_name,
$steam_app,
$engine,
$default_port,
GatheringSettings::default()
);
};
($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal, $gathering_settings: expr) => {
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
#[doc = $pretty_name]
pub mod $mod_name {
use crate::protocols::valve::GatheringSettings;
use crate::protocols::valve::{Engine, GatheringSettings};
crate::protocols::valve::game_query_fn!($steam_app, $default_port, $gathering_settings);
crate::protocols::valve::game_query_fn!($pretty_name, $engine, $default_port, $gathering_settings);
}
};
}
@ -40,7 +40,7 @@ pub(crate) use game_query_mod;
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
/// Generate a query function for a valve game.
///
/// * `steam_app` - The entry in the [SteamApp] enum that the game uses.
/// * `engine` - The [Engine] that the game uses.
/// * `default_port` - The default port the game uses.
///
/// ```rust,ignore
@ -48,19 +48,19 @@ pub(crate) use game_query_mod;
/// game_query_fn!(TEAMFORTRESS2, 27015);
/// ```
macro_rules! game_query_fn {
($steam_app: ident, $default_port: literal, $gathering_settings: expr) => {
($pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
// TODO: By using $gathering_settings, also add to doc if a game doesnt respond to certain gathering settings
crate::protocols::valve::game_query_fn!{@gen $steam_app, $default_port, concat!(
"Make a valve query for ", stringify!($steam_app), " with default timeout settings and default extra request settings.\n\n",
crate::protocols::valve::game_query_fn!{@gen $engine, $default_port, concat!(
"Make a valve query for ", $pretty_name, " with default timeout settings and default extra request settings.\n\n",
"If port is `None`, then the default port (", stringify!($default_port), ") will be used."), $gathering_settings}
};
(@gen $steam_app: ident, $default_port: literal, $doc: expr, $gathering_settings: expr) => {
(@gen $engine: expr, $default_port: literal, $doc: expr, $gathering_settings: expr) => {
#[doc = $doc]
pub fn query(address: &std::net::IpAddr, port: Option<u16>) -> crate::GDResult<crate::protocols::valve::game::Response> {
let valve_response = crate::protocols::valve::query(
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
crate::protocols::valve::SteamApp::$steam_app.as_engine(),
$engine,
Some($gathering_settings),
None,
)?;

View file

@ -16,7 +16,6 @@ use crate::{
},
Engine,
ModData,
SteamApp,
},
},
socket::{Socket, UdpSocket},
@ -59,8 +58,8 @@ impl SplitPacket {
Engine::Source(_) => {
let total = buffer.read()?;
let number = buffer.read()?;
let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
// certain apps with protocol = 7 dont have this field
let size = match protocol == 7 && (*engine == Engine::new(240)) {
// certain apps with protocol = 7 dont have this field, such as CSS
false => buffer.read()?,
true => 1248,
};
@ -304,7 +303,7 @@ impl ValveProtocol {
let environment_type = Environment::from_gldsrc(buffer.read()?)?;
let has_password = buffer.read::<u8>()? == 1;
let vac_secured = buffer.read::<u8>()? == 1;
let the_ship = match *engine == SteamApp::THESHIP.as_engine() {
let the_ship = match *engine == Engine::new(2400) {
false => None,
true => {
Some(TheShip {
@ -389,11 +388,11 @@ impl ValveProtocol {
name: buffer.read_string::<Utf8Decoder>(None)?,
score: buffer.read()?,
duration: buffer.read()?,
deaths: match *engine == SteamApp::THESHIP.as_engine() {
deaths: match *engine == Engine::new(2400) {
false => None,
true => Some(buffer.read()?),
},
money: match *engine == SteamApp::THESHIP.as_engine() {
money: match *engine == Engine::new(2400) {
false => None,
true => Some(buffer.read()?),
},
@ -418,7 +417,8 @@ impl ValveProtocol {
rules.insert(name, value);
}
if *engine == SteamApp::ROR2.as_engine() {
if *engine == Engine::new(632_360) {
// ROR2
rules.remove("Test");
}

View file

@ -249,159 +249,20 @@ impl Request {
}
}
/// Supported steam apps
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum SteamApp {
/// Counter-Strike
COUNTERSTRIKE,
/// Creativerse
CREATIVERSE,
/// Team Fortress Classic
TFC,
/// Day of Defeat
DOD,
/// Counter-Strike: Condition Zero
CSCZ,
/// Counter-Strike: Source
CSS,
/// Day of Defeat: Source
DODS,
/// Half-Life 2 Deathmatch
HL2D,
/// Half-Life Deathmatch: Source
HLDS,
/// Team Fortress 2
TEAMFORTRESS2,
/// Left 4 Dead
LEFT4DEAD,
/// Left 4 Dead
LEFT4DEAD2,
/// Alien Swarm
ALIENSWARM,
/// Counter-Strike: Global Offensive
CSGO,
/// The Ship
THESHIP,
/// Garry's Mod
GARRYSMOD,
/// Age of Chivalry
AOC,
/// Insurgency: Modern Infantry Combat
IMIC,
/// ARMA 2: Operation Arrowhead
A2OA,
/// Project Zomboid
PROJECTZOMBOID,
/// Insurgency
INSURGENCY,
/// Sven Co-op
SCO,
/// 7 Days To Die
SD2D,
/// Rust
RUST,
/// Ballistic Overkill
BALLISTICOVERKILL,
/// Don't Starve Together
DST,
/// BrainBread 2
BRAINBREAD2,
/// Codename CURE
CODENAMECURE,
/// Black Mesa
BLACKMESA,
/// Colony Survival
COLONYSURVIVAL,
/// Avorion
AVORION,
/// Day of Infamy
DOI,
/// The Forest
THEFOREST,
/// Unturned
UNTURNED,
/// ARK: Survival Evolved
ASE,
/// Battalion 1944
BATTALION1944,
/// Insurgency: Sandstorm
INSURGENCYSANDSTORM,
/// Alien Swarm: Reactive Drop
ASRD,
/// Risk of Rain 2
ROR2,
/// Operation: Harsh Doorstop
OHD,
/// Onset
ONSET,
/// V Rising
VRISING,
/// Hell Let Loose
HLL,
/// Barotrauma
BAROTRAUMA,
/// Valheim
VALHEIM,
}
impl SteamApp {
/// Get the specified app as engine.
pub const fn as_engine(&self) -> Engine {
match self {
Self::CSS => Engine::new_source(240),
Self::DODS => Engine::new_source(300),
Self::HL2D => Engine::new_source(320),
Self::HLDS => Engine::new_source(360),
Self::TEAMFORTRESS2 => Engine::new_source(440),
Self::LEFT4DEAD => Engine::new_source(500),
Self::LEFT4DEAD2 => Engine::new_source(550),
Self::ALIENSWARM => Engine::new_source(630),
Self::CSGO => Engine::new_source(730),
Self::THESHIP => Engine::new_source(2400),
Self::GARRYSMOD => Engine::new_source(4000),
Self::AOC => Engine::new_source(17510),
Self::IMIC => Engine::new_source(17700),
Self::A2OA => Engine::new_source(33930),
Self::PROJECTZOMBOID => Engine::new_source(108_600),
Self::INSURGENCY => Engine::new_source(222_880),
Self::SD2D => Engine::new_source(251_570),
Self::RUST => Engine::new_source(252_490),
Self::CREATIVERSE => Engine::new_source(280_790),
Self::BALLISTICOVERKILL => Engine::new_source(296_300),
Self::DST => Engine::new_source(322_320),
Self::BRAINBREAD2 => Engine::new_source(346_330),
Self::CODENAMECURE => Engine::new_source(355_180),
Self::BLACKMESA => Engine::new_source(362_890),
Self::COLONYSURVIVAL => Engine::new_source(366_090),
Self::AVORION => Engine::new_source(445_220),
Self::DOI => Engine::new_source(447_820),
Self::THEFOREST => Engine::new_source(556_450),
Self::UNTURNED => Engine::new_source(304_930),
Self::ASE => Engine::new_source(346_110),
Self::BATTALION1944 => Engine::new_source(489_940),
Self::INSURGENCYSANDSTORM => Engine::new_source(581_320),
Self::ASRD => Engine::new_source(563_560),
Self::BAROTRAUMA => Engine::new_source(602960),
Self::ROR2 => Engine::new_source(632_360),
Self::OHD => Engine::new_source_with_dedicated(736_590, 950_900),
Self::VALHEIM => Engine::new_source(892_970),
Self::ONSET => Engine::new_source(1_105_810),
Self::VRISING => Engine::new_source(1_604_030),
Self::HLL => Engine::new_source(686_810),
_ => Engine::GoldSrc(false), // CS - 10, TFC - 20, DOD - 30, CSCZ - 80, SC - 225840
}
}
}
/// Engine type.
/// Every supported Valve game references this enum, represents the behaviour
/// of server requests and responses.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Engine {
/// A Source game, the argument represents the possible steam app ids, if
/// its **None**, let the query find it, if its **Some**, the query
/// fails if the response id is not the first one, which is the game app
/// id, or the other one, which is the dedicated server app id.
/// A Source game, the argument represents the possible steam app ids.
/// If its **None**, let the query find it (could come with some drawbacks,
/// some games do not respond on certain protocol versions (CSS on 7),
/// some have additional data (The Ship).
/// If its **Some**, the first value is the main steam app id, the second
/// could be a secondly used id, as some games use a different one for
/// dedicated servers. Beware if **check_app_id** is set to true in
/// [GatheringSettings], as the query will fail if the server doesnt respond
/// with the expected ids.
Source(Option<(u32, Option<u32>)>),
/// A GoldSrc game, the argument indicates whether to enforce
/// requesting the obsolete A2S_INFO response or not.
@ -409,9 +270,11 @@ pub enum Engine {
}
impl Engine {
pub const fn new_source(appid: u32) -> Self { Self::Source(Some((appid, None))) }
pub const fn new(appid: u32) -> Self { Self::Source(Some((appid, None))) }
pub const fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
pub const fn new_gold_src(force: bool) -> Self { Self::GoldSrc(force) }
pub const fn new_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
Self::Source(Some((appid, Some(dedicated_appid))))
}
}