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feat: Add the unreal2 protocol (#124)
* WIP: Add unreal2 protocol * Add/Update badge * protocols/unreal2: Update doc comments and TODOs * protocols/unreal2: Don't pre-allocate as many bot players * protocols/unreal2: Use "encoding-rs" for decoding unreal2 strings * Add/Update badge * protocols/unreal2: Add constants for player pre-allocation. Also improve some doc comments and update PACKET_SIZE. * protocols/unreal2: Early break when enough players have been parsed Add a fast-path to avoid waiting for packet timeout when we have parsed as many players as specified in the server info packet. * protocols/unreal2: Use HashSet to store mutators * protocols/unreal2: Handle server sending multiple values for a rule * protocols/unreal2: Add GatheringSettings to control what to query GatheringSettings allows skipping querying rules and/or players which can make the query return much faster. This also required moving each individual query into its own helper. * protocols/unreal2: Add more derives to types * protocols/unreal2: Simplify ServerInfo::parse() Co-Authored-By: CosminPerRam <cosmin.p@live.com> * Docs: Add unreal2 protocol documentation I used a website to generate the markdown RESPONSES table, the save file from this website is included to make updating the table easier in the future. https://www.tablesgenerator.com/markdown_tables * Add/Update badge * protocols/unreal2: Use the correct encoding for UCS2 strings * Docs: Remove unnecessary TGN file --------- Co-authored-by: GitHub Action <action@github.com> Co-authored-by: CosminPerRam <cosmin.p@live.com>
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@ -3,11 +3,15 @@ Who knows what the future holds...
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# 0.X.Y - DD/MM/YYYY
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### Changes:
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Games:
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- [Valheim](https://store.steampowered.com/app/892970/Valheim/) support.
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- [The Front](https://store.steampowered.com/app/2285150/The_Front/) support.
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- [Conan Exiles](https://store.steampowered.com/app/440900/Conan_Exiles/) support.
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- Added a valve protocol query example.
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Protocols:
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- Added the unreal2 protocol and its associated games: Darkest Hour, Devastation, Killing Floor, Red Orchestra, Unreal Tournament 2003, Unreal Tournament 2004 (by @Douile).
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### Breaking:
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Game:
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- Changed identifications of the following games as they weren't properly expecting the naming rules:
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