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[Game] Remove instances of using unwrap without handling the panics
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2 changed files with 9 additions and 9 deletions
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@ -8,7 +8,7 @@ Games:
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Protocols:
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- Quake 2: Fixed a bug where the version tag wouldn't always be present.
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- The Ship: Fixed some instances of using `unwrap` without handling the panics.
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- The Ship: Removed instances of using `unwrap` without handling the panics.
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Crate:
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- Rich errors, capturing backtrace is done on `RUST_BACKTRACE=1`.
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@ -25,14 +25,14 @@ pub struct TheShipPlayer {
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}
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impl TheShipPlayer {
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pub fn new_from_valve_player(player: &ServerPlayer) -> Self {
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Self {
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pub fn new_from_valve_player(player: &ServerPlayer) -> GDResult<Self> {
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Ok(Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration,
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deaths: player.deaths.unwrap(), // TODO! Err here!
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money: player.money.unwrap(), // TODO! Err here!
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}
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deaths: player.deaths.ok_or(PacketBad)?,
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money: player.money.ok_or(PacketBad)?,
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})
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}
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}
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@ -105,10 +105,10 @@ impl Response {
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players_online: response.info.players_online,
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players: response
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.players
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.unwrap()
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.ok_or(PacketBad)?
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.iter()
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.map(TheShipPlayer::new_from_valve_player)
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.collect(),
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.collect::<GDResult<Vec<TheShipPlayer>>>()?,
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players_maximum: response.info.players_maximum,
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players_bots: response.info.players_bots,
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server_type: response.info.server_type,
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@ -119,7 +119,7 @@ impl Response {
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap(),
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rules: response.rules.ok_or(PacketBad)?,
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mode: the_unwrapped_ship.mode,
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witnesses: the_unwrapped_ship.witnesses,
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duration: the_unwrapped_ship.duration,
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