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Reduce game implementation repetition (#122)
* [Games] Add macro to replace valve game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all valve game query functions. * [Games] Add macro to replace gamespy game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all gamespy game query functions. * [Games] Add macro to replace quake game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all quake game query functions. * [Games] Move all valve game modules into a single file using macros Vastly reduces the number of files. However does break the game definition-per-file test, so that was removed. * [Games] Move all quake game modules into a single file using macros * [Games] Move all gamespy game modules into a single file using macros * [Docs] Update CHANGELOG * [Docs] Improve game query function generation macro documentation * [Games] Add missed Halo: Combat Evolved to gamespy
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61 changed files with 250 additions and 872 deletions
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@ -10,6 +10,12 @@ Protocols:
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- Minecraft Java: Add derives to `RequestSettings` and add `new_just_hostname` that creates new settings just by specifying
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the hostname, `protocol_version` defaults to -1.
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Games:
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- Organised game modules into protocols (when protocol used by other games),
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you can now access a game by its name or by its protocol name:
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- `use gamedig::games::teamfortress2;`
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- `use gamedig::games::valve::teamfortress2;`
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Generics:
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- Added standard derives to `ProprietaryProtocol`, `CommonResponseJson`, `CommonPlayerJson`, `TimeoutSettings` and
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`ExtraRequestSettings`.
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