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[Game] Apply new id naming (#114)
* Apply new id naming * Fix failing CI on all features * Update changelog * Rename tf2 example to teamfortress2 * Fix typo in steamapp game names * Rename minecraft legacy versions * Apply CI node badge fix by Douile * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com>
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38 changed files with 231 additions and 232 deletions
8
.github/badges/node.svg
vendored
8
.github/badges/node.svg
vendored
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@ -1,5 +1,5 @@
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<svg width="163.6" height="20" viewBox="0 0 1636 200" xmlns="http://www.w3.org/2000/svg" role="img" aria-label="Node game coverage: 17%">
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<title>Node game coverage: 17%</title>
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<svg width="163.6" height="20" viewBox="0 0 1636 200" xmlns="http://www.w3.org/2000/svg" role="img" aria-label="Node game coverage: 12%">
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<title>Node game coverage: 12%</title>
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<linearGradient id="a" x2="0" y2="100%">
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<stop offset="0" stop-opacity=".1" stop-color="#EEE"/>
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<stop offset="1" stop-opacity=".1"/>
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@ -13,8 +13,8 @@
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<g aria-hidden="true" fill="#fff" text-anchor="start" font-family="Verdana,DejaVu Sans,sans-serif" font-size="110">
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<text x="60" y="148" textLength="1176" fill="#000" opacity="0.25">Node game coverage</text>
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<text x="50" y="138" textLength="1176">Node game coverage</text>
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<text x="1331" y="148" textLength="260" fill="#000" opacity="0.25">17%</text>
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<text x="1321" y="138" textLength="260">17%</text>
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<text x="1331" y="148" textLength="260" fill="#000" opacity="0.25">12%</text>
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<text x="1321" y="138" textLength="260">12%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1 KiB |
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@ -33,8 +33,7 @@ Generics:
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- Changed `score` type (and the function) of player from `u32` to `i32`.
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Games:
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- Renamed game definitions to better match node-gamedig (subject to change again in the next release). (by @Douile)
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- Renamed game implementations to match new definition names. (by @Douile)
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- Rename some game definitions and implementations to follow a stable ID naming system.
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Protocols:
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- Valve:
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@ -64,6 +63,8 @@ reported by the server are the same, errors if not, enabled by default. (by @Dou
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3. Renamed `players_sample` to `players`.
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4. Added an optional parameter, `RequestSettings`, which contains fields that are used when creating the handshake
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packet (this solves some servers not responding to the query). (by @Douile)
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5. Legacy versions naming has been changed to represent up to what version they can query, `LegacyBV1_8` (Beta 1.8 to
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1.3) -> `LegacyV1_3` and `LegacyV1_4` (1.4 to 1.5) -> `LegacyV1_5` (and their enums accordingly).
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- Minecraft Bedrock
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1. Renamed `version_protocol` to `protocol_version`.
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112
GAMES.md
112
GAMES.md
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@ -3,64 +3,64 @@ one of the implemented protocols might work too, but that isn't guaranteed.
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Beware of the `Notes` column, as it contains information about query port offsets or other query requirements/information.
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# Supported games:
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| Game | Use name | Protocol | Notes |
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|------------------------------------|-------------|----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TF2 | Valve | |
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| The Ship | SHIP | Valve (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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| Counter-Strike: Source | CSS | Valve | |
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| Day of Defeat: Source | DODS | Valve | |
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| Left 4 Dead | LEFT4DEAD | Valve | |
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| Left 4 Dead 2 | LEFT4DEAD2 | Valve | |
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| Half-Life 2 Deathmatch | HL2DM | Valve | |
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| Alien Swarm | ALIENSWARM | Valve | |
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| Alien Swarm: Reactive Drop | ASRD | Valve | |
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| Insurgency | INSURGENCY | Valve | |
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| Game | Use name | Protocol | Notes |
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|------------------------------------|---------------------|----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TEAMFORTRESS2 | Valve | |
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| The Ship | THESHIP | Valve (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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| Counter-Strike: Source | CSS | Valve | |
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| Day of Defeat: Source | DODS | Valve | |
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| Left 4 Dead | LEFT4DEAD | Valve | |
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| Left 4 Dead 2 | LEFT4DEAD2 | Valve | |
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| Half-Life 2 Deathmatch | HL2D | Valve | |
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| Alien Swarm | ALIENSWARM | Valve | |
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| Alien Swarm: Reactive Drop | ASRD | Valve | |
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| Insurgency | INSURGENCY | Valve | |
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| Insurgency: Sandstorm | INSURGENCYSANDSTORM | Valve | Query port offset: 1. |
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| Insurgency: Modern Infantry Combat | INSURGENCYMIC | Valve | |
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| Counter-Strike: Condition Zero | CSCZ | Valve GoldSrc | |
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| Day of Defeat | DOD | Valve GoldSrc | |
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| Minecraft | MINECRAFT | Proprietary | Bedrock edition provides a different response compared to the Java edition, query specifically for bedrock to get them, otherwise, only matching fields will be provided. |
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| 7 Days To Die | SD2D | Valve | |
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| ARK: Survival Evolved | ARKSE | Valve | |
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| Unturned | UNTURNED | Valve | |
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| The Forest | THEFOREST | Valve GoldSrc | Query port offset: 1. |
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| Team Fortress Classic | TFC | Valve | |
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| Sven Co-op | SVENCOOP | Valve GoldSrc | |
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| Rust | RUST | Valve | |
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| Counter-Strike | CS | Valve GoldSrc | |
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| Arma 2: Operation Arrowhead | ARMA2OA | Valve | Query port offset: 1. |
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| Day of Infamy | DOI | Valve | |
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| Half-Life Deathmatch: Source | HLDMS | Valve | |
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| Risk of Rain 2 | ROR2 | Valve | Query port offset: 1. |
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| Battalion 1944 | BAT1944 | Valve | Query port offset: 3. It is strongly recommended to also query the rules, as it sends basic server info in them. |
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| Black Mesa | BLACKMESA | Valve | |
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| Project Zomboid | PRZOMBOID | Valve | |
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| Age of Chivalry | AGEOFCHIVALRY | Valve | |
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| Don't Starve Together | DST | Valve | Query port is 27016. |
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| Colony Survival | COLONYSURVIVAL | Valve | |
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| Onset | ONSET | Valve | Query port is 7776. |
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| Codename CURE | CODENAMECURE | Valve | |
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| Ballistic Overkill | BALLISTICOVERKILL | Valve | Query port is 27016. |
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| BrainBread 2 | BRAINBREAD2 | Valve | |
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| Avorion | AVORION | Valve | Query port is 27020. |
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| Operation: Harsh Doorstop | OHD | Valve | Query port is 27005. |
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| V Rising | VRISING | Valve | Query port is 27016. |
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| Unreal Tournament | UT | GameSpy 1 | Query Port offset: 1. |
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| Battlefield 1942 | BF1942 | GameSpy 1 | Query port is 23000. |
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| Serious Sam | SS | GameSpy 1 | Query Port offset: 1. |
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| Frontlines: Fuel of War | FFOW | Valve (*Altered) | Query Port offset: 2. |
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| Insurgency: Modern Infantry Combat | IMIC | Valve | |
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| Counter-Strike: Condition Zero | CSCZ | Valve GoldSrc | |
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| Day of Defeat | DOD | Valve GoldSrc | |
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| Minecraft | MINECRAFT | Proprietary | Bedrock edition provides a different response compared to the Java edition, query specifically for bedrock to get them, otherwise, only matching fields will be provided. |
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| 7 Days To Die | SD2D | Valve | |
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| ARK: Survival Evolved | ASE | Valve | |
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| Unturned | UNTURNED | Valve | |
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| The Forest | THEFOREST | Valve GoldSrc | Query port offset: 1. |
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| Team Fortress Classic | TFC | Valve | |
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| Sven Co-op | SCO | Valve GoldSrc | |
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| Rust | RUST | Valve | |
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| Counter-Strike | COUNTERSTRIKE | Valve GoldSrc | |
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| Arma 2: Operation Arrowhead | A2OA | Valve | Query port offset: 1. |
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| Day of Infamy | DOI | Valve | |
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| Half-Life Deathmatch: Source | HLDS | Valve | |
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| Risk of Rain 2 | ROR2 | Valve | Query port offset: 1. |
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| Battalion 1944 | BATTALION1944 | Valve | Query port offset: 3. It is strongly recommended to also query the rules, as it sends basic server info in them. |
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| Black Mesa | BLACKMESA | Valve | |
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| Project Zomboid | PROJECTZOMBOID | Valve | |
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| Age of Chivalry | AOC | Valve | |
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| Don't Starve Together | DST | Valve | Query port is 27016. |
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| Colony Survival | COLONYSURVIVAL | Valve | |
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| Onset | ONSET | Valve | Query port is 7776. |
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| Codename CURE | CODENAMECURE | Valve | |
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| Ballistic Overkill | BALLISTICOVERKILL | Valve | Query port is 27016. |
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| BrainBread 2 | BRAINBREAD2 | Valve | |
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| Avorion | AVORION | Valve | Query port is 27020. |
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| Operation: Harsh Doorstop | OHD | Valve | Query port is 27005. |
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| V Rising | VRISING | Valve | Query port is 27016. |
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| Unreal Tournament | UNREALTOURNAMENT | GameSpy 1 | Query Port offset: 1. |
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| Battlefield 1942 | B1942 | GameSpy 1 | Query port is 23000. |
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| Serious Sam | SERIOUSSAM | GameSpy 1 | Query Port offset: 1. |
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| Frontlines: Fuel of War | FFOW | Valve (*Altered) | Query Port offset: 2. |
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| Crysis Wars | CRYSISWARS | GameSpy 3 | |
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| Quake 2 | QUAKE2 | Quake 2 | |
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| Quake 1 | QUAKE1 | Quake 1 | |
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| Quake 3: Arena | QUAKE3 | Quake 3 | |
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| Hell Let Loose | HLL | Valve Protocol | Query port is 26420. Note that on this port it might not send players data, as there might be another query port that does send players data. |
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| Soldier of Fortune 2 | SOF2 | Quake 3 | |
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| Halo: Combat Evolved | HALOCE | GameSpy 2 | |
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| Just Cause 2: Multiplayer | JC2MP | GameSpy 3 (*Altered) | |
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| Warsow | WARSOW | Quake 3 | |
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| Creativerse | CREATIVERSE | Valve | Query Port offset: 1. |
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| Garry's Mod | GARRYSMOD | Valve |
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| Quake 2 | QUAKE2 | Quake 2 | |
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| Quake 1 | QUAKE1 | Quake 1 | |
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| Quake 3: Arena | QUAKE3 | Quake 3 | |
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| Hell Let Loose | HLL | Valve Protocol | Query port is 26420. Note that on this port it might not send players data, as there might be another query port that does send players data. |
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| Soldier of Fortune 2 | SOF2 | Quake 3 | |
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| Halo: Combat Evolved | HCE | GameSpy 2 | |
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| Just Cause 2: Multiplayer | JC2M | GameSpy 3 (*Altered) | |
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| Warsow | WARSOW | Quake 3 | |
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| Creativerse | CREATIVERSE | Valve | Query Port offset: 1. |
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| Garry's Mod | GARRYSMOD | Valve | |
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## Planned to add support:
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_
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@ -40,10 +40,10 @@ Pick a game/service/protocol (check the [GAMES](GAMES.md), [SERVICES](SERVICES.m
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[Team Fortress 2](https://store.steampowered.com/app/440/Team_Fortress_2/) query example:
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```rust
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use gamedig::games::tf2;
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use gamedig::games::teamfortress2;
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fn main() {
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let response = tf2::query(&"127.0.0.1".parse().unwrap(), None);
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let response = teamfortress2::query(&"127.0.0.1".parse().unwrap(), None);
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// None is the default port (which is 27015), could also be Some(27015)
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match response { // Result type, must check what it is...
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@ -99,13 +99,13 @@ mod test {
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}
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#[test]
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fn battlefield() { test_game("bf1942"); }
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fn battlefield1942() { test_game("battlefield1942"); }
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#[test]
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fn minecraft() { test_game("minecraft"); }
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#[test]
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fn tf2() { test_game("tf2"); }
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fn teamfortress2() { test_game("teamfortress2"); }
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#[test]
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fn quake() { test_game("quake3"); }
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@ -1,10 +1,10 @@
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use gamedig::games::mc;
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use gamedig::games::minecraft;
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use gamedig::protocols::minecraft::RequestSettings;
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fn main() {
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// or Some(<port>), None is the default protocol port (which is 25565 for java
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// and 19132 for bedrock)
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let response = mc::query(&"127.0.0.1".parse().unwrap(), None);
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let response = minecraft::query(&"127.0.0.1".parse().unwrap(), None);
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// This will fail if no server is available locally!
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match response {
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@ -15,7 +15,7 @@ fn main() {
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// This is an example to query a server with a hostname to be specified in the
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// packet. Passing -1 on the protocol_version means anything, note that
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// an invalid value here might result in server not responding.
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let response = mc::query_java(
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let response = minecraft::query_java(
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&"209.222.114.62".parse().unwrap(),
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Some(25565),
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Some(RequestSettings {
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@ -1,7 +1,7 @@
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use gamedig::games::tf2;
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use gamedig::games::teamfortress2;
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fn main() {
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let response = tf2::query(&"127.0.0.1".parse().unwrap(), None);
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let response = teamfortress2::query(&"127.0.0.1".parse().unwrap(), None);
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// or Some(27015), None is the default protocol port (which is 27015)
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match response {
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@ -7,7 +7,7 @@ use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(2304)),
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SteamApp::ARMA2OA.as_engine(),
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SteamApp::A2OA.as_engine(),
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None,
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None,
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)?;
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@ -7,7 +7,7 @@ use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::CS.as_engine(),
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SteamApp::AOC.as_engine(),
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None,
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None,
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)?;
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@ -7,7 +7,7 @@ use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::TF2.as_engine(),
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SteamApp::ASE.as_engine(),
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None,
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None,
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)?;
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@ -8,7 +8,7 @@ use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let mut valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(7780)),
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SteamApp::BAT1944.as_engine(),
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SteamApp::BATTALION1944.as_engine(),
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None,
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None,
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)?;
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@ -7,7 +7,7 @@ use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::AGEOFCHIVALRY.as_engine(),
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SteamApp::COUNTERSTRIKE.as_engine(),
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None,
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None,
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)?;
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@ -28,26 +28,26 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
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"minecraft" => game!("Minecraft", 25565, Protocol::Minecraft(None)),
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"minecraftping" => game!("Minecraft", 25565, Protocol::Minecraft(None)),
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// Query with specific minecraft protocols
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"minecraftbe" => game!("Minecraft (bedrock)", 19132, Protocol::Minecraft(Some(Server::Bedrock))),
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"minecraftpe" => game!("Minecraft (bedrock/pocket edition)", 19132, Protocol::Minecraft(Some(Server::Bedrock))),
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"minecraftbedrock" => game!("Minecraft (bedrock)", 19132, Protocol::Minecraft(Some(Server::Bedrock))),
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"minecraftpocket" => game!("Minecraft (bedrock/pocket edition)", 19132, Protocol::Minecraft(Some(Server::Bedrock))),
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"minecraftjava" => game!("Minecraft (java)", 25565, Protocol::Minecraft(Some(Server::Java))),
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"minecraft-legacy-1.6" => game!("Minecraft (legacy v1.6)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_6)))),
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"minecraft-legacy-1.4" => game!("Minecraft (legacy v1.4-1.5)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_4)))),
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"minecraft-legacy-b1.8" => game!("Minecraft (legacy vB1.8-1.3)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::VB1_8)))),
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"minecraftlegacy16" => game!("Minecraft (legacy v1.6)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_6)))),
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"minecraftlegacy15" => game!("Minecraft (legacy v1.4-1.5)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_5)))),
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"minecraftlegacy13" => game!("Minecraft (legacy vB1.8-1.3)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_3)))),
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"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(SteamApp::ALIENSWARM)),
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"ageofchivalry" => game!("Age of Chivalry", 27015, Protocol::Valve(SteamApp::AGEOFCHIVALRY)),
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"arma2oa" => game!("ARMA 2: Operation Arrowhead", 2304, Protocol::Valve(SteamApp::ARMA2OA)),
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"arkse" => game!("ARK: Survival Evolved", 27015, Protocol::Valve(SteamApp::ARKSE)),
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"aoc" => game!("Age of Chivalry", 27015, Protocol::Valve(SteamApp::AOC)),
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"a2oa" => game!("ARMA 2: Operation Arrowhead", 2304, Protocol::Valve(SteamApp::A2OA)),
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"ase" => game!("ARK: Survival Evolved", 27015, Protocol::Valve(SteamApp::ASE)),
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"asrd" => game!("Alien Swarm: Reactive Drop", 2304, Protocol::Valve(SteamApp::ASRD)),
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"avorion" => game!("Avorion", 27020, Protocol::Valve(SteamApp::AVORION)),
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"bat1944" => game!("Battalion 1944", 7780, Protocol::Valve(SteamApp::BAT1944)),
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"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(SteamApp::BATTALION1944)),
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"brainbread2" => game!("BrainBread 2", 27015, Protocol::Valve(SteamApp::BRAINBREAD2)),
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"bf1942" => game!("Battlefield 1942", 23000, Protocol::Gamespy(GameSpyVersion::One)),
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"battlefield1942" => game!("Battlefield 1942", 23000, Protocol::Gamespy(GameSpyVersion::One)),
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"blackmesa" => game!("Black Mesa", 27015, Protocol::Valve(SteamApp::BLACKMESA)),
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"ballisticoverkill" => game!("Ballistic Overkill", 27016, Protocol::Valve(SteamApp::BALLISTICOVERKILL)),
|
||||
"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(SteamApp::CODENAMECURE)),
|
||||
"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(SteamApp::COLONYSURVIVAL)),
|
||||
"cs" => game!("Counter-Strike", 27015, Protocol::Valve(SteamApp::CS)),
|
||||
"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(SteamApp::COUNTERSTRIKE)),
|
||||
"cscz" => game!("Counter Strike: Condition Zero", 27015, Protocol::Valve(SteamApp::CSCZ)),
|
||||
"csgo" => game!("Counter-Strike: Global Offensive", 27015, Protocol::Valve(SteamApp::CSGO)),
|
||||
"css" => game!("Counter-Strike: Source", 27015, Protocol::Valve(SteamApp::CSS)),
|
||||
|
|
@ -59,35 +59,35 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
|
|||
"dst" => game!("Don't Starve Together", 27016, Protocol::Valve(SteamApp::DST)),
|
||||
"ffow" => game!("Frontlines: Fuel of War", 5478, Protocol::PROPRIETARY(ProprietaryProtocol::FFOW)),
|
||||
"garrysmod" => game!("Garry's Mod", 27016, Protocol::Valve(SteamApp::GARRYSMOD)),
|
||||
"hl2dm" => game!("Half-Life 2 Deathmatch", 27015, Protocol::Valve(SteamApp::HL2DM)),
|
||||
"haloce" => game!("Halo: Combat Evolved", 2302, Protocol::Gamespy(GameSpyVersion::Two)),
|
||||
"hldms" => game!("Half-Life Deathmatch: Source", 27015, Protocol::Valve(SteamApp::HLDMS)),
|
||||
"hl2d" => game!("Half-Life 2 Deathmatch", 27015, Protocol::Valve(SteamApp::HL2D)),
|
||||
"hce" => game!("Halo: Combat Evolved", 2302, Protocol::Gamespy(GameSpyVersion::Two)),
|
||||
"hlds" => game!("Half-Life Deathmatch: Source", 27015, Protocol::Valve(SteamApp::HLDS)),
|
||||
"hll" => game!("Hell Let Loose", 26420, Protocol::Valve(SteamApp::HLL)),
|
||||
"insurgency" => game!("Insurgency", 27015, Protocol::Valve(SteamApp::INSURGENCY)),
|
||||
"insurgencymic" => game!("Insurgency: Modern Infantry Combat", 27015, Protocol::Valve(SteamApp::INSURGENCYMIC)),
|
||||
"imic" => game!("Insurgency: Modern Infantry Combat", 27015, Protocol::Valve(SteamApp::IMIC)),
|
||||
"insurgencysandstorm" => game!("Insurgency: Sandstorm", 27131, Protocol::Valve(SteamApp::INSURGENCYSANDSTORM)),
|
||||
"left4dead" => game!("Left 4 Dead", 27015, Protocol::Valve(SteamApp::LEFT4DEAD)),
|
||||
"left4dead2" => game!("Left 4 Dead 2", 27015, Protocol::Valve(SteamApp::LEFT4DEAD2)),
|
||||
"ohd" => game!("Operation: Harsh Doorstop", 27005, Protocol::Valve(SteamApp::OHD)),
|
||||
"onset" => game!("Onset", 7776, Protocol::Valve(SteamApp::ONSET)),
|
||||
"przomboid" => game!("Project Zomboid", 16261, Protocol::Valve(SteamApp::PRZOMBOID)),
|
||||
"projectzomboid" => game!("Project Zomboid", 16261, Protocol::Valve(SteamApp::PROJECTZOMBOID)),
|
||||
"quake1" => game!("Quake 1", 27500, Protocol::Quake(QuakeVersion::One)),
|
||||
"quake2" => game!("Quake 2", 27910, Protocol::Quake(QuakeVersion::Two)),
|
||||
"quake3" => game!("Quake 3: Arena", 27960, Protocol::Quake(QuakeVersion::Three)),
|
||||
"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(SteamApp::ROR2)),
|
||||
"rust" => game!("Rust", 27015, Protocol::Valve(SteamApp::RUST)),
|
||||
"svencoop" => game!("Sven Co-op", 27015, Protocol::Valve(SteamApp::SVEENCOOP)),
|
||||
"sco" => game!("Sven Co-op", 27015, Protocol::Valve(SteamApp::SCO)),
|
||||
"7d2d" => game!("7 Days To Die", 26900, Protocol::Valve(SteamApp::SD2D)),
|
||||
"sof2" => game!("Soldier of Fortune 2", 20100, Protocol::Quake(QuakeVersion::Three)),
|
||||
"ss" => game!("Serious Sam", 25601, Protocol::Gamespy(GameSpyVersion::One)),
|
||||
"serioussam" => game!("Serious Sam", 25601, Protocol::Gamespy(GameSpyVersion::One)),
|
||||
"theforest" => game!("The Forest", 27016, Protocol::Valve(SteamApp::THEFOREST)),
|
||||
"tf2" => game!("Team Fortress 2", 27015, Protocol::Valve(SteamApp::TF2)),
|
||||
"teamfortress2" => game!("Team Fortress 2", 27015, Protocol::Valve(SteamApp::TEAMFORTRESS2)),
|
||||
"tfc" => game!("Team Fortress Classic", 27015, Protocol::Valve(SteamApp::TFC)),
|
||||
"ship" => game!("The Ship", 27015, Protocol::PROPRIETARY(ProprietaryProtocol::TheShip)),
|
||||
"theship" => game!("The Ship", 27015, Protocol::PROPRIETARY(ProprietaryProtocol::TheShip)),
|
||||
"unturned" => game!("Unturned", 27015, Protocol::Valve(SteamApp::UNTURNED)),
|
||||
"ut" => game!("Unreal Tournament", 7778, Protocol::Gamespy(GameSpyVersion::One)),
|
||||
"unrealtournament" => game!("Unreal Tournament", 7778, Protocol::Gamespy(GameSpyVersion::One)),
|
||||
"vrising" => game!("V Rising", 27016, Protocol::Valve(SteamApp::VRISING)),
|
||||
"jc2mp" => game!("Just Cause 2: Multiplayer", 7777, Protocol::PROPRIETARY(ProprietaryProtocol::JC2MP)),
|
||||
"jc2m" => game!("Just Cause 2: Multiplayer", 7777, Protocol::PROPRIETARY(ProprietaryProtocol::JC2M)),
|
||||
"warsow" => game!("Warsow", 44400, Protocol::Quake(QuakeVersion::Three)),
|
||||
};
|
||||
|
||||
|
|
@ -101,7 +101,7 @@ mod test {
|
|||
let ignore = [
|
||||
"mod", // Module file
|
||||
"definitions", // This file
|
||||
"mc", // Has various defs
|
||||
"minecraft", // Has various defs
|
||||
"sd2d", // Module names cannot start with numbers
|
||||
];
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ use std::net::{IpAddr, SocketAddr};
|
|||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::ARKSE.as_engine(),
|
||||
SteamApp::HL2D.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::HLDMS.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -7,7 +7,7 @@ use std::net::{IpAddr, SocketAddr};
|
|||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::HL2DM.as_engine(),
|
||||
SteamApp::HLDS.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
16
src/games/imic.rs
Normal file
16
src/games/imic.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::IMIC.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::INSURGENCYMIC.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -37,7 +37,7 @@ pub struct Response {
|
|||
}
|
||||
|
||||
impl CommonResponse for Response {
|
||||
fn as_original(&self) -> GenericResponse { GenericResponse::JC2MP(self) }
|
||||
fn as_original(&self) -> GenericResponse { GenericResponse::JC2M(self) }
|
||||
|
||||
fn game_version(&self) -> Option<&str> { Some(&self.game_version) }
|
||||
fn description(&self) -> Option<&str> { Some(&self.description) }
|
||||
|
|
@ -3,14 +3,14 @@
|
|||
#[cfg(feature = "serde")]
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Age of Chivalry
|
||||
pub mod ageofchivalry;
|
||||
/// ARMA 2: Operation Arrowhead
|
||||
pub mod a2oa;
|
||||
/// Alien Swarm
|
||||
pub mod alienswarm;
|
||||
/// Age of Chivalry
|
||||
pub mod aoc;
|
||||
/// ARK: Survival Evolved
|
||||
pub mod arkse;
|
||||
/// ARMA 2: Operation Arrowhead
|
||||
pub mod arma2oa;
|
||||
pub mod ase;
|
||||
/// Alien Swarm: Reactive Drop
|
||||
pub mod asrd;
|
||||
/// Avorion
|
||||
|
|
@ -18,9 +18,9 @@ pub mod avorion;
|
|||
/// Ballistic Overkill
|
||||
pub mod ballisticoverkill;
|
||||
/// Battalion 1944
|
||||
pub mod bat1944;
|
||||
pub mod battalion1944;
|
||||
/// Battlefield 1942
|
||||
pub mod bf1942;
|
||||
pub mod battlefield1942;
|
||||
/// Black Mesa
|
||||
pub mod blackmesa;
|
||||
/// BrainBread 2
|
||||
|
|
@ -29,12 +29,12 @@ pub mod brainbread2;
|
|||
pub mod codenamecure;
|
||||
/// Colony Survival
|
||||
pub mod colonysurvival;
|
||||
/// Counter-Strike
|
||||
pub mod counterstrike;
|
||||
/// Creativerse
|
||||
pub mod creativerse;
|
||||
/// Crysis Wars
|
||||
pub mod crysiswars;
|
||||
/// Counter-Strike
|
||||
pub mod cs;
|
||||
/// Counter Strike: Condition Zero
|
||||
pub mod cscz;
|
||||
/// Counter-Strike: Global Offensive
|
||||
|
|
@ -54,33 +54,33 @@ pub mod ffow;
|
|||
/// Garry's Mod
|
||||
pub mod garrysmod;
|
||||
/// Halo: Combat Evolved
|
||||
pub mod haloce;
|
||||
pub mod hce;
|
||||
/// Half-Life 2 Deathmatch
|
||||
pub mod hl2dm;
|
||||
pub mod hl2d;
|
||||
/// Half-Life Deathmatch: Source
|
||||
pub mod hldms;
|
||||
pub mod hlds;
|
||||
/// Hell Let Loose
|
||||
pub mod hll;
|
||||
/// Insurgency: Modern Infantry Combat
|
||||
pub mod imic;
|
||||
/// Insurgency
|
||||
pub mod insurgency;
|
||||
/// Insurgency: Modern Infantry Combat
|
||||
pub mod insurgencymic;
|
||||
/// Insurgency: Sandstorm
|
||||
pub mod insurgencysandstorm;
|
||||
/// Just Cause 2: Multiplayer
|
||||
pub mod jc2mp;
|
||||
pub mod jc2m;
|
||||
/// Left 4 Dead
|
||||
pub mod left4dead;
|
||||
/// Left 4 Dead 2
|
||||
pub mod left4dead2;
|
||||
/// Minecraft
|
||||
pub mod mc;
|
||||
pub mod minecraft;
|
||||
/// Operation: Harsh Doorstop
|
||||
pub mod ohd;
|
||||
/// Onset
|
||||
pub mod onset;
|
||||
/// Project Zomboid
|
||||
pub mod przomboid;
|
||||
pub mod projectzomboid;
|
||||
/// Quake 1
|
||||
pub mod quake1;
|
||||
/// Quake 2
|
||||
|
|
@ -91,26 +91,26 @@ pub mod quake3;
|
|||
pub mod ror2;
|
||||
/// Rust
|
||||
pub mod rust;
|
||||
/// Sven Co-op
|
||||
pub mod sco;
|
||||
/// 7 Days To Die
|
||||
pub mod sd2d;
|
||||
/// The Ship
|
||||
pub mod ship;
|
||||
/// Serious Sam
|
||||
pub mod serioussam;
|
||||
/// Soldier of Fortune 2
|
||||
pub mod sof2;
|
||||
/// Serious Sam
|
||||
pub mod ss;
|
||||
/// Sven Co-op
|
||||
pub mod svencoop;
|
||||
/// Team Fortress 2
|
||||
pub mod tf2;
|
||||
pub mod teamfortress2;
|
||||
/// Team Fortress Classic
|
||||
pub mod tfc;
|
||||
/// The Forest
|
||||
pub mod theforest;
|
||||
/// The Ship
|
||||
pub mod theship;
|
||||
/// Unreal Tournament
|
||||
pub mod unrealtournament;
|
||||
/// Unturned
|
||||
pub mod unturned;
|
||||
/// Unreal Tournament
|
||||
pub mod ut;
|
||||
/// V Rising
|
||||
pub mod vrising;
|
||||
/// Warsow
|
||||
|
|
@ -222,12 +222,10 @@ pub fn query_with_timeout_and_extra_settings(
|
|||
Protocol::PROPRIETARY(protocol) => {
|
||||
match protocol {
|
||||
ProprietaryProtocol::TheShip => {
|
||||
ship::query_with_timeout(address, port, timeout_settings).map(Box::new)?
|
||||
theship::query_with_timeout(address, port, timeout_settings).map(Box::new)?
|
||||
}
|
||||
ProprietaryProtocol::FFOW => ffow::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
|
||||
ProprietaryProtocol::JC2MP => {
|
||||
jc2mp::query_with_timeout(address, port, timeout_settings).map(Box::new)?
|
||||
}
|
||||
ProprietaryProtocol::JC2M => jc2m::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
|
||||
}
|
||||
}
|
||||
})
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ use std::net::{IpAddr, SocketAddr};
|
|||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(16261)),
|
||||
SteamApp::PRZOMBOID.as_engine(),
|
||||
SteamApp::PROJECTZOMBOID.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
16
src/games/sco.rs
Normal file
16
src/games/sco.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::SCO.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::SVEENCOOP.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
16
src/games/teamfortress2.rs
Normal file
16
src/games/teamfortress2.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
GDResult,
|
||||
};
|
||||
use std::net::{IpAddr, SocketAddr};
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::TEAMFORTRESS2.as_engine(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
Ok(game::Response::new_from_valve_response(valve_response))
|
||||
}
|
||||
|
|
@ -136,7 +136,7 @@ pub fn query_with_timeout(
|
|||
) -> GDResult<Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::SHIP.as_engine(),
|
||||
SteamApp::THESHIP.as_engine(),
|
||||
None,
|
||||
timeout_settings,
|
||||
)?;
|
||||
|
|
@ -4,9 +4,9 @@
|
|||
//!
|
||||
//! ## For a specific game
|
||||
//! ```
|
||||
//! use gamedig::games::tf2;
|
||||
//! use gamedig::games::teamfortress2;
|
||||
//!
|
||||
//! let response = tf2::query(&"127.0.0.1".parse().unwrap(), None); // None is the default port (which is 27015), could also be Some(27015)
|
||||
//! let response = teamfortress2::query(&"127.0.0.1".parse().unwrap(), None); // None is the default port (which is 27015), could also be Some(27015)
|
||||
//! match response { // Result type, must check what it is...
|
||||
//! Err(error) => println!("Couldn't query, error: {}", error),
|
||||
//! Ok(r) => println!("{:#?}", r)
|
||||
|
|
@ -17,7 +17,7 @@
|
|||
//! ```
|
||||
//! use gamedig::games::{GAMES, query};
|
||||
//!
|
||||
//! let game = GAMES.get("tf2").unwrap(); // Get a game definition, the full list can be found in src/games/mod.rs
|
||||
//! let game = GAMES.get("teamfortress2").unwrap(); // Get a game definition, the full list can be found in src/games/mod.rs
|
||||
//! let response = query(game, &"127.0.0.1".parse().unwrap(), None); // None will use the default port
|
||||
//! match response {
|
||||
//! Err(error) => println!("Couldn't query, error: {}", error),
|
||||
|
|
|
|||
|
|
@ -14,12 +14,12 @@ use std::net::SocketAddr;
|
|||
|
||||
use byteorder::BigEndian;
|
||||
|
||||
pub struct LegacyBV1_8 {
|
||||
pub struct LegacyV1_3 {
|
||||
socket: TcpSocket,
|
||||
retry_count: usize,
|
||||
}
|
||||
|
||||
impl LegacyBV1_8 {
|
||||
impl LegacyV1_3 {
|
||||
fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
|
||||
let socket = TcpSocket::new(address)?;
|
||||
socket.apply_timeout(&timeout_settings)?;
|
||||
|
|
@ -72,7 +72,7 @@ impl LegacyBV1_8 {
|
|||
favicon: None,
|
||||
previews_chat: None,
|
||||
enforces_secure_chat: None,
|
||||
server_type: Server::Legacy(LegacyGroup::VB1_8),
|
||||
server_type: Server::Legacy(LegacyGroup::V1_3),
|
||||
})
|
||||
}
|
||||
|
||||
|
|
@ -13,12 +13,12 @@ use crate::{
|
|||
};
|
||||
use std::net::SocketAddr;
|
||||
|
||||
pub struct LegacyV1_4 {
|
||||
pub struct LegacyV1_5 {
|
||||
socket: TcpSocket,
|
||||
retry_count: usize,
|
||||
}
|
||||
|
||||
impl LegacyV1_4 {
|
||||
impl LegacyV1_5 {
|
||||
fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
|
||||
let socket = TcpSocket::new(address)?;
|
||||
socket.apply_timeout(&timeout_settings)?;
|
||||
|
|
@ -75,7 +75,7 @@ impl LegacyV1_4 {
|
|||
favicon: None,
|
||||
previews_chat: None,
|
||||
enforces_secure_chat: None,
|
||||
server_type: Server::Legacy(LegacyGroup::V1_4),
|
||||
server_type: Server::Legacy(LegacyGroup::V1_5),
|
||||
})
|
||||
}
|
||||
|
||||
|
|
@ -4,8 +4,8 @@ use crate::{
|
|||
protocol::{
|
||||
bedrock::Bedrock,
|
||||
java::Java,
|
||||
legacy_bv1_8::LegacyBV1_8,
|
||||
legacy_v1_4::LegacyV1_4,
|
||||
legacy_v1_3::LegacyV1_3,
|
||||
legacy_v1_5::LegacyV1_5,
|
||||
legacy_v1_6::LegacyV1_6,
|
||||
},
|
||||
BedrockResponse,
|
||||
|
|
@ -20,8 +20,8 @@ use std::net::SocketAddr;
|
|||
|
||||
mod bedrock;
|
||||
mod java;
|
||||
mod legacy_bv1_8;
|
||||
mod legacy_v1_4;
|
||||
mod legacy_v1_3;
|
||||
mod legacy_v1_5;
|
||||
mod legacy_v1_6;
|
||||
|
||||
/// Queries a Minecraft server with all the protocol variants one by one (Java
|
||||
|
|
@ -61,11 +61,11 @@ pub fn query_legacy(address: &SocketAddr, timeout_settings: Option<TimeoutSettin
|
|||
return Ok(response);
|
||||
}
|
||||
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_4, address, timeout_settings.clone()) {
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_5, address, timeout_settings.clone()) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::VB1_8, address, timeout_settings) {
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_3, address, timeout_settings) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
|
|
@ -80,8 +80,8 @@ pub fn query_legacy_specific(
|
|||
) -> GDResult<JavaResponse> {
|
||||
match group {
|
||||
LegacyGroup::V1_6 => LegacyV1_6::query(address, timeout_settings),
|
||||
LegacyGroup::V1_4 => LegacyV1_4::query(address, timeout_settings),
|
||||
LegacyGroup::VB1_8 => LegacyBV1_8::query(address, timeout_settings),
|
||||
LegacyGroup::V1_5 => LegacyV1_5::query(address, timeout_settings),
|
||||
LegacyGroup::V1_3 => LegacyV1_3::query(address, timeout_settings),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -35,9 +35,9 @@ pub enum LegacyGroup {
|
|||
/// 1.6
|
||||
V1_6,
|
||||
/// 1.4 - 1.5
|
||||
V1_4,
|
||||
V1_5,
|
||||
/// Beta 1.8 - 1.3
|
||||
VB1_8,
|
||||
V1_3,
|
||||
}
|
||||
|
||||
/// Information about a player.
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ use serde::{Deserialize, Serialize};
|
|||
pub enum ProprietaryProtocol {
|
||||
TheShip,
|
||||
FFOW,
|
||||
JC2MP,
|
||||
JC2M,
|
||||
}
|
||||
|
||||
/// Enumeration of all valid protocol types
|
||||
|
|
@ -36,11 +36,11 @@ pub enum GenericResponse<'a> {
|
|||
Quake(quake::VersionedResponse<'a>),
|
||||
Valve(&'a valve::Response),
|
||||
#[cfg(feature = "games")]
|
||||
TheShip(&'a crate::games::ship::Response),
|
||||
TheShip(&'a crate::games::theship::Response),
|
||||
#[cfg(feature = "games")]
|
||||
FFOW(&'a crate::games::ffow::Response),
|
||||
#[cfg(feature = "games")]
|
||||
JC2MP(&'a crate::games::jc2mp::Response),
|
||||
JC2M(&'a crate::games::jc2m::Response),
|
||||
}
|
||||
|
||||
/// All player types
|
||||
|
|
@ -52,9 +52,9 @@ pub enum GenericPlayer<'a> {
|
|||
Minecraft(&'a minecraft::Player),
|
||||
Gamespy(gamespy::VersionedPlayer<'a>),
|
||||
#[cfg(feature = "games")]
|
||||
TheShip(&'a crate::games::ship::TheShipPlayer),
|
||||
TheShip(&'a crate::games::theship::TheShipPlayer),
|
||||
#[cfg(feature = "games")]
|
||||
JCMP2(&'a crate::games::jc2mp::Player),
|
||||
JCMP2(&'a crate::games::jc2m::Player),
|
||||
}
|
||||
|
||||
pub trait CommonResponse {
|
||||
|
|
|
|||
|
|
@ -304,7 +304,7 @@ impl ValveProtocol {
|
|||
let environment_type = Environment::from_gldsrc(buffer.read()?)?;
|
||||
let has_password = buffer.read::<u8>()? == 1;
|
||||
let vac_secured = buffer.read::<u8>()? == 1;
|
||||
let the_ship = match *engine == SteamApp::SHIP.as_engine() {
|
||||
let the_ship = match *engine == SteamApp::THESHIP.as_engine() {
|
||||
false => None,
|
||||
true => {
|
||||
Some(TheShip {
|
||||
|
|
@ -389,11 +389,11 @@ impl ValveProtocol {
|
|||
name: buffer.read_string::<Utf8Decoder>(None)?,
|
||||
score: buffer.read()?,
|
||||
duration: buffer.read()?,
|
||||
deaths: match *engine == SteamApp::SHIP.as_engine() {
|
||||
deaths: match *engine == SteamApp::THESHIP.as_engine() {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
money: match *engine == SteamApp::SHIP.as_engine() {
|
||||
money: match *engine == SteamApp::THESHIP.as_engine() {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
|
|
|
|||
|
|
@ -254,7 +254,7 @@ impl Request {
|
|||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum SteamApp {
|
||||
/// Counter-Strike
|
||||
CS,
|
||||
COUNTERSTRIKE,
|
||||
/// Creativerse
|
||||
CREATIVERSE,
|
||||
/// Team Fortress Classic
|
||||
|
|
@ -268,11 +268,11 @@ pub enum SteamApp {
|
|||
/// Day of Defeat: Source
|
||||
DODS,
|
||||
/// Half-Life 2 Deathmatch
|
||||
HL2DM,
|
||||
HL2D,
|
||||
/// Half-Life Deathmatch: Source
|
||||
HLDMS,
|
||||
HLDS,
|
||||
/// Team Fortress 2
|
||||
TF2,
|
||||
TEAMFORTRESS2,
|
||||
/// Left 4 Dead
|
||||
LEFT4DEAD,
|
||||
/// Left 4 Dead
|
||||
|
|
@ -282,26 +282,26 @@ pub enum SteamApp {
|
|||
/// Counter-Strike: Global Offensive
|
||||
CSGO,
|
||||
/// The Ship
|
||||
SHIP,
|
||||
THESHIP,
|
||||
/// Garry's Mod
|
||||
GARRYSMOD,
|
||||
/// Age of Chivalry
|
||||
AGEOFCHIVALRY,
|
||||
AOC,
|
||||
/// Insurgency: Modern Infantry Combat
|
||||
INSURGENCYMIC,
|
||||
IMIC,
|
||||
/// ARMA 2: Operation Arrowhead
|
||||
ARMA2OA,
|
||||
A2OA,
|
||||
/// Project Zomboid
|
||||
PRZOMBOID,
|
||||
PROJECTZOMBOID,
|
||||
/// Insurgency
|
||||
INSURGENCY,
|
||||
/// Sven Co-op
|
||||
SVEENCOOP,
|
||||
SCO,
|
||||
/// 7 Days To Die
|
||||
SD2D,
|
||||
/// Rust
|
||||
RUST,
|
||||
/// Vallistic Overkill
|
||||
/// Ballistic Overkill
|
||||
BALLISTICOVERKILL,
|
||||
/// Don't Starve Together
|
||||
DST,
|
||||
|
|
@ -322,9 +322,9 @@ pub enum SteamApp {
|
|||
/// Unturned
|
||||
UNTURNED,
|
||||
/// ARK: Survival Evolved
|
||||
ARKSE,
|
||||
ASE,
|
||||
/// Battalion 1944
|
||||
BAT1944,
|
||||
BATTALION1944,
|
||||
/// Insurgency: Sandstorm
|
||||
INSURGENCYSANDSTORM,
|
||||
/// Alien Swarm: Reactive Drop
|
||||
|
|
@ -347,19 +347,19 @@ impl SteamApp {
|
|||
match self {
|
||||
Self::CSS => Engine::new_source(240),
|
||||
Self::DODS => Engine::new_source(300),
|
||||
Self::HL2DM => Engine::new_source(320),
|
||||
Self::HLDMS => Engine::new_source(360),
|
||||
Self::TF2 => Engine::new_source(440),
|
||||
Self::HL2D => Engine::new_source(320),
|
||||
Self::HLDS => Engine::new_source(360),
|
||||
Self::TEAMFORTRESS2 => Engine::new_source(440),
|
||||
Self::LEFT4DEAD => Engine::new_source(500),
|
||||
Self::LEFT4DEAD2 => Engine::new_source(550),
|
||||
Self::ALIENSWARM => Engine::new_source(630),
|
||||
Self::CSGO => Engine::new_source(730),
|
||||
Self::SHIP => Engine::new_source(2400),
|
||||
Self::THESHIP => Engine::new_source(2400),
|
||||
Self::GARRYSMOD => Engine::new_source(4000),
|
||||
Self::AGEOFCHIVALRY => Engine::new_source(17510),
|
||||
Self::INSURGENCYMIC => Engine::new_source(17700),
|
||||
Self::ARMA2OA => Engine::new_source(33930),
|
||||
Self::PRZOMBOID => Engine::new_source(108_600),
|
||||
Self::AOC => Engine::new_source(17510),
|
||||
Self::IMIC => Engine::new_source(17700),
|
||||
Self::A2OA => Engine::new_source(33930),
|
||||
Self::PROJECTZOMBOID => Engine::new_source(108_600),
|
||||
Self::INSURGENCY => Engine::new_source(222_880),
|
||||
Self::SD2D => Engine::new_source(251_570),
|
||||
Self::RUST => Engine::new_source(252_490),
|
||||
|
|
@ -374,8 +374,8 @@ impl SteamApp {
|
|||
Self::DOI => Engine::new_source(447_820),
|
||||
Self::THEFOREST => Engine::new_source(556_450),
|
||||
Self::UNTURNED => Engine::new_source(304_930),
|
||||
Self::ARKSE => Engine::new_source(346_110),
|
||||
Self::BAT1944 => Engine::new_source(489_940),
|
||||
Self::ASE => Engine::new_source(346_110),
|
||||
Self::BATTALION1944 => Engine::new_source(489_940),
|
||||
Self::INSURGENCYSANDSTORM => Engine::new_source(581_320),
|
||||
Self::ASRD => Engine::new_source(563_560),
|
||||
Self::ROR2 => Engine::new_source(632_360),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue