* Implement fast-xml-parser replacing cheerio for farmingsim
* Add extra player raw fields
* Update buildandshoot for server 0.75 which uses json.
* Remove cheerio
* Add changelog entry
* Add notes for build and shoot query server
* Update CHANGELOG.md
* Update package.json to fix version
* Update buildandshoot.js
* update lock
* Add specific key and value to bas config in note
* Add spacing for import
* Run eslint on bas protocol
* Use includes for check. Add doc notes to games.js
* Updates GAMES_LIST.md
* fix: support stable and master
* attempt to manually fix conflict
* fix players
* fix fx
* Update CHANGELOG.md
---------
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* Add maxplayers to terraria protocol
* Update CHANGELOG.md
* Add raw to terraria state
It returns multiple versions, so instead of choosing one I decided to do this.
* Update CHANGELOG.md
* feat: wrap query of players in a catch
* docs: add note about how to make players query get through
* docs: update CHANGELOG.md
* docs: add comment regarding adding requestPlayers and requestPlayersRequired eventually
* fix: nadeo failing queries
* docs: update changelog, fix games list issue not being hyperlinked
* feat: Adding CurrentChallengeInfo to get Map Informations (#669)
Co-authored-by: Stephan Schaffner <stephan.schaffner@check24.de>
* docs: remove note removal notice from games_list
* docs: update changelog to note for version
* docs: mention @Hornochs in the changelog line
* chore: swap some lines around
---------
Co-authored-by: Stephan Schaffner <chaos_bloated856@memehorst.de>
Co-authored-by: Stephan Schaffner <stephan.schaffner@check24.de>
* feat: let the user provide a token to skip PasswordlessLogin
* feat: make querying the HTTP api not required
* docs: add to changelog, note query priority
* fix: passing rejectUnauthorized as arg made it string, ignoring its value
* Add support for BROKE PROTOCOL, querying master server
Plus support for master query through separate protocol
* Define json response via schema, optional data validation with Ajv (commented out)
* Fallback query from game data server listing (servers.json)
* docs: update CHANGELOG and GAMES_LIST for Broke Protocol
* Add support for Hawakening, querying master server
* Outsource backend calls into Api class
* Define json response via schema, optional data validation with Ajv (commented out)
* Add support for Hawakening master query through separate protocol
Protocol 'hawakeningmaster' provides full list of processed server info
* docs: update CHANGELOG and GAMES_LIST for Hawakening
* Additional API check + cleanup
* Allowing public/non-authorized master server query for Hawkening severs
* Fix: Reference the master protocol correctly in docs/games_list
* Reorganized code file, moved schema and API-class to the end
* feat: Added Satisfactory Protocol and Support
* fix: Reordering Alphabetically
* Further Updates based on Feedback
* Removed Duplicate Code
* Adding rejectUnauthorized option for Satisfactory
* Move rejectUnauthorized back to Protocol
* Adding Doc Notes for Satisfactory
* Made Docs Clearer
* Add support for Toxikk, using Valve protocol plus UnrealEngine3 rules parsing
* docs: update CHANGELOG for Toxikk
* docs: update GAMES_LIST for Toxikk
* feat: add Soldat support
* feat: update protocol in games.js and CHANGELOG
* feat: add gamemode in the raw object
* remove debug console log
* misspell
* docs: add server config requirements
* fix games list formatting issue
* fix: players list
* fix: minecraft vanilla top level description text
* i have minecraft description strings
this should be tested....
* feat: better minecraft name composure
* feat: Add Minetest support using serverlist
* Allow for connect to be assigned,
* Add serverId to the string args
* Add altvmp implementation
* Added altv to games.
* Add changelog entry
* Update CHANGELOG.md with state.connect
* feat: Add Grand Theft Auto V - RAGE MP support
* Add changelog entry
* Change ID for RageMP to gta5r
* Rename to be RageMP
* Revert prettier changing * to -
* Add notes to ragemp.
* Update CHANGELOG.md
* feat: add initial first working query
* feat: map serverInfo data
* feat: add players, settings and metrics queries
* update docs stuff
* fix broken palworld hyperlink in games list
* add top level version on existing entries
* start adding version on new protocols WIP
* add version to more games
* more games with version
* add more games
* more version
* even more games with version
* add 'delete state.raw.version'
* fix delete version
* Update CHANGELOG.md
* add version in Results.js
* more games
* add new game
* more games
* add version on README
* add new game
* other game
* new game
* add unreal2 version
* add ventrilo version
* add eldewrito eldewrito
* add beammp version
* fix starmade version
* add new version in samp protocol
* docs: tweak the changelog line a bit
---------
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* feat: rework core protocol a bit
* feat: transform some strings to literals
* feat: check if a param is a promise with instanceof
* fix: shortest RTT not registering properly
* feat: use another optional chaining
* fix: grammatic error in comment
* docs: add CHANGELOG line
* fix: move a start time indicator closer to the source
* Added token paramter
* Added Farming Simulator 2022
* Fixed order
* Undo debug line
* Update Farming Simulator 22 support (By @Vito0912 #531)
* Added Farming Simulator 2019 support
* Revert change
* Update release year for Farming Simulator 2019
* Update mods array to raw.mods in farmingsimulator.js
* Update Farming Simulator naming in GAMES_LIST.md
* Missed some names
* Add server version to state.raw and eslint
* Update eco protocol to include player names and fixed problems when using eco webinterface behind a proxy
* changelog + readability
* Typo
* Typo
* Added Factorio
* wrong comment
* CHANGELOG
* Fix: Palworld results - Name of the server is empty
* #497 - refactor of feedback
* #497 - refactor of feedback from Cosmin
* Fix for current-players bug - #491 and #507
* Fix for current-players bug - #491 and #507 - added changelog