feat: Add support for AltvMP (#588)

* feat: Add Minetest support using serverlist

* Allow for connect to be assigned,

* Add serverId to the string args

* Add altvmp implementation

* Added altv to games.

* Add changelog entry

* Update CHANGELOG.md with state.connect
This commit is contained in:
James Causon 2024-07-17 16:10:06 +01:00 committed by GitHub
parent 38229cde3b
commit bdb819d0f8
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7 changed files with 88 additions and 3 deletions

63
protocols/altvmp.js Normal file
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@ -0,0 +1,63 @@
import Core from './core.js'
export default class altvmp extends Core {
constructor() {
super()
this.usedTcp = true
}
async getServerFromMasterList() {
const targetID = `${this.options.host}:${this.options.port}`
const results = await this.request({
url: 'https://api.alt-mp.com/servers',
responseType: 'json'
})
if (results == null) {
throw new Error('Unable to retrieve master server list')
}
const serverInfo = results.find((server) => {
// If the server uses a CDN, there could be occasional paths in the address, so we are checking for them.
// If the server does not use a CDN, there will be no paths in the address and direct comparison will work.
const address = server.useCdn
? server.address
: server.address.replace(/(https?:\/\/)?\/?/g, '')
return address === targetID
})
return serverInfo
}
async getServerById(targetID) {
const serverInfo = await this.request({
url: `https://api.alt-mp.com/servers/${targetID}`,
responseType: 'json'
})
if (serverInfo == null) {
throw new Error('Unable to retrieve server info')
}
return serverInfo
}
async run(state) {
const serverInfo = this.options.serverId
? await this.getServerById(this.options.serverId)
: await this.getServerFromMasterList()
if (!serverInfo) {
throw new Error('No server info was found.')
}
state.name = serverInfo.name
state.numplayers = serverInfo.playersCount
state.maxplayers = serverInfo.maxPlayersCount
state.password = serverInfo.passworded
state.version = serverInfo.version
state.connect = `altv://${serverInfo.address}`
state.raw = serverInfo
}
}

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@ -84,7 +84,7 @@ export default class Core extends EventEmitter {
state.queryPort = options.port
// because lots of servers prefix with spaces to try to appear first
state.name = (state.name || '').trim()
state.connect = `${state.gameHost || options.host || options.address}:${state.gamePort || options.port}`
state.connect = state.connect || `${state.gameHost || options.host || options.address}:${state.gamePort || options.port}`
state.ping = this.shortestRTT
delete state.gameHost

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@ -59,11 +59,12 @@ import dayz from './dayz.js'
import theisleevrima from './theisleevrima.js'
import ragemp from './ragemp.js'
import xonotic from './xonotic.js'
import altvmp from './altvmp.js'
export {
armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, ragemp, samp,
savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, tribes1, tribes1master, unreal2, ut3, valve,
vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic
vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp
}