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feat: Renown add support (#684)
* add renown support * add changelog entry
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6 changed files with 32 additions and 2 deletions
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@ -7,6 +7,7 @@
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* Fix: Minetest - server filtering replace missing field ip with address (By @hjri #678)
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* Docs: Arma Reforger does not provide players data (#680)
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* Feat: Farming Simulator add response to raw object (#682)
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* Feat: Renown (2025) - Added support (#684 By @anthonyphysgun)
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## 5.2.0
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* Fix: Palworld not respecting query output players schema (#666)
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@ -248,6 +248,7 @@
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| redorchestra | Red Orchestra | |
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| redorchestra2 | Red Orchestra 2 | [Valve Protocol](#valve) |
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| renegade10 | Renegade X | |
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| renown | Renown | [EOS Protocol](#epic) |
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| rfactor | rFactor | |
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| rfactor2 | rFactor 2 | [Valve Protocol](#valve) |
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| ricochet | Ricochet | [Valve Protocol](#valve) |
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@ -2451,6 +2451,13 @@ export const games = {
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protocol: 'renegadex'
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}
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},
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renown: {
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name: 'Renown',
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release_year: 2025,
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options: {
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protocol: 'renown'
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}
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},
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rdr2r: {
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name: 'Red Dead Redemption 2 - RedM',
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release_year: 2018,
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@ -43,6 +43,7 @@ import quake2 from './quake2.js'
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import quake3 from './quake3.js'
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import renegadex from './renegadex.js'
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import renegadexmaster from './renegadexmaster.js'
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import renown from './renown.js'
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import rfactor from './rfactor.js'
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import samp from './samp.js'
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import satisfactory from './satisfactory.js'
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@ -75,7 +76,7 @@ import vintagestory from './vintagestory.js'
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export {
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armagetron, ase, asa, assettocorsa, battlefield, brokeprotocol, brokeprotocolmaster, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
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fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hawakening, hawakeningmaster, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
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minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, renegadex, renegadexmaster, rfactor, ragemp, samp,
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minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, renegadex, renegadexmaster, renown, rfactor, ragemp, samp,
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satisfactory, soldat, savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, toxikk, tribes1, tribes1master, unreal2, ut3, valve,
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster, vintagestory
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}
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20
protocols/renown.js
Normal file
20
protocols/renown.js
Normal file
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@ -0,0 +1,20 @@
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import Epic from './epic.js'
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export default class renown extends Epic {
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constructor () {
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super()
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// OAuth2 credentials provided by the game developer.
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this.clientId = 'xyza7891XjE03sj3B404z0iQfQ4efjUj'
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this.clientSecret = '2YY7STKJ5wJuFIyR8TaXaBPfhHZiAY13YuNPSIn+0WY'
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this.deploymentId = '472a8286c61c408ca5ca1ec0401f07b7'
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this.authByExternalToken = true
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}
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async run (state) {
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await super.run(state)
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state.name = state.raw.attributes.SERVERNAME_s
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state.password = state.raw.attributes.PASSWORD_b
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state.version = state.raw.attributes.SERVERVERSION_s
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}
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}
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@ -58,7 +58,7 @@ Object.entries(sortedGames).forEach(([id, game]) => {
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if (game.options.protocol === 'valve' || game.options.protocol === 'dayz') {
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notes.push('[Valve Protocol](#valve)')
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}
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if (game.options.protocol === 'epic' || game.options.protocol === 'asa' || game.options.protocol === 'theisleevrima') {
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if (game.options.protocol === 'epic' || game.options.protocol === 'asa' || game.options.protocol === 'theisleevrima' || game.options.protocol === 'renown') {
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notes.push('[EOS Protocol](#epic)')
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}
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lineArray[HeaderType.Notes] = notes.join(', ')
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