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feat: Add Minetest support (#573)
* feat: Add Minetest support using serverlist * Update CHANGELOG.md * Update CHANGELOG.md
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5 changed files with 52 additions and 2 deletions
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@ -28,6 +28,7 @@ import mafia2online from './mafia2online.js'
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import minecraft from './minecraft.js'
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import minecraftbedrock from './minecraftbedrock.js'
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import minecraftvanilla from './minecraftvanilla.js'
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import minetest from './minetest.js'
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import mumble from './mumble.js'
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import mumbleping from './mumbleping.js'
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import nadeo from './nadeo.js'
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@ -58,9 +59,9 @@ import dayz from './dayz.js'
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import theisleevrima from './theisleevrima.js'
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export {
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armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
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armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
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fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
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minecraftbedrock, minecraftvanilla, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, samp,
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minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, samp,
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savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, tribes1, tribes1master, unreal2, ut3, valve,
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima
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}
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39
protocols/minetest.js
Normal file
39
protocols/minetest.js
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@ -0,0 +1,39 @@
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import Core from './core.js'
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export default class minetest extends Core {
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constructor() {
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super()
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this.usedTcp = true
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}
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async run(state) {
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const servers = await this.request({
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url: 'https://servers.minetest.net/list',
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responseType: 'json'
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})
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if (servers == null) {
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throw new Error('Unable to retrieve master server list')
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}
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const serverInfo = servers.list.find(
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(server) =>
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server.ip === this.options.address && server.port === this.options.port
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)
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if (serverInfo == null) {
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throw new Error('Server not found in master server list')
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}
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const players = serverInfo.clients_list || [] // the 'players' field is undefined if there are no players
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state.name = serverInfo.name
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state.password = serverInfo.password
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state.numplayers = serverInfo.clients || players.length
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state.maxplayers = serverInfo.clients_max
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state.players = players.map((player) => ({ name: player, raw: {} }))
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state.raw = serverInfo
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state.version = serverInfo.version
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}
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}
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