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feat: Add Satisfactory support (#645)
* feat: Added Satisfactory Protocol and Support * fix: Reordering Alphabetically * Further Updates based on Feedback * Removed Duplicate Code * Adding rejectUnauthorized option for Satisfactory * Move rejectUnauthorized back to Protocol * Adding Doc Notes for Satisfactory * Made Docs Clearer
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5 changed files with 103 additions and 4 deletions
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@ -39,7 +39,9 @@ import quake2 from './quake2.js'
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import quake3 from './quake3.js'
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import rfactor from './rfactor.js'
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import samp from './samp.js'
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import satisfactory from './satisfactory.js'
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import savage2 from './savage2.js'
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import soldat from './soldat.js'
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import starmade from './starmade.js'
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import starsiege from './starsiege.js'
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import teamspeak2 from './teamspeak2.js'
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@ -63,13 +65,11 @@ import xonotic from './xonotic.js'
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import altvmp from './altvmp.js'
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import vintagestorymaster from './vintagestorymaster.js'
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import vintagestory from './vintagestory.js'
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import soldat from './soldat.js'
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export {
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armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
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fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
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minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, ragemp, samp,
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savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, toxikk, tribes1, tribes1master, unreal2, ut3, valve,
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster,
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vintagestory, soldat
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satisfactory, soldat, savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, toxikk, tribes1, tribes1master, unreal2, ut3, valve,
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster, vintagestory
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}
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82
protocols/satisfactory.js
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82
protocols/satisfactory.js
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@ -0,0 +1,82 @@
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import Core from './core.js'
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export default class satisfactory extends Core {
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constructor () {
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super()
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// Don't use the tcp ping probing
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this.usedTcp = true
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}
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async run (state) {
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/**
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* To get information about the Satisfactory game server, you need to first obtain a client authenticationToken.
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* https://satisfactory.wiki.gg/wiki/Dedicated_servers/HTTPS_API
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*/
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const tokenRequestJson = {
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function: 'PasswordlessLogin',
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data: {
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MinimumPrivilegeLevel: 'Client'
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}
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}
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const queryJson = {
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function: 'QueryServerState'
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}
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let headers = {
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'Content-Type': 'application/json'
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}
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/**
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* Satisfactory servers unless specified use self-signed certificates for the HTTPS API.
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* Because of this we default the `rejectUnauthorized` flag to `false` unless set.
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* For more information see GAMES_LIST.md
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*/
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if (!this.options.rejectUnauthorized) this.options.rejectUnauthorized = false
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let tokenRequestResponse = await this.queryInfo(tokenRequestJson, headers)
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headers.Authorization = `Bearer ${tokenRequestResponse.data.authenticationToken}`
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let queryResponse = await this.queryInfo(queryJson, headers)
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/**
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* Satisfactory API cannot pull Server Name at the moment, see QA and vote for fix here
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* https://questions.satisfactorygame.com/post/66ebebad772a987f4a8b9ef8
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*/
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state.numplayers = queryResponse.data.serverGameState.numConnectedPlayers
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state.maxplayers = queryResponse.data.serverGameState.playerLimit
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state.raw = queryResponse
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}
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async queryInfo (json, headers) {
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const url = `https://${this.options.host}:${this.options.port}/api/v1/`
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this.logger.debug(`POST: ${url}`)
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const response = await this.request({
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url,
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json,
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headers,
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method: 'POST',
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responseType: 'json',
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https: {
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minVersion: 'TLSv1.2',
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rejectUnauthorized: this.options.rejectUnauthorized
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}
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})
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if (response.data == null) {
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throw new Error('Unable to retrieve data from server')
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} else {
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return response
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}
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}
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}
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