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https://github.com/tribufu/node-gamedig
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feat: replace cheerio and update build-and-shoot (#683)
* Implement fast-xml-parser replacing cheerio for farmingsim * Add extra player raw fields * Update buildandshoot for server 0.75 which uses json. * Remove cheerio * Add changelog entry * Add notes for build and shoot query server * Update CHANGELOG.md * Update package.json to fix version * Update buildandshoot.js * update lock * Add specific key and value to bas config in note * Add spacing for import * Run eslint on bas protocol * Use includes for check. Add doc notes to games.js * Updates GAMES_LIST.md * fix: support stable and master * attempt to manually fix conflict * fix players * fix fx * Update CHANGELOG.md --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
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8 changed files with 129 additions and 404 deletions
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@ -1,55 +1,42 @@
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import Core from './core.js'
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import * as cheerio from 'cheerio'
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// We are doing some shenanigans here as we are trying to support the stable version and the git master version
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// as in the latest (0.75) releases they are mixed up.
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export default class buildandshoot extends Core {
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async run (state) {
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const body = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port + '/'
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const request = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port + '/json',
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responseType: 'json'
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})
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let m
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state.name = request.serverName
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state.map = request.map.name
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state.version = request.serverVersion
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m = body.match(/status server for (.*?)\.?[\r\n]/)
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if (m) state.name = m[1]
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m = body.match(/Current uptime: (\d+)/)
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if (m) state.raw.uptime = m[1]
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m = body.match(/currently running (.*?) by /)
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if (m) state.map = m[1]
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m = body.match(/Current players: (\d+)\/(\d+)/)
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if (m) {
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state.numplayers = parseInt(m[1])
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state.maxplayers = m[2]
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const bluePlayers = request.players?.blue || []
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const greenPlayers = request.players?.green || []
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let players = bluePlayers.concat(greenPlayers)
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if (Array.isArray(request.players)) {
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players = players.concat(request.players)
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}
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m = body.match(/aos:\/\/[0-9]+:[0-9]+/)
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if (m) {
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state.connect = m[0]
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}
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state.numplayers = players.length
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state.maxplayers = request.maxPlayers || request.players?.maxPlayers
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const $ = cheerio.load(body)
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$('#playerlist tbody tr').each((i, tr) => {
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if (!$(tr).find('td').first().attr('colspan')) {
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state.players = []
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for (const player of players) {
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if (typeof player === 'string') {
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state.players.push({
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name: $(tr).find('td').eq(2).text(),
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ping: $(tr).find('td').eq(3).text().trim(),
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team: $(tr).find('td').eq(4).text().toLowerCase(),
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score: parseInt($(tr).find('td').eq(5).text())
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name: player
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})
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} else {
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state.players.push({
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...player,
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name: player.name
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})
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}
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})
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/*
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var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
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if(m) {
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var o1 = parseInt(m[1]);
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var o2 = parseInt(m[2]);
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var o3 = parseInt(m[3]);
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var o4 = parseInt(m[4]);
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var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
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state.raw.url = 'aos://'+addr;
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}
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*/
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}
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state.raw = request
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}
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}
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@ -1,5 +1,5 @@
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import Core from './core.js'
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import cheerio from 'cheerio'
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import { XMLParser, XMLValidator } from 'fast-xml-parser'
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export default class farmingsimulator extends Core {
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async run (state) {
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@ -11,47 +11,59 @@ export default class farmingsimulator extends Core {
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responseType: 'text'
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})
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const $ = cheerio.load(request, {
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xmlMode: true
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})
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const isValidXML = XMLValidator.validate(request)
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if (!isValidXML) {
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throw new Error('Invalid XML received from Farming Simulator Server')
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}
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const serverInfo = $('Server')
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const playerInfo = serverInfo.find('Slots')
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const parser = new XMLParser({ ignoreAttributes: false })
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const parsed = parser.parse(request)
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state.name = serverInfo.attr('name')
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state.map = serverInfo.attr('mapName')
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state.numplayers = playerInfo.attr('numUsed')
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state.maxplayers = playerInfo.attr('capacity')
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const serverInfo = parsed.Server
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const playerInfo = serverInfo.Slots
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$('Player').each(function () {
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if ($(this).attr('isUsed') === 'true') {
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state.players.push({
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name: $(this).text(),
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raw: {
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isAdmin: $(this).attr('isAdmin') === 'true',
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uptime: parseInt($(this).attr('uptime'), 10)
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}
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})
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}
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})
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// Attributes in fast-xml-parser are prefixed with @_
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state.name = serverInfo['@_name']
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state.map = serverInfo['@_mapName']
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state.numplayers = parseInt(playerInfo['@_numUsed'], 10) || 0
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state.maxplayers = parseInt(playerInfo['@_capacity'], 10) || 0
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const players = playerInfo.Player
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for (const player of players) {
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if (player['@_isUsed'] !== 'true') { continue }
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state.players.push({
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name: player['#text'],
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isUsed: player['@_isUsed'] === 'true',
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isAdmin: player['@_isAdmin'] === 'true',
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uptime: parseInt(player['@_uptime'], 10),
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x: parseFloat(player['@_x']),
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y: parseFloat(player['@_y']),
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z: parseFloat(player['@_z'])
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})
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}
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state.raw = {
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data: request,
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mods: []
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}
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$('Mod').each(function () {
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if ($(this).attr('name') !== undefined) {
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state.raw.mods.push({
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name: $(this).text(),
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short_name: $(this).attr('name'),
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author: $(this).attr('author'),
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version: $(this).attr('version'),
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hash: $(this).attr('hash')
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})
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}
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})
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const mods = serverInfo.Mods.Mod
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state.version = serverInfo.attr('version')
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for (const mod of mods) {
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if (mod['@_name'] == null) { continue }
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state.raw.mods.push({
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name: mod['#text'],
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short_name: mod['@_name'],
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author: mod['@_author'],
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version: mod['@_version'],
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hash: mod['@_hash']
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})
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}
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state.version = serverInfo['@_version']
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}
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}
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