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fix: xonotic player names being reported as numbers (#580)
* fix: xonotic player names being reported as numbers * changelog
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cfd5614353
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4 changed files with 20 additions and 2 deletions
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@ -58,11 +58,12 @@ import beammp from './beammp.js'
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import dayz from './dayz.js'
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import theisleevrima from './theisleevrima.js'
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import ragemp from './ragemp.js'
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import xonotic from './xonotic.js'
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export {
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armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
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fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
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minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, ragemp, samp,
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savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, tribes1, tribes1master, unreal2, ut3, valve,
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic
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}
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16
protocols/xonotic.js
Normal file
16
protocols/xonotic.js
Normal file
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@ -0,0 +1,16 @@
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import quake3 from './quake3.js'
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export default class xonotic extends quake3 {
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async run (state) {
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await super.run(state)
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// Sometimes, the server returns a player's name as a number (which seems to be the team?) and the name in
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// an extra field called "address", we are not sure of this behaviour nor if this is a good enough solution
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for (const player of state.players) {
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if (!isNaN(player.name) && player.raw.address) {
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player.raw.team = player.name
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player.name = player.raw.address
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}
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}
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}
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}
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