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fix(gta5f): wrap query of players in a catch (#674)
* feat: wrap query of players in a catch * docs: add note about how to make players query get through * docs: update CHANGELOG.md * docs: add comment regarding adding requestPlayers and requestPlayersRequired eventually
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4 changed files with 10 additions and 4 deletions
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@ -2,6 +2,7 @@
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## To Be Released...
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## 5.X.Y
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* Docs: Arma Reforger query setup note (#670, thanks @xCausxn)
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* Fix: Grand Theft Auto V - FiveM wrap the players query in a try block as it doesn't provide the data by default anymore (#674, thanks @xCausxn)
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## 5.2.0
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* Fix: Palworld not respecting query output players schema (#666)
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@ -143,7 +143,7 @@
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| goldeneyesource | GoldenEye: Source | [Valve Protocol](#valve) |
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| groundbreach | Ground Breach | [Valve Protocol](#valve) |
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| gta5am | Grand Theft Auto V - alt:V Multiplayer | [Notes](#gta5am) |
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| gta5f | Grand Theft Auto V - FiveM | |
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| gta5f | Grand Theft Auto V - FiveM | [Notes](#gta5f) |
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| gta5r | Grand Theft Auto V - RageMP | [Notes](#gta5r) |
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| gtasam | Grand Theft Auto: San Andreas Multiplayer | |
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| gtasamta | Grand Theft Auto: San Andreas - Multi Theft Auto | |
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@ -535,3 +535,6 @@ The query is done via the lightweight query option but also safely tries to util
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### <a name="soldat"></a>Soldat
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Requires `Allow_Download` and `Logging` to be `1` in the server config.
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### <a name="gta5f"></a>Grand Theft Auto V - FiveM
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Requires the `sv_exposePlayerIdentifiersInHttpEndpoint` convar to be `1` for the query to return players' data.
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@ -1303,7 +1303,8 @@ export const games = {
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protocol: 'fivem'
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},
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extra: {
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old_id: 'fivem'
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old_id: 'fivem',
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doc_notes: 'gta5f'
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}
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},
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gta5r: {
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@ -20,7 +20,8 @@ export default class fivem extends quake2 {
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if ('version' in state.raw.info) state.version = state.raw.info.version
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}
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{
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try {
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// TODO: #674, eventually add `requestPlayers` and `requestPlayersRequired`.
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const json = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port + '/players.json',
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responseType: 'json'
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@ -29,6 +30,6 @@ export default class fivem extends quake2 {
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for (const player of json) {
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state.players.push({ name: player.name, ping: player.ping })
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}
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}
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} catch (_) {}
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}
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}
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