* feat(protocols/brokeprotocol): replace explicit got usage
* dont overcomplicate things, it should always be ok
* docs: fix return type for checkApi
* feat: restore limit 0
* Implement fast-xml-parser replacing cheerio for farmingsim
* Add extra player raw fields
* Update buildandshoot for server 0.75 which uses json.
* Remove cheerio
* Add changelog entry
* Add notes for build and shoot query server
* Update CHANGELOG.md
* Update package.json to fix version
* Update buildandshoot.js
* update lock
* Add specific key and value to bas config in note
* Add spacing for import
* Run eslint on bas protocol
* Use includes for check. Add doc notes to games.js
* Updates GAMES_LIST.md
* fix: support stable and master
* attempt to manually fix conflict
* fix players
* fix fx
* Update CHANGELOG.md
---------
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* Add maxplayers to terraria protocol
* Update CHANGELOG.md
* Add raw to terraria state
It returns multiple versions, so instead of choosing one I decided to do this.
* Update CHANGELOG.md
* feat: wrap query of players in a catch
* docs: add note about how to make players query get through
* docs: update CHANGELOG.md
* docs: add comment regarding adding requestPlayers and requestPlayersRequired eventually
* fix: nadeo failing queries
* docs: update changelog, fix games list issue not being hyperlinked
* feat: Adding CurrentChallengeInfo to get Map Informations (#669)
Co-authored-by: Stephan Schaffner <stephan.schaffner@check24.de>
* docs: remove note removal notice from games_list
* docs: update changelog to note for version
* docs: mention @Hornochs in the changelog line
* chore: swap some lines around
---------
Co-authored-by: Stephan Schaffner <chaos_bloated856@memehorst.de>
Co-authored-by: Stephan Schaffner <stephan.schaffner@check24.de>
* feat: let the user provide a token to skip PasswordlessLogin
* feat: make querying the HTTP api not required
* docs: add to changelog, note query priority
* fix: passing rejectUnauthorized as arg made it string, ignoring its value
* Add support for BROKE PROTOCOL, querying master server
Plus support for master query through separate protocol
* Define json response via schema, optional data validation with Ajv (commented out)
* Fallback query from game data server listing (servers.json)
* docs: update CHANGELOG and GAMES_LIST for Broke Protocol
* Add support for Hawakening, querying master server
* Outsource backend calls into Api class
* Define json response via schema, optional data validation with Ajv (commented out)
* Add support for Hawakening master query through separate protocol
Protocol 'hawakeningmaster' provides full list of processed server info
* docs: update CHANGELOG and GAMES_LIST for Hawakening
* Additional API check + cleanup
* Allowing public/non-authorized master server query for Hawkening severs
* Fix: Reference the master protocol correctly in docs/games_list
* Reorganized code file, moved schema and API-class to the end
* feat: Added Satisfactory Protocol and Support
* fix: Reordering Alphabetically
* Further Updates based on Feedback
* Removed Duplicate Code
* Adding rejectUnauthorized option for Satisfactory
* Move rejectUnauthorized back to Protocol
* Adding Doc Notes for Satisfactory
* Made Docs Clearer
* Add support for Toxikk, using Valve protocol plus UnrealEngine3 rules parsing
* docs: update CHANGELOG for Toxikk
* docs: update GAMES_LIST for Toxikk
* feat: add Soldat support
* feat: update protocol in games.js and CHANGELOG
* feat: add gamemode in the raw object
* remove debug console log
* misspell
* docs: add server config requirements
* fix games list formatting issue
* fix: players list