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docs: Valheim numplayers being always 0 on crossplay servers (#668)
* docs: add note on Valheim regarding numplayers being always 0 on crossplay servers * docs: changelog
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* Fix: Use `cp` tag to get player count on Rust (By @xCausxn #663)
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* Feat: Farming Simulator 25 (2024) - Added support (#660)
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* Feat: Exfil (2024) - Added support (#661)
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* Docs: Valheim numplayers being always 0 on crossplay servers (#668)
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## 5.1.4
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* Feat: Replaced `punycode` package usage with `url.domainToASCII` (#630).
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@ -464,7 +464,8 @@ Requires tshock server mod, and a REST user token, which can be passed to GameDi
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additional option: `token`
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### <a name="valheim"></a>Valheim
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Valheim servers will only respond to queries if they are started in public mode (`-public 1`).
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Valheim servers will only respond to queries if they are started in public mode (`-public 1`).
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Crossplay servers report `numplayers` always being `0`, servers without this option work as expected ([#539](https://github.com/gamedig/node-gamedig/issues/539)).
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### <a name="dayz"></a>DayZ
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DayZ stores some of it's servers information inside the `tags` attribute. Make sure to set `requestRules: true` to access it. Some data inside `dayzMods` attribute may be fuzzy, due to how mods are loaded into the servers. Players can be fetched, but will not show ingame names. Alternatively, some servers may have a [third party tool](https://dayzsalauncher.com/#/tools) that you can use to get the mods information. If it's installed, you can access it via browser with the game servers IP:PORT, but add up 10 to the port. (eg. if game port is 2302 then use 2312).
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