diff --git a/CHANGELOG.md b/CHANGELOG.md
index 24de1ee..e951e11 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,6 +4,7 @@
* Fix: Use `cp` tag to get player count on Rust (By @xCausxn #663)
* Feat: Farming Simulator 25 (2024) - Added support (#660)
* Feat: Exfil (2024) - Added support (#661)
+* Docs: Valheim numplayers being always 0 on crossplay servers (#668)
## 5.1.4
* Feat: Replaced `punycode` package usage with `url.domainToASCII` (#630).
diff --git a/GAMES_LIST.md b/GAMES_LIST.md
index 457556d..953ca26 100644
--- a/GAMES_LIST.md
+++ b/GAMES_LIST.md
@@ -464,7 +464,8 @@ Requires tshock server mod, and a REST user token, which can be passed to GameDi
additional option: `token`
### Valheim
-Valheim servers will only respond to queries if they are started in public mode (`-public 1`).
+Valheim servers will only respond to queries if they are started in public mode (`-public 1`).
+Crossplay servers report `numplayers` always being `0`, servers without this option work as expected ([#539](https://github.com/gamedig/node-gamedig/issues/539)).
### DayZ
DayZ stores some of it's servers information inside the `tags` attribute. Make sure to set `requestRules: true` to access it. Some data inside `dayzMods` attribute may be fuzzy, due to how mods are loaded into the servers. Players can be fetched, but will not show ingame names. Alternatively, some servers may have a [third party tool](https://dayzsalauncher.com/#/tools) that you can use to get the mods information. If it's installed, you can access it via browser with the game servers IP:PORT, but add up 10 to the port. (eg. if game port is 2302 then use 2312).