From c587274f8fff79d445c96ef7c238456ab769f403 Mon Sep 17 00:00:00 2001 From: CosminPerRam Date: Tue, 21 Jan 2025 00:47:11 +0200 Subject: [PATCH] docs: Valheim numplayers being always 0 on crossplay servers (#668) * docs: add note on Valheim regarding numplayers being always 0 on crossplay servers * docs: changelog --- CHANGELOG.md | 1 + GAMES_LIST.md | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 24de1ee..e951e11 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,7 @@ * Fix: Use `cp` tag to get player count on Rust (By @xCausxn #663) * Feat: Farming Simulator 25 (2024) - Added support (#660) * Feat: Exfil (2024) - Added support (#661) +* Docs: Valheim numplayers being always 0 on crossplay servers (#668) ## 5.1.4 * Feat: Replaced `punycode` package usage with `url.domainToASCII` (#630). diff --git a/GAMES_LIST.md b/GAMES_LIST.md index 457556d..953ca26 100644 --- a/GAMES_LIST.md +++ b/GAMES_LIST.md @@ -464,7 +464,8 @@ Requires tshock server mod, and a REST user token, which can be passed to GameDi additional option: `token` ### Valheim -Valheim servers will only respond to queries if they are started in public mode (`-public 1`). +Valheim servers will only respond to queries if they are started in public mode (`-public 1`). +Crossplay servers report `numplayers` always being `0`, servers without this option work as expected ([#539](https://github.com/gamedig/node-gamedig/issues/539)). ### DayZ DayZ stores some of it's servers information inside the `tags` attribute. Make sure to set `requestRules: true` to access it. Some data inside `dayzMods` attribute may be fuzzy, due to how mods are loaded into the servers. Players can be fetched, but will not show ingame names. Alternatively, some servers may have a [third party tool](https://dayzsalauncher.com/#/tools) that you can use to get the mods information. If it's installed, you can access it via browser with the game servers IP:PORT, but add up 10 to the port. (eg. if game port is 2302 then use 2312).