mirror of
https://github.com/guilhermewerner/wgpu-renderer
synced 2025-06-15 13:24:20 +00:00
Initial wgpu abstraction
This commit is contained in:
@ -28,6 +28,7 @@ env_logger = "0.9"
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image = "0.23"
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image = "0.23"
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log = "0.4"
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log = "0.4"
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pollster = "0.2"
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pollster = "0.2"
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serde = { version = "1.0", features = ["derive"] }
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tobj = "3.0"
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tobj = "3.0"
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wgpu = "0.11"
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wgpu = "0.11"
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winit = "0.25"
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winit = "0.25"
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@ -4,10 +4,10 @@
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use anyhow::Result;
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use anyhow::Result;
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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use std::time::Duration;
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use std::time::Duration;
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use wgpu::util::DeviceExt;
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use winit::event::*;
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use winit::event::*;
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use Graphics::Render::*;
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use Graphics::Render::*;
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use Graphics::{Display, Runtime, State};
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use Graphics::Shader::*;
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use Graphics::{Runtime, State};
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#[repr(C)]
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Pod, Zeroable)]
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#[derive(Copy, Clone, Debug, Pod, Zeroable)]
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@ -17,20 +17,23 @@ struct TriangleVertex {
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}
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}
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impl Vertex for TriangleVertex {
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impl Vertex for TriangleVertex {
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fn GetDescriptor<'a>() -> wgpu::VertexBufferLayout<'a> {
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fn GetLayout() -> VertexBufferLayout {
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wgpu::VertexBufferLayout {
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VertexBufferLayout {
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array_stride: std::mem::size_of::<TriangleVertex>() as wgpu::BufferAddress,
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label: "Triangle".into(),
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step_mode: wgpu::VertexStepMode::Vertex,
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stride: std::mem::size_of::<TriangleVertex>(),
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attributes: &[
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step_mode: StepMode::Vertex,
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wgpu::VertexAttribute {
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attributes: vec![
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VertexAttribute {
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label: "Position".into(),
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format: VertexFormat::Float32x3,
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offset: 0,
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offset: 0,
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shader_location: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x3,
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},
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},
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wgpu::VertexAttribute {
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VertexAttribute {
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offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
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label: "Color".into(),
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format: VertexFormat::Float32x3,
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offset: std::mem::size_of::<[f32; 3]>(),
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shader_location: 1,
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x3,
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},
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},
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],
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],
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}
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}
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@ -57,84 +60,100 @@ struct Triangle {
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}
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}
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impl State for Triangle {
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impl State for Triangle {
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fn Init(display: &Display) -> Result<Self> {
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fn Init(renderer: &Renderer) -> Result<Self> {
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// Shader
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// Shader
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let shader = display
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let shader = Shader::FromWgsl(include_str!("../Shaders/Triangle.wgsl"));
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.device
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let shader_module = renderer.SubmitShader(&shader);
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.create_shader_module(&wgpu::ShaderModuleDescriptor {
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label: Some("Shader"),
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source: wgpu::ShaderSource::Wgsl(include_str!("../Shaders/Triangle.wgsl").into()),
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});
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// Pipeline
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// Pipeline
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let render_pipeline_layout =
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let render_pipeline_layout =
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display
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renderer
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.device
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.device
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.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Render Pipeline Layout"),
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label: Some("RENDER_PIPELINE_LAYOUT"),
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bind_group_layouts: &[],
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bind_group_layouts: &[],
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push_constant_ranges: &[],
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push_constant_ranges: &[],
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});
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});
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let render_pipeline =
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let render_pipeline = {
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display
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let mut layout = TriangleVertex::GetLayout();
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let attributes = layout
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.attributes
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.drain(..)
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.map(|x| x.into())
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.collect::<Vec<_>>();
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let wgpu_layout = wgpu::VertexBufferLayout {
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array_stride: layout.stride as wgpu::BufferAddress,
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step_mode: layout.step_mode.into(),
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attributes: attributes.as_ref(),
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};
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renderer
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.device
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.device
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.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Render Pipeline"),
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label: Some("RENDER_PIPELINE"),
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layout: Some(&render_pipeline_layout),
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layout: Some(&render_pipeline_layout),
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vertex: wgpu::VertexState {
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vertex: wgpu::VertexState {
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module: &shader,
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module: &shader_module,
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entry_point: "main",
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entry_point: "main",
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buffers: &[TriangleVertex::GetDescriptor()],
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<TriangleVertex>()
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as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttribute {
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offset: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x3,
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},
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],
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}],
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},
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},
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fragment: Some(wgpu::FragmentState {
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fragment: Some(wgpu::FragmentState {
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// 3.
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module: &shader_module,
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module: &shader,
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entry_point: "main",
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entry_point: "main",
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targets: &[wgpu::ColorTargetState {
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targets: &[wgpu::ColorTargetState {
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// 4.
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format: renderer.config.format,
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format: display.config.format,
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blend: Some(wgpu::BlendState::REPLACE),
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blend: Some(wgpu::BlendState::REPLACE),
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write_mask: wgpu::ColorWrites::ALL,
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write_mask: wgpu::ColorWrites::ALL,
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}],
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}],
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}),
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}),
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primitive: wgpu::PrimitiveState {
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList, // 1.
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw, // 2.
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: Some(wgpu::Face::Back),
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cull_mode: Some(wgpu::Face::Back),
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// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
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polygon_mode: wgpu::PolygonMode::Fill,
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polygon_mode: wgpu::PolygonMode::Fill,
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// Requires Features::DEPTH_CLAMPING
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clamp_depth: false,
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clamp_depth: false,
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// Requires Features::CONSERVATIVE_RASTERIZATION
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conservative: false,
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conservative: false,
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},
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},
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depth_stencil: None, // 1.
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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multisample: wgpu::MultisampleState {
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count: 1, // 2.
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count: 1,
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mask: !0, // 3.
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mask: !0,
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alpha_to_coverage_enabled: false, // 4.
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alpha_to_coverage_enabled: false,
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},
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},
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});
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})
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};
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let vertex_buffer = display
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let vertex_buffer = renderer.SubmitVertexBuffer(&VertexBuffer {
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.device
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label: "Vertex Buffer".into(),
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.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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content: bytemuck::cast_slice(VERTICES).to_vec(),
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label: Some("Vertex Buffer"),
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});
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contents: bytemuck::cast_slice(VERTICES),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let index_buffer = display
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let index_buffer = renderer.SubmitIndexBuffer(&IndexBuffer {
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.device
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label: "Index Buffer".into(),
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.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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content: bytemuck::cast_slice(INDICES).to_vec(),
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label: Some("Index Buffer"),
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});
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contents: bytemuck::cast_slice(INDICES),
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usage: wgpu::BufferUsages::INDEX,
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});
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let num_indices = INDICES.len() as u32;
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let num_indices = INDICES.len() as u32;
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@ -146,56 +165,23 @@ impl State for Triangle {
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})
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})
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}
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}
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fn Input(&mut self, display: &Display, event: &WindowEvent) -> bool {
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fn Input(&mut self, renderer: &Renderer, event: &WindowEvent) -> bool {
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false
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false
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}
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}
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fn Update(&mut self, display: &Display, delta: Duration) {}
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fn Update(&mut self, renderer: &Renderer, delta: Duration) {}
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fn Resize(&mut self, display: &Display) {}
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fn Resize(&mut self, renderer: &Renderer) {}
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fn Draw(&mut self, display: &mut Display) -> Result<(), wgpu::SurfaceError> {
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fn Draw(&mut self, renderer: &mut Renderer) -> Result<(), wgpu::SurfaceError> {
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let output = display.surface.get_current_texture().unwrap();
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renderer
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let view = output
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.Draw(
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.texture
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&self.render_pipeline,
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.create_view(&wgpu::TextureViewDescriptor::default());
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&self.vertex_buffer,
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&self.index_buffer,
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let mut encoder = display
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self.num_indices,
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.device
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)
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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.unwrap();
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label: Some("Render Encoder"),
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});
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{
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[
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// This is what [[location(0)]] in the fragment shader targets
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wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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}),
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store: true,
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},
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},
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],
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depth_stencil_attachment: None,
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});
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render_pass.set_pipeline(&self.render_pipeline);
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
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render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
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}
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display.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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Ok(())
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Ok(())
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}
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}
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17
Source/Color/HslaColor.rs
Normal file
17
Source/Color/HslaColor.rs
Normal file
@ -0,0 +1,17 @@
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use serde::{Deserialize, Serialize};
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#[repr(C)]
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct HslaColor {
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/// Hue component. [0.0, 360.0]
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pub hue: f32,
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/// Saturation component. [0.0, 1.0]
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pub saturation: f32,
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/// Lightness component. [0.0, 1.0]
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pub lightness: f32,
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/// Alpha component. [0.0, 1.0]
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pub alpha: f32,
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}
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17
Source/Color/RgbaColor.rs
Normal file
17
Source/Color/RgbaColor.rs
Normal file
@ -0,0 +1,17 @@
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use serde::{Deserialize, Serialize};
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#[repr(C)]
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct RgbaColor {
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/// Red component. [0.0, 1.0]
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pub red: f32,
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/// Green component. [0.0, 1.0]
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pub green: f32,
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/// Blue component. [0.0, 1.0]
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pub blue: f32,
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/// Alpha component. [0.0, 1.0]
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pub alpha: f32,
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}
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7
Source/Color/mod.rs
Normal file
7
Source/Color/mod.rs
Normal file
@ -0,0 +1,7 @@
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#[path = "HslaColor.rs"]
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|
mod _HslaColor;
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pub use self::_HslaColor::*;
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#[path = "RgbaColor.rs"]
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mod _RgbaColor;
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pub use self::_RgbaColor::*;
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@ -1,65 +0,0 @@
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use anyhow::Result;
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use winit::window::Window;
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/// A handler to system window and render adapter.
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pub struct Display {
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pub surface: wgpu::Surface,
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pub window: Window,
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pub config: wgpu::SurfaceConfiguration,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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}
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|
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impl Display {
|
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pub async fn New(window: Window) -> Result<Self> {
|
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let size = window.inner_size();
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|
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let instance = wgpu::Instance::new(wgpu::Backends::all());
|
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let surface = unsafe { instance.create_surface(&window) };
|
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|
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let adapter = instance
|
|
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.request_adapter(&wgpu::RequestAdapterOptions {
|
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power_preference: wgpu::PowerPreference::default(),
|
|
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compatible_surface: Some(&surface),
|
|
||||||
force_fallback_adapter: false,
|
|
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})
|
|
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.await
|
|
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.unwrap();
|
|
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|
|
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let (device, queue) = adapter
|
|
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.request_device(
|
|
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&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
features: wgpu::Features::empty(),
|
|
||||||
limits: wgpu::Limits::default(),
|
|
||||||
},
|
|
||||||
None,
|
|
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)
|
|
||||||
.await
|
|
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.unwrap();
|
|
||||||
|
|
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let config = wgpu::SurfaceConfiguration {
|
|
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
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format: surface.get_preferred_format(&adapter).unwrap(),
|
|
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width: size.width,
|
|
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height: size.height,
|
|
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present_mode: wgpu::PresentMode::Fifo,
|
|
||||||
};
|
|
||||||
|
|
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surface.configure(&device, &config);
|
|
||||||
|
|
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Ok(Self {
|
|
||||||
surface,
|
|
||||||
window,
|
|
||||||
config,
|
|
||||||
device,
|
|
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queue,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn Resize(&mut self, width: u32, height: u32) {
|
|
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self.config.width = width;
|
|
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self.config.height = height;
|
|
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self.surface.configure(&self.device, &self.config);
|
|
||||||
}
|
|
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}
|
|
14
Source/Render/IndexBuffer.rs
Normal file
14
Source/Render/IndexBuffer.rs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::borrow::Cow;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)]
|
||||||
|
pub struct IndexBuffer {
|
||||||
|
pub label: Cow<'static, str>,
|
||||||
|
pub content: Vec<u8>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl IndexBuffer {
|
||||||
|
pub fn GetLength(&self) -> u32 {
|
||||||
|
self.content.len() as u32
|
||||||
|
}
|
||||||
|
}
|
17
Source/Render/IndexFormat.rs
Normal file
17
Source/Render/IndexFormat.rs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub enum IndexFormat {
|
||||||
|
/// Indices are 16 bit unsigned integers.
|
||||||
|
UInt16 = 0,
|
||||||
|
|
||||||
|
/// Indices are 32 bit unsigned integers.
|
||||||
|
UInt32 = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for IndexFormat {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::UInt32
|
||||||
|
}
|
||||||
|
}
|
20
Source/Render/PolygonMode.rs
Normal file
20
Source/Render/PolygonMode.rs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub enum PolygonMode {
|
||||||
|
/// Polygons are filled
|
||||||
|
Fill = 0,
|
||||||
|
|
||||||
|
/// Polygons are drawn as line segments
|
||||||
|
Line = 1,
|
||||||
|
|
||||||
|
/// Polygons are drawn as points
|
||||||
|
Point = 2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for PolygonMode {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Fill
|
||||||
|
}
|
||||||
|
}
|
154
Source/Render/Renderer.rs
Normal file
154
Source/Render/Renderer.rs
Normal file
@ -0,0 +1,154 @@
|
|||||||
|
use super::{IndexBuffer, UniformBuffer, VertexBuffer};
|
||||||
|
use crate::Shader::Shader;
|
||||||
|
use anyhow::Result;
|
||||||
|
use wgpu::util::DeviceExt;
|
||||||
|
use winit::window::Window;
|
||||||
|
|
||||||
|
pub struct Renderer {
|
||||||
|
pub surface: wgpu::Surface,
|
||||||
|
pub window: Window,
|
||||||
|
pub config: wgpu::SurfaceConfiguration,
|
||||||
|
pub device: wgpu::Device,
|
||||||
|
pub queue: wgpu::Queue,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Renderer {
|
||||||
|
pub async fn New(window: Window) -> Result<Self> {
|
||||||
|
let size = window.inner_size();
|
||||||
|
|
||||||
|
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||||
|
let surface = unsafe { instance.create_surface(&window) };
|
||||||
|
|
||||||
|
let adapter = instance
|
||||||
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
|
power_preference: wgpu::PowerPreference::default(),
|
||||||
|
compatible_surface: Some(&surface),
|
||||||
|
force_fallback_adapter: false,
|
||||||
|
})
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let (device, queue) = adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
label: None,
|
||||||
|
features: wgpu::Features::empty(),
|
||||||
|
limits: wgpu::Limits::default(),
|
||||||
|
},
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let config = wgpu::SurfaceConfiguration {
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
format: surface.get_preferred_format(&adapter).unwrap(),
|
||||||
|
width: size.width,
|
||||||
|
height: size.height,
|
||||||
|
present_mode: wgpu::PresentMode::Fifo,
|
||||||
|
};
|
||||||
|
|
||||||
|
surface.configure(&device, &config);
|
||||||
|
|
||||||
|
Ok(Self {
|
||||||
|
surface,
|
||||||
|
window,
|
||||||
|
config,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn SubmitShader(&self, shader: &Shader) -> wgpu::ShaderModule {
|
||||||
|
let src = shader.source.WgslToString().unwrap();
|
||||||
|
|
||||||
|
self.device
|
||||||
|
.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||||
|
label: Some(&shader.label),
|
||||||
|
source: wgpu::ShaderSource::Wgsl(src.as_str().into()),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn SubmitVertexBuffer(&self, vertex_buffer: &VertexBuffer) -> wgpu::Buffer {
|
||||||
|
self.device
|
||||||
|
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some(&vertex_buffer.label),
|
||||||
|
contents: vertex_buffer.content.as_ref(),
|
||||||
|
usage: wgpu::BufferUsages::VERTEX,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn SubmitIndexBuffer(&self, index_buffer: &IndexBuffer) -> wgpu::Buffer {
|
||||||
|
self.device
|
||||||
|
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some(&index_buffer.label),
|
||||||
|
contents: index_buffer.content.as_ref(),
|
||||||
|
usage: wgpu::BufferUsages::INDEX,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn SubmitUniformBuffer(&self, uniform_buffer: &UniformBuffer) -> wgpu::Buffer {
|
||||||
|
self.device
|
||||||
|
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some(&uniform_buffer.label),
|
||||||
|
contents: uniform_buffer.content.as_ref(),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn Draw(
|
||||||
|
&self,
|
||||||
|
pipeline: &wgpu::RenderPipeline,
|
||||||
|
vertex_buffer: &wgpu::Buffer,
|
||||||
|
index_buffer: &wgpu::Buffer,
|
||||||
|
num_indices: u32,
|
||||||
|
) -> Result<()> {
|
||||||
|
let output = self.surface.get_current_texture()?;
|
||||||
|
|
||||||
|
let view = output
|
||||||
|
.texture
|
||||||
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
|
||||||
|
let mut encoder = self
|
||||||
|
.device
|
||||||
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||||
|
label: Some("RENDER_ENCODER"),
|
||||||
|
});
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: Some("RENDER_PASS"),
|
||||||
|
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||||
|
view: &view,
|
||||||
|
resolve_target: None,
|
||||||
|
ops: wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||||
|
r: 0.0,
|
||||||
|
g: 0.0,
|
||||||
|
b: 0.0,
|
||||||
|
a: 1.0,
|
||||||
|
}),
|
||||||
|
store: true,
|
||||||
|
},
|
||||||
|
}],
|
||||||
|
depth_stencil_attachment: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
render_pass.set_pipeline(pipeline);
|
||||||
|
render_pass.set_vertex_buffer(0, vertex_buffer.slice(..));
|
||||||
|
render_pass.set_index_buffer(index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||||
|
render_pass.draw_indexed(0..num_indices, 0, 0..1);
|
||||||
|
}
|
||||||
|
|
||||||
|
self.queue.submit(std::iter::once(encoder.finish()));
|
||||||
|
output.present();
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn Resize(&mut self, width: u32, height: u32) {
|
||||||
|
self.config.width = width;
|
||||||
|
self.config.height = height;
|
||||||
|
self.surface.configure(&self.device, &self.config);
|
||||||
|
}
|
||||||
|
}
|
23
Source/Render/StepMode.rs
Normal file
23
Source/Render/StepMode.rs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub enum StepMode {
|
||||||
|
Vertex = 0,
|
||||||
|
Instance = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for StepMode {
|
||||||
|
fn default() -> Self {
|
||||||
|
StepMode::Vertex
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<StepMode> for wgpu::VertexStepMode {
|
||||||
|
fn from(step_mode: StepMode) -> Self {
|
||||||
|
match step_mode {
|
||||||
|
StepMode::Vertex => wgpu::VertexStepMode::Vertex,
|
||||||
|
StepMode::Instance => wgpu::VertexStepMode::Instance,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
8
Source/Render/UniformBuffer.rs
Normal file
8
Source/Render/UniformBuffer.rs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::borrow::Cow;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)]
|
||||||
|
pub struct UniformBuffer {
|
||||||
|
pub label: Cow<'static, str>,
|
||||||
|
pub content: Vec<u8>,
|
||||||
|
}
|
@ -1,3 +1,5 @@
|
|||||||
|
use super::VertexBufferLayout;
|
||||||
|
|
||||||
pub trait Vertex {
|
pub trait Vertex {
|
||||||
fn GetDescriptor<'a>() -> wgpu::VertexBufferLayout<'a>;
|
fn GetLayout() -> VertexBufferLayout;
|
||||||
}
|
}
|
||||||
|
21
Source/Render/VertexAttribute.rs
Normal file
21
Source/Render/VertexAttribute.rs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
use super::VertexFormat;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::borrow::Cow;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub struct VertexAttribute {
|
||||||
|
pub label: Cow<'static, str>,
|
||||||
|
pub format: VertexFormat,
|
||||||
|
pub offset: usize,
|
||||||
|
pub shader_location: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<VertexAttribute> for wgpu::VertexAttribute {
|
||||||
|
fn from(attr: VertexAttribute) -> Self {
|
||||||
|
wgpu::VertexAttribute {
|
||||||
|
offset: attr.offset as wgpu::BufferAddress,
|
||||||
|
shader_location: attr.shader_location,
|
||||||
|
format: attr.format.into(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
8
Source/Render/VertexBuffer.rs
Normal file
8
Source/Render/VertexBuffer.rs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::borrow::Cow;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)]
|
||||||
|
pub struct VertexBuffer {
|
||||||
|
pub label: Cow<'static, str>,
|
||||||
|
pub content: Vec<u8>,
|
||||||
|
}
|
11
Source/Render/VertexBufferLayout.rs
Normal file
11
Source/Render/VertexBufferLayout.rs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
use super::{StepMode, VertexAttribute};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::borrow::Cow;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)]
|
||||||
|
pub struct VertexBufferLayout {
|
||||||
|
pub label: Cow<'static, str>,
|
||||||
|
pub stride: usize,
|
||||||
|
pub step_mode: StepMode,
|
||||||
|
pub attributes: Vec<VertexAttribute>,
|
||||||
|
}
|
190
Source/Render/VertexFormat.rs
Normal file
190
Source/Render/VertexFormat.rs
Normal file
@ -0,0 +1,190 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub enum VertexFormat {
|
||||||
|
/// Two unsigned bytes (u8). `uvec2` in shaders.
|
||||||
|
UInt8x2 = 0,
|
||||||
|
|
||||||
|
/// Four unsigned bytes (u8). `uvec4` in shaders.
|
||||||
|
UInt8x4 = 1,
|
||||||
|
|
||||||
|
/// Two signed bytes (i8). `ivec2` in shaders.
|
||||||
|
Int8x2 = 2,
|
||||||
|
|
||||||
|
/// Four signed bytes (i8). `ivec4` in shaders.
|
||||||
|
Int8x4 = 3,
|
||||||
|
|
||||||
|
/// Two unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec2` in shaders.
|
||||||
|
UNorm8x2 = 4,
|
||||||
|
|
||||||
|
/// Four unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec4` in shaders.
|
||||||
|
UNorm8x4 = 5,
|
||||||
|
|
||||||
|
/// Two signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec2` in shaders.
|
||||||
|
Norm8x2 = 6,
|
||||||
|
|
||||||
|
/// Four signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec4` in shaders.
|
||||||
|
Norm8x4 = 7,
|
||||||
|
|
||||||
|
/// Two unsigned shorts (u16). `uvec2` in shaders.
|
||||||
|
UInt16x2 = 8,
|
||||||
|
|
||||||
|
/// Four unsigned shorts (u16). `uvec4` in shaders.
|
||||||
|
UInt16x4 = 9,
|
||||||
|
|
||||||
|
/// Two signed shorts (i16). `ivec2` in shaders.
|
||||||
|
Int16x2 = 10,
|
||||||
|
|
||||||
|
/// Four signed shorts (i16). `ivec4` in shaders.
|
||||||
|
Int16x4 = 11,
|
||||||
|
|
||||||
|
/// Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec2` in shaders.
|
||||||
|
UNorm16x2 = 12,
|
||||||
|
|
||||||
|
/// Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec4` in shaders.
|
||||||
|
UNorm16x4 = 13,
|
||||||
|
|
||||||
|
/// Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec2` in shaders.
|
||||||
|
Norm16x2 = 14,
|
||||||
|
|
||||||
|
/// Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec4` in shaders.
|
||||||
|
Norm16x4 = 15,
|
||||||
|
|
||||||
|
/// Two half-precision floats (no Rust equiv). `vec2` in shaders.
|
||||||
|
Float16x2 = 16,
|
||||||
|
|
||||||
|
/// Four half-precision floats (no Rust equiv). `vec4` in shaders.
|
||||||
|
Float16x4 = 17,
|
||||||
|
|
||||||
|
/// One single-precision float (f32). `float` in shaders.
|
||||||
|
Float32 = 18,
|
||||||
|
|
||||||
|
/// Two single-precision floats (f32). `vec2` in shaders.
|
||||||
|
Float32x2 = 19,
|
||||||
|
|
||||||
|
/// Three single-precision floats (f32). `vec3` in shaders.
|
||||||
|
Float32x3 = 20,
|
||||||
|
|
||||||
|
/// Four single-precision floats (f32). `vec4` in shaders.
|
||||||
|
Float32x4 = 21,
|
||||||
|
|
||||||
|
/// One unsigned int (u32). `uint` in shaders.
|
||||||
|
UInt32 = 22,
|
||||||
|
|
||||||
|
/// Two unsigned ints (u32). `uvec2` in shaders.
|
||||||
|
UInt32x2 = 23,
|
||||||
|
|
||||||
|
/// Three unsigned ints (u32). `uvec3` in shaders.
|
||||||
|
UInt32x3 = 24,
|
||||||
|
|
||||||
|
/// Four unsigned ints (u32). `uvec4` in shaders.
|
||||||
|
UInt32x4 = 25,
|
||||||
|
|
||||||
|
/// One signed int (i32). `int` in shaders.
|
||||||
|
Int32 = 26,
|
||||||
|
|
||||||
|
/// Two signed ints (i32). `ivec2` in shaders.
|
||||||
|
Int32x2 = 27,
|
||||||
|
|
||||||
|
/// Three signed ints (i32). `ivec3` in shaders.
|
||||||
|
Int32x3 = 28,
|
||||||
|
|
||||||
|
/// Four signed ints (i32). `ivec4` in shaders.
|
||||||
|
Int32x4 = 29,
|
||||||
|
|
||||||
|
/// One double-precision float (f64). `double` in shaders.
|
||||||
|
Float64 = 30,
|
||||||
|
|
||||||
|
/// Two double-precision floats (f64). `dvec2` in shaders.
|
||||||
|
Float64x2 = 31,
|
||||||
|
|
||||||
|
/// Three double-precision floats (f64). `dvec3` in shaders.
|
||||||
|
Float64x3 = 32,
|
||||||
|
|
||||||
|
/// Four double-precision floats (f64). `dvec4` in shaders.
|
||||||
|
Float64x4 = 33,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl VertexFormat {
|
||||||
|
/// Returns the size in bytes of this format.
|
||||||
|
pub const fn GetSize(&self) -> u64 {
|
||||||
|
match *self {
|
||||||
|
Self::UInt8x2 => 2,
|
||||||
|
Self::UInt8x4 => 4,
|
||||||
|
Self::Int8x2 => 2,
|
||||||
|
Self::Int8x4 => 4,
|
||||||
|
Self::UNorm8x2 => 2,
|
||||||
|
Self::UNorm8x4 => 4,
|
||||||
|
Self::Norm8x2 => 2,
|
||||||
|
Self::Norm8x4 => 4,
|
||||||
|
Self::UInt16x2 => 2 * 2,
|
||||||
|
Self::UInt16x4 => 4 * 4,
|
||||||
|
Self::Int16x2 => 2 * 2,
|
||||||
|
Self::Int16x4 => 2 * 4,
|
||||||
|
Self::UNorm16x2 => 2 * 2,
|
||||||
|
Self::UNorm16x4 => 2 * 4,
|
||||||
|
Self::Norm16x2 => 2 * 2,
|
||||||
|
Self::Norm16x4 => 2 * 4,
|
||||||
|
Self::Float16x2 => 2 * 2,
|
||||||
|
Self::Float16x4 => 2 * 4,
|
||||||
|
Self::Float32 => 4,
|
||||||
|
Self::Float32x2 => 4 * 2,
|
||||||
|
Self::Float32x3 => 4 * 3,
|
||||||
|
Self::Float32x4 => 4 * 4,
|
||||||
|
Self::UInt32 => 4,
|
||||||
|
Self::UInt32x2 => 4 * 2,
|
||||||
|
Self::UInt32x3 => 4 * 3,
|
||||||
|
Self::UInt32x4 => 4 * 4,
|
||||||
|
Self::Int32 => 4,
|
||||||
|
Self::Int32x2 => 4 * 2,
|
||||||
|
Self::Int32x3 => 4 * 3,
|
||||||
|
Self::Int32x4 => 4 * 4,
|
||||||
|
Self::Float64 => 8,
|
||||||
|
Self::Float64x2 => 8 * 2,
|
||||||
|
Self::Float64x3 => 8 * 3,
|
||||||
|
Self::Float64x4 => 8 * 4,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<VertexFormat> for wgpu::VertexFormat {
|
||||||
|
fn from(format: VertexFormat) -> Self {
|
||||||
|
match format {
|
||||||
|
VertexFormat::UInt8x2 => wgpu::VertexFormat::Uint8x2,
|
||||||
|
VertexFormat::UInt8x4 => wgpu::VertexFormat::Uint8x4,
|
||||||
|
VertexFormat::Int8x2 => wgpu::VertexFormat::Sint8x2,
|
||||||
|
VertexFormat::Int8x4 => wgpu::VertexFormat::Sint8x4,
|
||||||
|
VertexFormat::UNorm8x2 => wgpu::VertexFormat::Unorm8x2,
|
||||||
|
VertexFormat::UNorm8x4 => wgpu::VertexFormat::Unorm8x4,
|
||||||
|
VertexFormat::Norm8x2 => wgpu::VertexFormat::Snorm8x2,
|
||||||
|
VertexFormat::Norm8x4 => wgpu::VertexFormat::Snorm8x4,
|
||||||
|
VertexFormat::UInt16x2 => wgpu::VertexFormat::Uint16x2,
|
||||||
|
VertexFormat::UInt16x4 => wgpu::VertexFormat::Uint16x4,
|
||||||
|
VertexFormat::Int16x2 => wgpu::VertexFormat::Sint16x2,
|
||||||
|
VertexFormat::Int16x4 => wgpu::VertexFormat::Sint16x4,
|
||||||
|
VertexFormat::UNorm16x2 => wgpu::VertexFormat::Unorm16x2,
|
||||||
|
VertexFormat::UNorm16x4 => wgpu::VertexFormat::Unorm16x4,
|
||||||
|
VertexFormat::Norm16x2 => wgpu::VertexFormat::Snorm16x2,
|
||||||
|
VertexFormat::Norm16x4 => wgpu::VertexFormat::Snorm16x4,
|
||||||
|
VertexFormat::Float16x2 => wgpu::VertexFormat::Float16x2,
|
||||||
|
VertexFormat::Float16x4 => wgpu::VertexFormat::Float16x4,
|
||||||
|
VertexFormat::Float32 => wgpu::VertexFormat::Float32,
|
||||||
|
VertexFormat::Float32x2 => wgpu::VertexFormat::Float32x2,
|
||||||
|
VertexFormat::Float32x3 => wgpu::VertexFormat::Float32x3,
|
||||||
|
VertexFormat::Float32x4 => wgpu::VertexFormat::Float32x4,
|
||||||
|
VertexFormat::UInt32 => wgpu::VertexFormat::Uint32,
|
||||||
|
VertexFormat::UInt32x2 => wgpu::VertexFormat::Uint32x2,
|
||||||
|
VertexFormat::UInt32x3 => wgpu::VertexFormat::Uint32x3,
|
||||||
|
VertexFormat::UInt32x4 => wgpu::VertexFormat::Uint32x4,
|
||||||
|
VertexFormat::Int32 => wgpu::VertexFormat::Sint32,
|
||||||
|
VertexFormat::Int32x2 => wgpu::VertexFormat::Sint32x2,
|
||||||
|
VertexFormat::Int32x3 => wgpu::VertexFormat::Sint32x3,
|
||||||
|
VertexFormat::Int32x4 => wgpu::VertexFormat::Sint32x4,
|
||||||
|
VertexFormat::Float64 => wgpu::VertexFormat::Float64,
|
||||||
|
VertexFormat::Float64x2 => wgpu::VertexFormat::Float64x2,
|
||||||
|
VertexFormat::Float64x3 => wgpu::VertexFormat::Float64x3,
|
||||||
|
VertexFormat::Float64x4 => wgpu::VertexFormat::Float64x4,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,27 +1,67 @@
|
|||||||
#[path = "DrawModel.rs"]
|
//#[path = "DrawModel.rs"]
|
||||||
mod _DrawModel;
|
//mod _DrawModel;
|
||||||
pub use self::_DrawModel::*;
|
//pub use self::_DrawModel::*;
|
||||||
|
|
||||||
#[path = "Instance.rs"]
|
#[path = "IndexFormat.rs"]
|
||||||
mod _Instance;
|
mod _IndexFormat;
|
||||||
pub use self::_Instance::*;
|
pub use self::_IndexFormat::*;
|
||||||
|
|
||||||
#[path = "Material.rs"]
|
//#[path = "Instance.rs"]
|
||||||
mod _Material;
|
//mod _Instance;
|
||||||
pub use self::_Material::*;
|
//pub use self::_Instance::*;
|
||||||
|
|
||||||
#[path = "Model.rs"]
|
//#[path = "Material.rs"]
|
||||||
mod _Model;
|
//mod _Material;
|
||||||
pub use self::_Model::*;
|
//pub use self::_Material::*;
|
||||||
|
|
||||||
#[path = "Mesh.rs"]
|
//#[path = "Model.rs"]
|
||||||
mod _Mesh;
|
//mod _Model;
|
||||||
pub use self::_Mesh::*;
|
//pub use self::_Model::*;
|
||||||
|
|
||||||
#[path = "Texture.rs"]
|
#[path = "PolygonMode.rs"]
|
||||||
mod _Texture;
|
mod _PolygonMode;
|
||||||
pub use self::_Texture::*;
|
pub use self::_PolygonMode::*;
|
||||||
|
|
||||||
|
#[path = "Renderer.rs"]
|
||||||
|
mod _Renderer;
|
||||||
|
pub use self::_Renderer::*;
|
||||||
|
|
||||||
|
#[path = "StepMode.rs"]
|
||||||
|
mod _StepMode;
|
||||||
|
pub use self::_StepMode::*;
|
||||||
|
|
||||||
|
//#[path = "Mesh.rs"]
|
||||||
|
//mod _Mesh;
|
||||||
|
//pub use self::_Mesh::*;
|
||||||
|
|
||||||
|
//#[path = "Texture.rs"]
|
||||||
|
//mod _Texture;
|
||||||
|
//pub use self::_Texture::*;
|
||||||
|
|
||||||
#[path = "Vertex.rs"]
|
#[path = "Vertex.rs"]
|
||||||
mod _Vertex;
|
mod _Vertex;
|
||||||
pub use self::_Vertex::*;
|
pub use self::_Vertex::*;
|
||||||
|
|
||||||
|
#[path = "VertexAttribute.rs"]
|
||||||
|
mod _VertexAttribute;
|
||||||
|
pub use self::_VertexAttribute::*;
|
||||||
|
|
||||||
|
#[path = "VertexBufferLayout.rs"]
|
||||||
|
mod _VertexBufferLayout;
|
||||||
|
pub use self::_VertexBufferLayout::*;
|
||||||
|
|
||||||
|
#[path = "VertexFormat.rs"]
|
||||||
|
mod _VertexFormat;
|
||||||
|
pub use self::_VertexFormat::*;
|
||||||
|
|
||||||
|
#[path = "VertexBuffer.rs"]
|
||||||
|
mod _VertexBuffer;
|
||||||
|
pub use self::_VertexBuffer::*;
|
||||||
|
|
||||||
|
#[path = "IndexBuffer.rs"]
|
||||||
|
mod _IndexBuffer;
|
||||||
|
pub use self::_IndexBuffer::*;
|
||||||
|
|
||||||
|
#[path = "UniformBuffer.rs"]
|
||||||
|
mod _UniformBuffer;
|
||||||
|
pub use self::_UniformBuffer::*;
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
use crate::{Display, State};
|
use crate::Render::Renderer;
|
||||||
|
use crate::State;
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use std::time::Instant;
|
use std::time::Instant;
|
||||||
use winit::dpi::LogicalSize;
|
use winit::dpi::LogicalSize;
|
||||||
@ -20,9 +21,9 @@ impl Runtime {
|
|||||||
.with_inner_size(LogicalSize::new(1280, 720))
|
.with_inner_size(LogicalSize::new(1280, 720))
|
||||||
.build(&event_loop)?;
|
.build(&event_loop)?;
|
||||||
|
|
||||||
let mut display = pollster::block_on(Display::New(window))?;
|
let mut renderer = pollster::block_on(Renderer::New(window))?;
|
||||||
|
|
||||||
let mut app = T::Init(&display)?;
|
let mut app = T::Init(&renderer)?;
|
||||||
|
|
||||||
let mut last_update = Instant::now();
|
let mut last_update = Instant::now();
|
||||||
|
|
||||||
@ -41,20 +42,20 @@ impl Runtime {
|
|||||||
Event::Resumed => is_resumed = true,
|
Event::Resumed => is_resumed = true,
|
||||||
Event::Suspended => is_resumed = false,
|
Event::Suspended => is_resumed = false,
|
||||||
Event::RedrawRequested(window_id) => {
|
Event::RedrawRequested(window_id) => {
|
||||||
if window_id == display.window.id() {
|
if window_id == renderer.window.id() {
|
||||||
let now = Instant::now();
|
let now = Instant::now();
|
||||||
let delta = now - last_update;
|
let delta = now - last_update;
|
||||||
last_update = now;
|
last_update = now;
|
||||||
|
|
||||||
app.Update(&display, delta);
|
app.Update(&renderer, delta);
|
||||||
|
|
||||||
match app.Draw(&mut display) {
|
match app.Draw(&mut renderer) {
|
||||||
Ok(_) => {}
|
Ok(_) => {}
|
||||||
// Reconfigure the surface if lost
|
// Reconfigure the surface if lost
|
||||||
Err(wgpu::SurfaceError::Lost) => {
|
Err(wgpu::SurfaceError::Lost) => {
|
||||||
let size = display.window.inner_size();
|
let size = renderer.window.inner_size();
|
||||||
display.Resize(size.width, size.height);
|
renderer.Resize(size.width, size.height);
|
||||||
app.Resize(&display);
|
app.Resize(&renderer);
|
||||||
}
|
}
|
||||||
// The system is out of memory, we should probably quit
|
// The system is out of memory, we should probably quit
|
||||||
Err(wgpu::SurfaceError::OutOfMemory) => {
|
Err(wgpu::SurfaceError::OutOfMemory) => {
|
||||||
@ -69,15 +70,15 @@ impl Runtime {
|
|||||||
}
|
}
|
||||||
Event::MainEventsCleared => {
|
Event::MainEventsCleared => {
|
||||||
if is_focused && is_resumed && !is_redraw_requested {
|
if is_focused && is_resumed && !is_redraw_requested {
|
||||||
display.window.request_redraw();
|
renderer.window.request_redraw();
|
||||||
is_redraw_requested = true;
|
is_redraw_requested = true;
|
||||||
} else {
|
} else {
|
||||||
// Freeze time while the app is not in the foreground
|
// Freeze time while the app is not in the foreground
|
||||||
last_update = Instant::now();
|
last_update = Instant::now();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Event::WindowEvent { event, window_id } if window_id == display.window.id() => {
|
Event::WindowEvent { event, window_id } if window_id == renderer.window.id() => {
|
||||||
if !app.Input(&display, &event) {
|
if !app.Input(&renderer, &event) {
|
||||||
match event {
|
match event {
|
||||||
WindowEvent::CloseRequested
|
WindowEvent::CloseRequested
|
||||||
| WindowEvent::KeyboardInput {
|
| WindowEvent::KeyboardInput {
|
||||||
@ -91,12 +92,12 @@ impl Runtime {
|
|||||||
} => *control_flow = ControlFlow::Exit,
|
} => *control_flow = ControlFlow::Exit,
|
||||||
WindowEvent::Focused(focused) => is_focused = focused,
|
WindowEvent::Focused(focused) => is_focused = focused,
|
||||||
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||||
display.Resize(new_inner_size.width, new_inner_size.height);
|
renderer.Resize(new_inner_size.width, new_inner_size.height);
|
||||||
app.Resize(&display);
|
app.Resize(&renderer);
|
||||||
}
|
}
|
||||||
WindowEvent::Resized(physical_size) => {
|
WindowEvent::Resized(physical_size) => {
|
||||||
display.Resize(physical_size.width, physical_size.height);
|
renderer.Resize(physical_size.width, physical_size.height);
|
||||||
app.Resize(&display);
|
app.Resize(&renderer);
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
|
46
Source/Shader/Shader.rs
Normal file
46
Source/Shader/Shader.rs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
use super::{ShaderSource, ShaderStage};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::borrow::Cow;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub struct Shader {
|
||||||
|
pub label: Cow<'static, str>,
|
||||||
|
pub source: ShaderSource,
|
||||||
|
pub stage: ShaderStage,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Shader {
|
||||||
|
pub fn New(stage: ShaderStage, source: ShaderSource) -> Self {
|
||||||
|
Self {
|
||||||
|
label: "".into(),
|
||||||
|
source,
|
||||||
|
stage,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
pub fn FromSpirv(spirv: &[u8]) -> Self {
|
||||||
|
Self {
|
||||||
|
label: "".into(),
|
||||||
|
source: ShaderSource::Spirv(spirv),
|
||||||
|
stage,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
pub fn FromGlsl(stage: ShaderStage, glsl: &str) -> Self {
|
||||||
|
Self {
|
||||||
|
label: "".into(),
|
||||||
|
source: ShaderSource::Glsl(glsl.to_string()),
|
||||||
|
stage,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn FromWgsl(wgsl: &str) -> Self {
|
||||||
|
Self {
|
||||||
|
label: "".into(),
|
||||||
|
source: ShaderSource::Wgsl(wgsl.to_string()),
|
||||||
|
stage: ShaderStage::Multiple,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
Source/Shader/ShaderSource.rs
Normal file
22
Source/Shader/ShaderSource.rs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub enum ShaderSource {
|
||||||
|
Glsl(String),
|
||||||
|
Spirv(Vec<u8>),
|
||||||
|
Wgsl(String),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ShaderSource {
|
||||||
|
pub fn SpirvFromBytes(bytes: &[u8]) -> ShaderSource {
|
||||||
|
ShaderSource::Spirv(Vec::from(bytes))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn WgslToString(&self) -> Option<&String> {
|
||||||
|
if let ShaderSource::Wgsl(s) = &self {
|
||||||
|
Some(s)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
17
Source/Shader/ShaderStage.rs
Normal file
17
Source/Shader/ShaderStage.rs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||||
|
pub enum ShaderStage {
|
||||||
|
/// Handles the processing of individual vertices
|
||||||
|
Vertex = 0,
|
||||||
|
|
||||||
|
/// Process a fragment generated by the rasterization into a set of colors and a single depth value.
|
||||||
|
Fragment = 1,
|
||||||
|
|
||||||
|
/// Used entirely for computing arbitrary information
|
||||||
|
Compute = 2,
|
||||||
|
|
||||||
|
/// Multi-stage shader, used with wgsl sources.
|
||||||
|
Multiple = 3,
|
||||||
|
}
|
11
Source/Shader/mod.rs
Normal file
11
Source/Shader/mod.rs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#[path = "Shader.rs"]
|
||||||
|
mod _Shader;
|
||||||
|
pub use self::_Shader::*;
|
||||||
|
|
||||||
|
#[path = "ShaderSource.rs"]
|
||||||
|
mod _ShaderSource;
|
||||||
|
pub use self::_ShaderSource::*;
|
||||||
|
|
||||||
|
#[path = "ShaderStage.rs"]
|
||||||
|
mod _ShaderStage;
|
||||||
|
pub use self::_ShaderStage::*;
|
@ -1,13 +1,13 @@
|
|||||||
use crate::Display;
|
use crate::Render::Renderer;
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
use winit::event::*;
|
use winit::event::*;
|
||||||
|
|
||||||
/// Represents a application with reactive state.
|
/// Represents a application with reactive state.
|
||||||
pub trait State: Sized + 'static {
|
pub trait State: Sized + 'static {
|
||||||
fn Init(display: &Display) -> Result<Self>;
|
fn Init(renderer: &Renderer) -> Result<Self>;
|
||||||
fn Input(&mut self, display: &Display, event: &WindowEvent) -> bool;
|
fn Input(&mut self, renderer: &Renderer, event: &WindowEvent) -> bool;
|
||||||
fn Update(&mut self, display: &Display, delta: Duration);
|
fn Update(&mut self, renderer: &Renderer, delta: Duration);
|
||||||
fn Resize(&mut self, display: &Display);
|
fn Resize(&mut self, renderer: &Renderer);
|
||||||
fn Draw(&mut self, display: &mut Display) -> Result<(), wgpu::SurfaceError>;
|
fn Draw(&mut self, renderer: &mut Renderer) -> Result<(), wgpu::SurfaceError>;
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,9 @@
|
|||||||
#![allow(non_snake_case)]
|
#![allow(non_snake_case)]
|
||||||
|
|
||||||
pub mod Camera;
|
pub mod Camera;
|
||||||
|
pub mod Color;
|
||||||
pub mod Render;
|
pub mod Render;
|
||||||
|
pub mod Shader;
|
||||||
#[path = "Display.rs"]
|
|
||||||
mod _Display;
|
|
||||||
pub use self::_Display::*;
|
|
||||||
|
|
||||||
#[path = "Runtime.rs"]
|
#[path = "Runtime.rs"]
|
||||||
mod _Runtime;
|
mod _Runtime;
|
||||||
|
Reference in New Issue
Block a user