mirror of
https://github.com/guilhermewerner/wgpu-renderer
synced 2025-06-15 13:24:20 +00:00
155 lines
4.9 KiB
Rust
155 lines
4.9 KiB
Rust
use super::{IndexBuffer, UniformBuffer, VertexBuffer};
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use crate::Shader::Shader;
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use anyhow::Result;
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use wgpu::util::DeviceExt;
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use winit::window::Window;
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pub struct Renderer {
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pub surface: wgpu::Surface,
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pub window: Window,
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pub config: wgpu::SurfaceConfiguration,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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}
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impl Renderer {
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pub async fn New(window: Window) -> Result<Self> {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let surface = unsafe { instance.create_surface(&window) };
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.unwrap();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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},
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None,
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)
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.await
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.unwrap();
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface.get_preferred_format(&adapter).unwrap(),
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Fifo,
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};
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surface.configure(&device, &config);
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Ok(Self {
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surface,
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window,
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config,
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device,
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queue,
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})
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}
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pub fn SubmitShader(&self, shader: &Shader) -> wgpu::ShaderModule {
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let src = shader.source.WgslToString().unwrap();
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self.device
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.create_shader_module(&wgpu::ShaderModuleDescriptor {
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label: Some(&shader.label),
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source: wgpu::ShaderSource::Wgsl(src.as_str().into()),
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})
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}
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pub fn SubmitVertexBuffer(&self, vertex_buffer: &VertexBuffer) -> wgpu::Buffer {
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self.device
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.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(&vertex_buffer.label),
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contents: vertex_buffer.content.as_ref(),
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usage: wgpu::BufferUsages::VERTEX,
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})
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}
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pub fn SubmitIndexBuffer(&self, index_buffer: &IndexBuffer) -> wgpu::Buffer {
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self.device
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.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(&index_buffer.label),
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contents: index_buffer.content.as_ref(),
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usage: wgpu::BufferUsages::INDEX,
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})
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}
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pub fn SubmitUniformBuffer(&self, uniform_buffer: &UniformBuffer) -> wgpu::Buffer {
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self.device
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.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(&uniform_buffer.label),
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contents: uniform_buffer.content.as_ref(),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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})
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}
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pub fn Draw(
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&self,
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pipeline: &wgpu::RenderPipeline,
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vertex_buffer: &wgpu::Buffer,
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index_buffer: &wgpu::Buffer,
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num_indices: u32,
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) -> Result<()> {
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let output = self.surface.get_current_texture()?;
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("RENDER_ENCODER"),
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});
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{
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("RENDER_PASS"),
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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}),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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});
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render_pass.set_pipeline(pipeline);
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render_pass.set_vertex_buffer(0, vertex_buffer.slice(..));
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render_pass.set_index_buffer(index_buffer.slice(..), wgpu::IndexFormat::Uint16);
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render_pass.draw_indexed(0..num_indices, 0, 0..1);
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}
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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Ok(())
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}
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pub fn Resize(&mut self, width: u32, height: u32) {
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self.config.width = width;
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self.config.height = height;
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self.surface.configure(&self.device, &self.config);
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}
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}
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