Files
wgpu-renderer/Source/Render/mod.rs
2021-11-09 21:07:16 -03:00

68 lines
1.3 KiB
Rust

//#[path = "DrawModel.rs"]
//mod _DrawModel;
//pub use self::_DrawModel::*;
#[path = "IndexFormat.rs"]
mod _IndexFormat;
pub use self::_IndexFormat::*;
//#[path = "Instance.rs"]
//mod _Instance;
//pub use self::_Instance::*;
//#[path = "Material.rs"]
//mod _Material;
//pub use self::_Material::*;
//#[path = "Model.rs"]
//mod _Model;
//pub use self::_Model::*;
#[path = "PolygonMode.rs"]
mod _PolygonMode;
pub use self::_PolygonMode::*;
#[path = "Renderer.rs"]
mod _Renderer;
pub use self::_Renderer::*;
#[path = "StepMode.rs"]
mod _StepMode;
pub use self::_StepMode::*;
//#[path = "Mesh.rs"]
//mod _Mesh;
//pub use self::_Mesh::*;
//#[path = "Texture.rs"]
//mod _Texture;
//pub use self::_Texture::*;
#[path = "Vertex.rs"]
mod _Vertex;
pub use self::_Vertex::*;
#[path = "VertexAttribute.rs"]
mod _VertexAttribute;
pub use self::_VertexAttribute::*;
#[path = "VertexBufferLayout.rs"]
mod _VertexBufferLayout;
pub use self::_VertexBufferLayout::*;
#[path = "VertexFormat.rs"]
mod _VertexFormat;
pub use self::_VertexFormat::*;
#[path = "VertexBuffer.rs"]
mod _VertexBuffer;
pub use self::_VertexBuffer::*;
#[path = "IndexBuffer.rs"]
mod _IndexBuffer;
pub use self::_IndexBuffer::*;
#[path = "UniformBuffer.rs"]
mod _UniformBuffer;
pub use self::_UniformBuffer::*;