mirror of
https://github.com/guilhermewerner/wgpu-renderer
synced 2025-06-15 05:14:20 +00:00
66 lines
1.8 KiB
Rust
66 lines
1.8 KiB
Rust
use anyhow::Result;
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use winit::window::Window;
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/// A handler to system window and render adapter.
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pub struct Display {
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pub surface: wgpu::Surface,
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pub window: Window,
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pub config: wgpu::SurfaceConfiguration,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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}
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impl Display {
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pub async fn New(window: Window) -> Result<Self> {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let surface = unsafe { instance.create_surface(&window) };
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.unwrap();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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},
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None,
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)
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.await
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.unwrap();
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface.get_preferred_format(&adapter).unwrap(),
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Fifo,
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};
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surface.configure(&device, &config);
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Ok(Self {
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surface,
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window,
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config,
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device,
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queue,
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})
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}
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pub fn Resize(&mut self, width: u32, height: u32) {
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self.config.width = width;
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self.config.height = height;
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self.surface.configure(&self.device, &self.config);
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}
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}
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