Files
wgpu-renderer/Source/Display.rs
2021-11-08 12:17:40 -03:00

66 lines
1.8 KiB
Rust

use anyhow::Result;
use winit::window::Window;
/// A handler to system window and render adapter.
pub struct Display {
pub surface: wgpu::Surface,
pub window: Window,
pub config: wgpu::SurfaceConfiguration,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
}
impl Display {
pub async fn New(window: Window) -> Result<Self> {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(&window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
},
None,
)
.await
.unwrap();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_preferred_format(&adapter).unwrap(),
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
};
surface.configure(&device, &config);
Ok(Self {
surface,
window,
config,
device,
queue,
})
}
pub fn Resize(&mut self, width: u32, height: u32) {
self.config.width = width;
self.config.height = height;
self.surface.configure(&self.device, &self.config);
}
}