* [Protocol] Standardize The Ship fields
* [Protocol] Standardize FFOW fields
* [Protocol] Rename Valve's protocol field to protocol_version
* [Protocol] Rename Minecraft's version_protocol field to protocol_version
* [Protocol] Rename Valve's version field to game_version
* [Protocol] Rename Minecraft java version_name to game_version
* [Crate] Reformat RESPONSES.md
* [Protocol] Renamed Minecraft Java players_sample to players
* [Protocol] Rename Quake (1,2,3) version field to game_version
* [Protocol] Rename quake (1 and 2) game_type field to game_mode
* [Protocol] Rename Valve, FFOW, TS game field to game_mode
* [Generics] Rename game field/function to game_mode
* [Protocol] Change players_minimum, _maximum and _bots from those who werent u8 or u32 to u32
* [Protocol] Change instances of player score field type from u32 to i32
* [Crate] Nicer gramar in CHANGELOG
* [Protocol] Apply clippy fixes
Adding query functions with timeout settings to proprietary games allows
the generic query with timeout function to pass the timeout settings
through.
This does change how the pre-existing FFOW query_with_timeout function
worked: it accepted a non-optional timeout settings, this was changed to
optional to be consistent with other query_with_timeout functions and to
move deciding what to do if the user doesn't provide timeout settings to
a more central location.
Closes#64
* Implement generic response as enum
* First draft of implementing into_common()
* Make common response type generic
* Use macros and generics to reduce repetition
* [Games] Add dynamically dispatched CommonResponse trait
This adds two traits: "CommonResponse", and "CommonPlayer", when the
generic game query function returns a response it returns a pointer to
its original response type that implements "CommonResponse".
Both common traits require that "as_original()" be implemented, this
returns an enum containing a pointer to the original type.
Both traits have a concrete method "as_json()" that returns a struct
containing data fetched from all of its methods as. This struct
implements serde and can hence be serialized as required.
The traits require a few other methods be implemented, those being the
fields that are common across all types. All other methods have a
default None implementation so that each response type only needs to
implement methods for fields that it has.
* [Game] Implement common traits for JCMP2 response
* [Fmt] Run cargo fmt
* Fix doctest failing
* Run cargo fmt
* Define games as structs
* Create table of response types
* Ensure serde is always included
* Remove server_ prefix in GenericResponse
* Make players online/max non-optional in generic response
* Use already existing minecraft server enum
* Implement ExtraResponses to prevent cloning when creating generic
* Add game definitions
* Add doc comments to generic types
* Include players in gamespy extra responses
* Add custom response types for TheShip and FFOW
* Cargo format differing files
* Final cleanup
Replace usages of Ipv4Addr with IpAddr which allows the use of either Ipv4 or Ipv6.
This patch essentially consists of running:
"sed -i 's/Ipv4Addr/IpAddr/g' src/**/*.rs examples/*"
and fixing the errors.