rust-gamedig/src/games/ffow.rs
Tom b95b2abe0f
[Crate] Enforce formatting in CI (#46)
* [CI] Check formatting

* Format all files
2023-06-10 18:15:12 +03:00

103 lines
3.1 KiB
Rust

use crate::protocols::types::TimeoutSettings;
use crate::protocols::valve::{Engine, Environment, Server, ValveProtocol};
use crate::GDResult;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use std::net::{IpAddr, SocketAddr};
/// The query response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Response {
/// Protocol used by the server.
pub protocol: u8,
/// Name of the server.
pub name: String,
/// Map name.
pub active_mod: String,
/// Running game mode.
pub game_mode: String,
/// Description of the server.
pub description: String,
/// The version that the server is running on.
pub version: String,
/// Current map.
pub map: String,
/// Number of players on the server.
pub players_online: u8,
/// Maximum number of players the server reports it can hold.
pub players_maximum: u8,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// The Operating System that the server is on.
pub environment_type: Environment,
/// Indicates whether the server requires a password.
pub has_password: bool,
/// Indicates whether the server uses VAC.
pub vac_secured: bool,
/// Current round index.
pub round: u8,
/// Maximum amount of rounds.
pub rounds_maximum: u8,
/// Time left for the current round in seconds.
pub time_left: u16,
}
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
query_with_timeout(address, port, TimeoutSettings::default())
}
pub fn query_with_timeout(
address: &IpAddr,
port: Option<u16>,
timeout_settings: TimeoutSettings,
) -> GDResult<Response> {
let mut client = ValveProtocol::new(
&SocketAddr::new(*address, port.unwrap_or(5478)),
Some(timeout_settings),
)?;
let mut buffer = client.get_request_data(
&Engine::GoldSrc(true),
0,
0x46,
String::from("LSQ").into_bytes(),
)?;
let protocol = buffer.get_u8()?;
let name = buffer.get_string_utf8()?;
let map = buffer.get_string_utf8()?;
let active_mod = buffer.get_string_utf8()?;
let game_mode = buffer.get_string_utf8()?;
let description = buffer.get_string_utf8()?;
let version = buffer.get_string_utf8()?;
buffer.move_position_ahead(2);
let players_online = buffer.get_u8()?;
let players_maximum = buffer.get_u8()?;
let server_type = Server::from_gldsrc(buffer.get_u8()?)?;
let environment_type = Environment::from_gldsrc(buffer.get_u8()?)?;
let has_password = buffer.get_u8()? == 1;
let vac_secured = buffer.get_u8()? == 1;
buffer.move_position_ahead(1); //average fps
let round = buffer.get_u8()?;
let rounds_maximum = buffer.get_u8()?;
let time_left = buffer.get_u16()?;
Ok(Response {
protocol,
name,
active_mod,
game_mode,
description,
version,
map,
players_online,
players_maximum,
server_type,
environment_type,
has_password,
vac_secured,
round,
rounds_maximum,
time_left,
})
}