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https://github.com/tribufu/rust-gamedig
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[Games] Add timeout settings for proprietary games (#67)
Adding query functions with timeout settings to proprietary games allows the generic query with timeout function to pass the timeout settings through. This does change how the pre-existing FFOW query_with_timeout function worked: it accepted a non-optional timeout settings, this was changed to optional to be consistent with other query_with_timeout functions and to move deciding what to do if the user doesn't provide timeout settings to a more central location. Closes #64
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parent
f3a792e325
commit
e207e8dc95
4 changed files with 28 additions and 15 deletions
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@ -57,18 +57,16 @@ impl CommonResponse for Response {
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fn players_online(&self) -> u64 { self.players_online.into() }
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}
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
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query_with_timeout(address, port, TimeoutSettings::default())
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}
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
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pub fn query_with_timeout(
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: TimeoutSettings,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Response> {
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let mut client = ValveProtocol::new(
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&SocketAddr::new(*address, port.unwrap_or(5478)),
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Some(timeout_settings),
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timeout_settings,
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)?;
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let mut buffer = client.get_request_data(
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&Engine::GoldSrc(true),
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@ -1,7 +1,7 @@
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use crate::bufferer::{Bufferer, Endianess};
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use crate::protocols::gamespy::common::has_password;
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use crate::protocols::gamespy::three::{data_to_map, GameSpy3};
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use crate::protocols::types::{CommonPlayer, CommonResponse, GenericPlayer};
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use crate::protocols::types::{CommonPlayer, CommonResponse, GenericPlayer, TimeoutSettings};
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use crate::protocols::GenericResponse;
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use crate::{GDError, GDResult};
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#[cfg(feature = "serde")]
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@ -75,10 +75,16 @@ fn parse_players_and_teams(packet: Vec<u8>) -> GDResult<Vec<Player>> {
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Ok(players)
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}
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
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pub fn query_with_timeout(
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Response> {
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let mut client = GameSpy3::new_custom(
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&SocketAddr::new(*address, port.unwrap_or(7777)),
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None,
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timeout_settings,
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[0xFF, 0xFF, 0xFF, 0x02],
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true,
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)?;
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@ -186,12 +186,15 @@ pub fn query_with_timeout(
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QuakeVersion::Three => protocols::quake::three::query(&socket_addr, timeout_settings).map(Box::new)?,
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}
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}
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// TODO: No way to query proprietary games with timeout
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Protocol::PROPRIETARY(protocol) => {
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match protocol {
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ProprietaryProtocol::TheShip => ts::query(address, port).map(Box::new)?,
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ProprietaryProtocol::FFOW => ffow::query(address, port).map(Box::new)?,
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ProprietaryProtocol::JC2MP => jc2mp::query(address, port).map(Box::new)?,
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ProprietaryProtocol::TheShip => {
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ts::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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ProprietaryProtocol::FFOW => ffow::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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ProprietaryProtocol::JC2MP => {
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jc2mp::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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}
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}
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})
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@ -1,6 +1,6 @@
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use crate::{
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protocols::{
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types::{CommonPlayer, CommonResponse, GenericPlayer},
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types::{CommonPlayer, CommonResponse, GenericPlayer, TimeoutSettings},
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valve::{self, get_optional_extracted_data, Server, ServerPlayer, SteamApp},
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GenericResponse,
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},
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@ -126,12 +126,18 @@ impl Response {
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}
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}
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
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pub fn query_with_timeout(
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(27015)),
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SteamApp::TS.as_engine(),
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None,
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None,
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timeout_settings,
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)?;
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Ok(Response::new_from_valve_response(valve_response))
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