[Game] Add Frontlines: Fuel of War support. (#31)

* [Game] Add initial files

* [Game] Initial support

* [Game] Add response struct

* [Game] Add query_with_timeout

* [Game] FFOW: Added some doc comments
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CosminPerRam 2023-04-22 20:03:30 +03:00 committed by GitHub
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7 changed files with 248 additions and 122 deletions

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@ -13,6 +13,7 @@ Protocols:
Games:
- [Serious Sam](https://www.gog.com/game/serious_sam_the_first_encounter) support.
- [Frontlines: Fuel of War](https://store.steampowered.com/app/9460/Frontlines_Fuel_of_War/) support.
### Breaking:
Protocols:

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@ -2,52 +2,53 @@ A supported game is defined as a game that has been successfully tested, other g
Beware of the `Notes` column, as it contains information about query port offsets or other query requirements.
# Supported games:
| Game | Use name | Protocol | Notes |
|------------------------------------|----------|---------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Team Fortress 2 | TF2 | Valve Protocol | |
| The Ship | TS | Valve Protocol (*Altered) | |
| Counter-Strike: Global Offensive | CSGO | Valve Protocol | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
| Counter-Strike: Source | CSS | Valve Protocol | |
| Day of Defeat: Source | DODS | Valve Protocol | |
| Left 4 Dead | L4D | Valve Protocol | |
| Left 4 Dead 2 | L4D2 | Valve Protocol | |
| Half-Life 2 Deathmatch | HL2DM | Valve Protocol | |
| Alien Swarm | ALIENS | Valve Protocol | |
| Alien Swarm: Reactive Drop | ASRD | Valve Protocol | |
| Insurgency | INS | Valve Protocol | |
| Insurgency: Sandstorm | INSS | Valve Protocol | Query port offset: 1. |
| Insurgency: Modern Infantry Combat | INSMIC | Valve Protocol | |
| Counter-Strike: Condition Zero | CSCZ | Valve Protocol (GoldSrc) | |
| Day of Defeat | DOD | Valve Protocol (GoldSrc) | |
| Minecraft | MC | Proprietary | Bedrock edition provides a different response compared to the Java edition, query specifically for bedrock to get them, otherwise, only matching fields will be provided. |
| 7 Days To Die | SDTD | Valve Protocol | |
| ARK: Survival Evolved | ASE | Valve Protocol | |
| Unturned | UNTURNED | Valve Protocol | |
| The Forest | TF | Valve Protocol (GoldSrc) | Query port offset: 1. |
| Team Fortress Classic | TFC | Valve Protocol | |
| Sven Co-op | SC | Valve Protocol (GoldSrc) | |
| Rust | RUST | Valve Protocol | |
| Counter-Strike | CS | Valve Protocol (GoldSrc) | |
| Arma 2: Operation Arrowhead | ARMA2OA | Valve Protocol | Query port offset: 1. |
| Day of Infamy | DOI | Valve Protocol | |
| Half-Life Deathmatch: Source | HLDMS | Valve Protocol | |
| Risk of Rain 2 | ROR2 | Valve Protocol | Query port offset: 1. |
| Battalion 1944 | BAT1944 | Valve Protocol | Query port offset: 3. It is strongly recommended to also query the rules, as it sends basic server info in them. |
| Black Mesa | BM | Valve Protocol | |
| Project Zomboid | PZ | Valve Protocol | |
| Age of Chivalry | AOC | Valve Protocol | |
| Don't Starve Together | DST | Valve Protocol | Query port is 27016. |
| Colony Survival | COLU | Valve Protocol | |
| Onset | ONSET | Valve Protocol | Query port is 7776. |
| Codename CURE | CCURE | Valve Protocol | |
| Ballistic Overkill | BO | Valve Protocol | Query port is 27016. |
| BrainBread 2 | BB2 | Valve Protocol | |
| Avorion | AVORION | Valve Protocol | Query port is 27020. |
| Operation: Harsh Doorstop | OHD | Valve Protocol | Query port is 27005. |
| V Rising | VR | Valve Protocol | Query port is 27016. |
| Unreal Tournament | UT | GameSpy 1 | Query Port offset: 1. |
| Battlefield 1942 | BF1942 | GameSpy 1 | Query port is 23000. |
| Serious Sam | SS | GameSpy 1 | Query Port offset: 1 |
| Game | Use name | Protocol | Notes |
|------------------------------------|----------|------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Team Fortress 2 | TF2 | Valve Protocol | |
| The Ship | TS | Valve Protocol (*Altered) | |
| Counter-Strike: Global Offensive | CSGO | Valve Protocol | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
| Counter-Strike: Source | CSS | Valve Protocol | |
| Day of Defeat: Source | DODS | Valve Protocol | |
| Left 4 Dead | L4D | Valve Protocol | |
| Left 4 Dead 2 | L4D2 | Valve Protocol | |
| Half-Life 2 Deathmatch | HL2DM | Valve Protocol | |
| Alien Swarm | ALIENS | Valve Protocol | |
| Alien Swarm: Reactive Drop | ASRD | Valve Protocol | |
| Insurgency | INS | Valve Protocol | |
| Insurgency: Sandstorm | INSS | Valve Protocol | Query port offset: 1. |
| Insurgency: Modern Infantry Combat | INSMIC | Valve Protocol | |
| Counter-Strike: Condition Zero | CSCZ | Valve Protocol (GoldSrc) | |
| Day of Defeat | DOD | Valve Protocol (GoldSrc) | |
| Minecraft | MC | Proprietary | Bedrock edition provides a different response compared to the Java edition, query specifically for bedrock to get them, otherwise, only matching fields will be provided. |
| 7 Days To Die | SDTD | Valve Protocol | |
| ARK: Survival Evolved | ASE | Valve Protocol | |
| Unturned | UNTURNED | Valve Protocol | |
| The Forest | TF | Valve Protocol (GoldSrc) | Query port offset: 1. |
| Team Fortress Classic | TFC | Valve Protocol | |
| Sven Co-op | SC | Valve Protocol (GoldSrc) | |
| Rust | RUST | Valve Protocol | |
| Counter-Strike | CS | Valve Protocol (GoldSrc) | |
| Arma 2: Operation Arrowhead | ARMA2OA | Valve Protocol | Query port offset: 1. |
| Day of Infamy | DOI | Valve Protocol | |
| Half-Life Deathmatch: Source | HLDMS | Valve Protocol | |
| Risk of Rain 2 | ROR2 | Valve Protocol | Query port offset: 1. |
| Battalion 1944 | BAT1944 | Valve Protocol | Query port offset: 3. It is strongly recommended to also query the rules, as it sends basic server info in them. |
| Black Mesa | BM | Valve Protocol | |
| Project Zomboid | PZ | Valve Protocol | |
| Age of Chivalry | AOC | Valve Protocol | |
| Don't Starve Together | DST | Valve Protocol | Query port is 27016. |
| Colony Survival | COLU | Valve Protocol | |
| Onset | ONSET | Valve Protocol | Query port is 7776. |
| Codename CURE | CCURE | Valve Protocol | |
| Ballistic Overkill | BO | Valve Protocol | Query port is 27016. |
| BrainBread 2 | BB2 | Valve Protocol | |
| Avorion | AVORION | Valve Protocol | Query port is 27020. |
| Operation: Harsh Doorstop | OHD | Valve Protocol | Query port is 27005. |
| V Rising | VR | Valve Protocol | Query port is 27016. |
| Unreal Tournament | UT | GameSpy 1 | Query Port offset: 1. |
| Battlefield 1942 | BF1942 | GameSpy 1 | Query port is 23000. |
| Serious Sam | SS | GameSpy 1 | Query Port offset: 1. |
| Frontlines: Fuel of War | FFOW | Valve Protocol (Proprietary) | Query Port offset: 2. |
## Planned to add support:
_

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@ -24,6 +24,7 @@ use gamedig::{
dods,
doi,
dst,
ffow,
gm,
hl2dm,
hldms,
@ -167,6 +168,7 @@ fn main() -> GDResult<()> {
"ss" => println!("{:#?}", ss::query(ip, port)),
"_gamespy3" => println!("{:#?}", gamespy::three::query(ip, port.unwrap(), None)),
"_gamespy3_vars" => println!("{:#?}", gamespy::three::query_vars(ip, port.unwrap(), None)),
"ffow" => println!("{:#?}", ffow::query(ip, port)),
_ => panic!("Undefined game: {}", args[1]),
};

95
src/games/ffow.rs Normal file
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@ -0,0 +1,95 @@
use crate::protocols::types::TimeoutSettings;
use crate::protocols::valve::{Engine, Environment, Server, ValveProtocol};
use crate::GDResult;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// The query response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Response {
/// Protocol used by the server.
pub protocol: u8,
/// Name of the server.
pub name: String,
/// Map name.
pub active_mod: String,
/// Running game mode.
pub game_mode: String,
/// Description of the server.
pub description: String,
/// The version that the server is running on.
pub version: String,
/// Current map.
pub map: String,
/// Number of players on the server.
pub players_online: u8,
/// Maximum number of players the server reports it can hold.
pub players_maximum: u8,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// The Operating System that the server is on.
pub environment_type: Environment,
/// Indicates whether the server requires a password.
pub has_password: bool,
/// Indicates whether the server uses VAC.
pub vac_secured: bool,
/// Current round index.
pub round: u8,
/// Maximum amount of rounds.
pub rounds_maximum: u8,
/// Time left for the current round in seconds.
pub time_left: u16,
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
query_with_timeout(address, port, TimeoutSettings::default())
}
pub fn query_with_timeout(address: &str, port: Option<u16>, timeout_settings: TimeoutSettings) -> GDResult<Response> {
let mut client = ValveProtocol::new(address, port.unwrap_or(5478), Some(timeout_settings))?;
let mut buffer = client.get_request_data(
&Engine::GoldSrc(true),
0,
0x46,
String::from("LSQ").into_bytes(),
)?;
let protocol = buffer.get_u8()?;
let name = buffer.get_string_utf8()?;
let map = buffer.get_string_utf8()?;
let active_mod = buffer.get_string_utf8()?;
let game_mode = buffer.get_string_utf8()?;
let description = buffer.get_string_utf8()?;
let version = buffer.get_string_utf8()?;
buffer.move_position_ahead(2);
let players_online = buffer.get_u8()?;
let players_maximum = buffer.get_u8()?;
let server_type = Server::from_gldsrc(buffer.get_u8()?)?;
let environment_type = Environment::from_gldsrc(buffer.get_u8()?)?;
let has_password = buffer.get_u8()? == 1;
let vac_secured = buffer.get_u8()? == 1;
buffer.move_position_ahead(1); //average fps
let round = buffer.get_u8()?;
let rounds_maximum = buffer.get_u8()?;
let time_left = buffer.get_u16()?;
Ok(Response {
protocol,
name,
active_mod,
game_mode,
description,
version,
map,
players_online,
players_maximum,
server_type,
environment_type,
has_password,
vac_secured,
round,
rounds_maximum,
time_left,
})
}

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@ -42,6 +42,8 @@ pub mod dods;
pub mod doi;
/// Don't Starve Together
pub mod dst;
/// Frontlines: Fuel of War
pub mod ffow;
/// Garry's Mod
pub mod gm;
/// Half-Life 2 Deathmatch

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@ -28,61 +28,9 @@ use crate::{
use bzip2_rs::decoder::Decoder;
use crate::protocols::valve::Packet;
use std::collections::HashMap;
#[derive(Debug, Clone)]
struct Packet {
pub header: u32,
pub kind: u8,
pub payload: Vec<u8>,
}
impl Packet {
fn new(buffer: &mut Bufferer) -> GDResult<Self> {
Ok(Self {
header: buffer.get_u32()?,
kind: buffer.get_u8()?,
payload: buffer.remaining_data_vec(),
})
}
fn challenge(kind: Request, challenge: Vec<u8>) -> Self {
let mut initial = Packet::initial(kind);
Self {
header: initial.header,
kind: initial.kind,
payload: match kind {
Request::Info => {
initial.payload.extend(challenge);
initial.payload
}
_ => challenge,
},
}
}
fn initial(kind: Request) -> Self {
Self {
header: 4294967295, // FF FF FF FF
kind: kind as u8,
payload: match kind {
Request::Info => String::from("Source Engine Query\0").into_bytes(),
_ => vec![0xFF, 0xFF, 0xFF, 0xFF],
},
}
}
fn to_bytes(&self) -> Vec<u8> {
let mut buf = Vec::from(self.header.to_be_bytes());
buf.push(self.kind);
buf.extend(&self.payload);
buf
}
}
#[derive(Debug)]
#[allow(dead_code)] //remove this later on
struct SplitPacket {
@ -169,14 +117,14 @@ impl SplitPacket {
}
}
struct ValveProtocol {
pub(crate) struct ValveProtocol {
socket: UdpSocket,
}
static PACKET_SIZE: usize = 6144;
impl ValveProtocol {
fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
pub fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = UdpSocket::new(address, port)?;
socket.apply_timeout(timeout_settings)?;
@ -208,22 +156,41 @@ impl ValveProtocol {
}
let mut new_packet_buffer = Bufferer::new_with_data(Endianess::Little, &main_packet.get_payload()?);
Ok(Packet::new(&mut new_packet_buffer)?)
Ok(Packet::new_from_bufferer(&mut new_packet_buffer)?)
} else {
Packet::new(&mut buffer)
Packet::new_from_bufferer(&mut buffer)
}
}
pub fn get_kind_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
self.get_request_data(engine, protocol, kind as u8, kind.get_default_payload())
}
/// Ask for a specific request only.
fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
let request_initial_packet = Packet::initial(kind).to_bytes();
pub fn get_request_data(
&mut self,
engine: &Engine,
protocol: u8,
kind: u8,
payload: Vec<u8>,
) -> GDResult<Bufferer> {
let request_initial_packet = Packet::new(kind, payload).to_bytes();
self.socket.send(&request_initial_packet)?;
let mut packet = self.receive(engine, protocol, PACKET_SIZE)?;
while packet.kind == 0x41 {
// 'A'
let challenge = packet.payload.clone();
let challenge_packet = Packet::challenge(kind, challenge).to_bytes();
let challenge = packet.payload;
const INFO: u8 = Request::Info as u8; // hmm, this could be unwanted and problematic
let challenge_packet = Packet::new(
kind,
match kind {
INFO => [Request::Info.get_default_payload(), challenge].concat(),
_ => challenge,
},
)
.to_bytes();
self.socket.send(&challenge_packet)?;
@ -297,7 +264,7 @@ impl ValveProtocol {
/// Get the server information's.
fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
let mut buffer = self.get_request_data(engine, 0, Request::Info)?;
let mut buffer = self.get_kind_request_data(engine, 0, Request::Info)?;
if let Engine::GoldSrc(force) = engine {
if *force {
@ -314,18 +281,8 @@ impl ValveProtocol {
let players = buffer.get_u8()?;
let max_players = buffer.get_u8()?;
let bots = buffer.get_u8()?;
let server_type = match buffer.get_u8()? {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::TV, //'p'
_ => Err(UnknownEnumCast)?,
};
let environment_type = match buffer.get_u8()? {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(UnknownEnumCast)?,
};
let server_type = Server::from_gldsrc(buffer.get_u8()?)?;
let environment_type = Environment::from_gldsrc(buffer.get_u8()?)?;
let has_password = buffer.get_u8()? == 1;
let vac_secured = buffer.get_u8()? == 1;
let the_ship = match *engine == SteamApp::TS.as_engine() {
@ -400,7 +357,7 @@ impl ValveProtocol {
/// Get the server player's.
fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
let mut buffer = self.get_request_data(engine, protocol, Request::Players)?;
let mut buffer = self.get_kind_request_data(engine, protocol, Request::Players)?;
let count = buffer.get_u8()? as usize;
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
@ -428,7 +385,7 @@ impl ValveProtocol {
/// Get the server's rules.
fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
let mut buffer = self.get_request_data(engine, protocol, Request::Rules)?;
let mut buffer = self.get_kind_request_data(engine, protocol, Request::Rules)?;
let count = buffer.get_u16()? as usize;
let mut rules: HashMap<String, String> = HashMap::with_capacity(count);

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@ -1,5 +1,8 @@
use std::collections::HashMap;
use crate::bufferer::Bufferer;
use crate::GDError::UnknownEnumCast;
use crate::GDResult;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
@ -12,6 +15,17 @@ pub enum Server {
TV,
}
impl Server {
pub(crate) fn from_gldsrc(value: u8) -> GDResult<Self> {
Ok(match value {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::TV, //'p'
_ => Err(UnknownEnumCast)?,
})
}
}
/// The Operating System that the server is on.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
@ -21,6 +35,17 @@ pub enum Environment {
Mac,
}
impl Environment {
pub(crate) fn from_gldsrc(value: u8) -> GDResult<Self> {
Ok(match value {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(UnknownEnumCast)?,
})
}
}
/// A query response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq)]
@ -142,6 +167,40 @@ pub(crate) fn get_optional_extracted_data(data: Option<ExtraData>) -> ExtractedD
}
}
#[derive(Debug, Clone)]
pub(crate) struct Packet {
pub header: u32,
pub kind: u8,
pub payload: Vec<u8>,
}
impl Packet {
pub fn new(kind: u8, payload: Vec<u8>) -> Self {
Self {
header: 4294967295, // FF FF FF FF
kind,
payload,
}
}
pub fn new_from_bufferer(buffer: &mut Bufferer) -> GDResult<Self> {
Ok(Self {
header: buffer.get_u32()?,
kind: buffer.get_u8()?,
payload: buffer.remaining_data_vec(),
})
}
pub fn to_bytes(&self) -> Vec<u8> {
let mut buf = Vec::from(self.header.to_be_bytes());
buf.push(self.kind);
buf.extend(&self.payload);
buf
}
}
/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
#[derive(Eq, PartialEq, Copy, Clone)]
#[repr(u8)]
@ -154,6 +213,15 @@ pub(crate) enum Request {
Rules = 0x56,
}
impl Request {
pub fn get_default_payload(&self) -> Vec<u8> {
match self {
Request::Info => String::from("Source Engine Query\0").into_bytes(),
_ => vec![0xFF, 0xFF, 0xFF, 0xFF],
}
}
}
/// Supported steam apps
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]