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[Game] Add Frontlines: Fuel of War support. (#31)
* [Game] Add initial files * [Game] Initial support * [Game] Add response struct * [Game] Add query_with_timeout * [Game] FFOW: Added some doc comments
This commit is contained in:
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7 changed files with 248 additions and 122 deletions
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@ -13,6 +13,7 @@ Protocols:
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Games:
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- [Serious Sam](https://www.gog.com/game/serious_sam_the_first_encounter) support.
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- [Frontlines: Fuel of War](https://store.steampowered.com/app/9460/Frontlines_Fuel_of_War/) support.
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### Breaking:
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Protocols:
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93
GAMES.md
93
GAMES.md
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@ -2,52 +2,53 @@ A supported game is defined as a game that has been successfully tested, other g
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Beware of the `Notes` column, as it contains information about query port offsets or other query requirements.
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# Supported games:
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| Game | Use name | Protocol | Notes |
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|------------------------------------|----------|---------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TF2 | Valve Protocol | |
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| The Ship | TS | Valve Protocol (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve Protocol | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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| Counter-Strike: Source | CSS | Valve Protocol | |
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| Day of Defeat: Source | DODS | Valve Protocol | |
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| Left 4 Dead | L4D | Valve Protocol | |
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| Left 4 Dead 2 | L4D2 | Valve Protocol | |
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| Half-Life 2 Deathmatch | HL2DM | Valve Protocol | |
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| Alien Swarm | ALIENS | Valve Protocol | |
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| Alien Swarm: Reactive Drop | ASRD | Valve Protocol | |
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| Insurgency | INS | Valve Protocol | |
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| Insurgency: Sandstorm | INSS | Valve Protocol | Query port offset: 1. |
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| Insurgency: Modern Infantry Combat | INSMIC | Valve Protocol | |
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| Counter-Strike: Condition Zero | CSCZ | Valve Protocol (GoldSrc) | |
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| Day of Defeat | DOD | Valve Protocol (GoldSrc) | |
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| Minecraft | MC | Proprietary | Bedrock edition provides a different response compared to the Java edition, query specifically for bedrock to get them, otherwise, only matching fields will be provided. |
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| 7 Days To Die | SDTD | Valve Protocol | |
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| ARK: Survival Evolved | ASE | Valve Protocol | |
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| Unturned | UNTURNED | Valve Protocol | |
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| The Forest | TF | Valve Protocol (GoldSrc) | Query port offset: 1. |
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| Team Fortress Classic | TFC | Valve Protocol | |
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| Sven Co-op | SC | Valve Protocol (GoldSrc) | |
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| Rust | RUST | Valve Protocol | |
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| Counter-Strike | CS | Valve Protocol (GoldSrc) | |
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| Arma 2: Operation Arrowhead | ARMA2OA | Valve Protocol | Query port offset: 1. |
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| Day of Infamy | DOI | Valve Protocol | |
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| Half-Life Deathmatch: Source | HLDMS | Valve Protocol | |
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| Risk of Rain 2 | ROR2 | Valve Protocol | Query port offset: 1. |
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| Battalion 1944 | BAT1944 | Valve Protocol | Query port offset: 3. It is strongly recommended to also query the rules, as it sends basic server info in them. |
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| Black Mesa | BM | Valve Protocol | |
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| Project Zomboid | PZ | Valve Protocol | |
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| Age of Chivalry | AOC | Valve Protocol | |
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| Don't Starve Together | DST | Valve Protocol | Query port is 27016. |
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| Colony Survival | COLU | Valve Protocol | |
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| Onset | ONSET | Valve Protocol | Query port is 7776. |
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| Codename CURE | CCURE | Valve Protocol | |
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| Ballistic Overkill | BO | Valve Protocol | Query port is 27016. |
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| BrainBread 2 | BB2 | Valve Protocol | |
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| Avorion | AVORION | Valve Protocol | Query port is 27020. |
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| Operation: Harsh Doorstop | OHD | Valve Protocol | Query port is 27005. |
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| V Rising | VR | Valve Protocol | Query port is 27016. |
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| Unreal Tournament | UT | GameSpy 1 | Query Port offset: 1. |
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| Battlefield 1942 | BF1942 | GameSpy 1 | Query port is 23000. |
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| Serious Sam | SS | GameSpy 1 | Query Port offset: 1 |
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| Game | Use name | Protocol | Notes |
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|------------------------------------|----------|------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TF2 | Valve Protocol | |
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| The Ship | TS | Valve Protocol (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve Protocol | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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| Counter-Strike: Source | CSS | Valve Protocol | |
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| Day of Defeat: Source | DODS | Valve Protocol | |
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| Left 4 Dead | L4D | Valve Protocol | |
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| Left 4 Dead 2 | L4D2 | Valve Protocol | |
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| Half-Life 2 Deathmatch | HL2DM | Valve Protocol | |
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| Alien Swarm | ALIENS | Valve Protocol | |
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| Alien Swarm: Reactive Drop | ASRD | Valve Protocol | |
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| Insurgency | INS | Valve Protocol | |
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| Insurgency: Sandstorm | INSS | Valve Protocol | Query port offset: 1. |
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| Insurgency: Modern Infantry Combat | INSMIC | Valve Protocol | |
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| Counter-Strike: Condition Zero | CSCZ | Valve Protocol (GoldSrc) | |
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| Day of Defeat | DOD | Valve Protocol (GoldSrc) | |
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| Minecraft | MC | Proprietary | Bedrock edition provides a different response compared to the Java edition, query specifically for bedrock to get them, otherwise, only matching fields will be provided. |
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| 7 Days To Die | SDTD | Valve Protocol | |
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| ARK: Survival Evolved | ASE | Valve Protocol | |
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| Unturned | UNTURNED | Valve Protocol | |
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| The Forest | TF | Valve Protocol (GoldSrc) | Query port offset: 1. |
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| Team Fortress Classic | TFC | Valve Protocol | |
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| Sven Co-op | SC | Valve Protocol (GoldSrc) | |
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| Rust | RUST | Valve Protocol | |
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| Counter-Strike | CS | Valve Protocol (GoldSrc) | |
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| Arma 2: Operation Arrowhead | ARMA2OA | Valve Protocol | Query port offset: 1. |
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| Day of Infamy | DOI | Valve Protocol | |
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| Half-Life Deathmatch: Source | HLDMS | Valve Protocol | |
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| Risk of Rain 2 | ROR2 | Valve Protocol | Query port offset: 1. |
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| Battalion 1944 | BAT1944 | Valve Protocol | Query port offset: 3. It is strongly recommended to also query the rules, as it sends basic server info in them. |
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| Black Mesa | BM | Valve Protocol | |
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| Project Zomboid | PZ | Valve Protocol | |
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| Age of Chivalry | AOC | Valve Protocol | |
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| Don't Starve Together | DST | Valve Protocol | Query port is 27016. |
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| Colony Survival | COLU | Valve Protocol | |
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| Onset | ONSET | Valve Protocol | Query port is 7776. |
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| Codename CURE | CCURE | Valve Protocol | |
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| Ballistic Overkill | BO | Valve Protocol | Query port is 27016. |
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| BrainBread 2 | BB2 | Valve Protocol | |
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| Avorion | AVORION | Valve Protocol | Query port is 27020. |
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| Operation: Harsh Doorstop | OHD | Valve Protocol | Query port is 27005. |
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| V Rising | VR | Valve Protocol | Query port is 27016. |
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| Unreal Tournament | UT | GameSpy 1 | Query Port offset: 1. |
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| Battlefield 1942 | BF1942 | GameSpy 1 | Query port is 23000. |
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| Serious Sam | SS | GameSpy 1 | Query Port offset: 1. |
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| Frontlines: Fuel of War | FFOW | Valve Protocol (Proprietary) | Query Port offset: 2. |
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## Planned to add support:
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_
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@ -24,6 +24,7 @@ use gamedig::{
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dods,
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doi,
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dst,
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ffow,
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gm,
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hl2dm,
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hldms,
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@ -167,6 +168,7 @@ fn main() -> GDResult<()> {
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"ss" => println!("{:#?}", ss::query(ip, port)),
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"_gamespy3" => println!("{:#?}", gamespy::three::query(ip, port.unwrap(), None)),
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"_gamespy3_vars" => println!("{:#?}", gamespy::three::query_vars(ip, port.unwrap(), None)),
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"ffow" => println!("{:#?}", ffow::query(ip, port)),
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_ => panic!("Undefined game: {}", args[1]),
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};
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95
src/games/ffow.rs
Normal file
95
src/games/ffow.rs
Normal file
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@ -0,0 +1,95 @@
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use crate::protocols::types::TimeoutSettings;
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use crate::protocols::valve::{Engine, Environment, Server, ValveProtocol};
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use crate::GDResult;
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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/// The query response.
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct Response {
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/// Protocol used by the server.
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pub protocol: u8,
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/// Name of the server.
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pub name: String,
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/// Map name.
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pub active_mod: String,
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/// Running game mode.
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pub game_mode: String,
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/// Description of the server.
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pub description: String,
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/// The version that the server is running on.
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pub version: String,
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/// Current map.
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pub map: String,
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/// Number of players on the server.
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pub players_online: u8,
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/// Maximum number of players the server reports it can hold.
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pub players_maximum: u8,
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/// Dedicated, NonDedicated or SourceTV
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pub server_type: Server,
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/// The Operating System that the server is on.
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pub environment_type: Environment,
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/// Indicates whether the server requires a password.
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pub has_password: bool,
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/// Indicates whether the server uses VAC.
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pub vac_secured: bool,
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/// Current round index.
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pub round: u8,
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/// Maximum amount of rounds.
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pub rounds_maximum: u8,
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/// Time left for the current round in seconds.
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pub time_left: u16,
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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query_with_timeout(address, port, TimeoutSettings::default())
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}
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pub fn query_with_timeout(address: &str, port: Option<u16>, timeout_settings: TimeoutSettings) -> GDResult<Response> {
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let mut client = ValveProtocol::new(address, port.unwrap_or(5478), Some(timeout_settings))?;
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let mut buffer = client.get_request_data(
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&Engine::GoldSrc(true),
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0,
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0x46,
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String::from("LSQ").into_bytes(),
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)?;
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let protocol = buffer.get_u8()?;
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let name = buffer.get_string_utf8()?;
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let map = buffer.get_string_utf8()?;
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let active_mod = buffer.get_string_utf8()?;
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let game_mode = buffer.get_string_utf8()?;
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let description = buffer.get_string_utf8()?;
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let version = buffer.get_string_utf8()?;
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buffer.move_position_ahead(2);
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let players_online = buffer.get_u8()?;
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let players_maximum = buffer.get_u8()?;
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let server_type = Server::from_gldsrc(buffer.get_u8()?)?;
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let environment_type = Environment::from_gldsrc(buffer.get_u8()?)?;
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let has_password = buffer.get_u8()? == 1;
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let vac_secured = buffer.get_u8()? == 1;
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buffer.move_position_ahead(1); //average fps
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let round = buffer.get_u8()?;
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let rounds_maximum = buffer.get_u8()?;
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let time_left = buffer.get_u16()?;
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Ok(Response {
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protocol,
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name,
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active_mod,
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game_mode,
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description,
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version,
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map,
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players_online,
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players_maximum,
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server_type,
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environment_type,
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has_password,
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vac_secured,
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round,
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rounds_maximum,
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time_left,
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})
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}
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@ -42,6 +42,8 @@ pub mod dods;
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pub mod doi;
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/// Don't Starve Together
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pub mod dst;
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/// Frontlines: Fuel of War
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pub mod ffow;
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/// Garry's Mod
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pub mod gm;
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/// Half-Life 2 Deathmatch
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@ -28,61 +28,9 @@ use crate::{
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use bzip2_rs::decoder::Decoder;
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use crate::protocols::valve::Packet;
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use std::collections::HashMap;
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#[derive(Debug, Clone)]
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struct Packet {
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pub header: u32,
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pub kind: u8,
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pub payload: Vec<u8>,
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}
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impl Packet {
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fn new(buffer: &mut Bufferer) -> GDResult<Self> {
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Ok(Self {
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header: buffer.get_u32()?,
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kind: buffer.get_u8()?,
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payload: buffer.remaining_data_vec(),
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})
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}
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fn challenge(kind: Request, challenge: Vec<u8>) -> Self {
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let mut initial = Packet::initial(kind);
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Self {
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header: initial.header,
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kind: initial.kind,
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payload: match kind {
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Request::Info => {
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initial.payload.extend(challenge);
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initial.payload
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}
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_ => challenge,
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},
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}
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}
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fn initial(kind: Request) -> Self {
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Self {
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header: 4294967295, // FF FF FF FF
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kind: kind as u8,
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payload: match kind {
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Request::Info => String::from("Source Engine Query\0").into_bytes(),
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_ => vec![0xFF, 0xFF, 0xFF, 0xFF],
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},
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}
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}
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fn to_bytes(&self) -> Vec<u8> {
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let mut buf = Vec::from(self.header.to_be_bytes());
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buf.push(self.kind);
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buf.extend(&self.payload);
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buf
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}
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}
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#[derive(Debug)]
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#[allow(dead_code)] //remove this later on
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struct SplitPacket {
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@ -169,14 +117,14 @@ impl SplitPacket {
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}
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}
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struct ValveProtocol {
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pub(crate) struct ValveProtocol {
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socket: UdpSocket,
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}
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static PACKET_SIZE: usize = 6144;
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impl ValveProtocol {
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fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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pub fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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let socket = UdpSocket::new(address, port)?;
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socket.apply_timeout(timeout_settings)?;
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@ -208,22 +156,41 @@ impl ValveProtocol {
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}
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let mut new_packet_buffer = Bufferer::new_with_data(Endianess::Little, &main_packet.get_payload()?);
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Ok(Packet::new(&mut new_packet_buffer)?)
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Ok(Packet::new_from_bufferer(&mut new_packet_buffer)?)
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} else {
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Packet::new(&mut buffer)
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Packet::new_from_bufferer(&mut buffer)
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}
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}
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pub fn get_kind_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
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self.get_request_data(engine, protocol, kind as u8, kind.get_default_payload())
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}
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/// Ask for a specific request only.
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fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
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let request_initial_packet = Packet::initial(kind).to_bytes();
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pub fn get_request_data(
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&mut self,
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engine: &Engine,
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protocol: u8,
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kind: u8,
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payload: Vec<u8>,
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) -> GDResult<Bufferer> {
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let request_initial_packet = Packet::new(kind, payload).to_bytes();
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self.socket.send(&request_initial_packet)?;
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let mut packet = self.receive(engine, protocol, PACKET_SIZE)?;
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while packet.kind == 0x41 {
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// 'A'
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let challenge = packet.payload.clone();
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let challenge_packet = Packet::challenge(kind, challenge).to_bytes();
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let challenge = packet.payload;
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const INFO: u8 = Request::Info as u8; // hmm, this could be unwanted and problematic
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let challenge_packet = Packet::new(
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kind,
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match kind {
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INFO => [Request::Info.get_default_payload(), challenge].concat(),
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_ => challenge,
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},
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)
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.to_bytes();
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self.socket.send(&challenge_packet)?;
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@ -297,7 +264,7 @@ impl ValveProtocol {
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/// Get the server information's.
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fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
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let mut buffer = self.get_request_data(engine, 0, Request::Info)?;
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let mut buffer = self.get_kind_request_data(engine, 0, Request::Info)?;
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if let Engine::GoldSrc(force) = engine {
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if *force {
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@ -314,18 +281,8 @@ impl ValveProtocol {
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let players = buffer.get_u8()?;
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let max_players = buffer.get_u8()?;
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let bots = buffer.get_u8()?;
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let server_type = match buffer.get_u8()? {
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100 => Server::Dedicated, //'d'
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108 => Server::NonDedicated, //'l'
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112 => Server::TV, //'p'
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_ => Err(UnknownEnumCast)?,
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};
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let environment_type = match buffer.get_u8()? {
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108 => Environment::Linux, //'l'
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119 => Environment::Windows, //'w'
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109 | 111 => Environment::Mac, //'m' or 'o'
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_ => Err(UnknownEnumCast)?,
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};
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let server_type = Server::from_gldsrc(buffer.get_u8()?)?;
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let environment_type = Environment::from_gldsrc(buffer.get_u8()?)?;
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let has_password = buffer.get_u8()? == 1;
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let vac_secured = buffer.get_u8()? == 1;
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let the_ship = match *engine == SteamApp::TS.as_engine() {
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@ -400,7 +357,7 @@ impl ValveProtocol {
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/// Get the server player's.
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fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
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let mut buffer = self.get_request_data(engine, protocol, Request::Players)?;
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let mut buffer = self.get_kind_request_data(engine, protocol, Request::Players)?;
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let count = buffer.get_u8()? as usize;
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let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
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@ -428,7 +385,7 @@ impl ValveProtocol {
|
|||
|
||||
/// Get the server's rules.
|
||||
fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
|
||||
let mut buffer = self.get_request_data(engine, protocol, Request::Rules)?;
|
||||
let mut buffer = self.get_kind_request_data(engine, protocol, Request::Rules)?;
|
||||
|
||||
let count = buffer.get_u16()? as usize;
|
||||
let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,8 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use crate::bufferer::Bufferer;
|
||||
use crate::GDError::UnknownEnumCast;
|
||||
use crate::GDResult;
|
||||
#[cfg(feature = "serde")]
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
|
|
@ -12,6 +15,17 @@ pub enum Server {
|
|||
TV,
|
||||
}
|
||||
|
||||
impl Server {
|
||||
pub(crate) fn from_gldsrc(value: u8) -> GDResult<Self> {
|
||||
Ok(match value {
|
||||
100 => Server::Dedicated, //'d'
|
||||
108 => Server::NonDedicated, //'l'
|
||||
112 => Server::TV, //'p'
|
||||
_ => Err(UnknownEnumCast)?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// The Operating System that the server is on.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
|
|
@ -21,6 +35,17 @@ pub enum Environment {
|
|||
Mac,
|
||||
}
|
||||
|
||||
impl Environment {
|
||||
pub(crate) fn from_gldsrc(value: u8) -> GDResult<Self> {
|
||||
Ok(match value {
|
||||
108 => Environment::Linux, //'l'
|
||||
119 => Environment::Windows, //'w'
|
||||
109 | 111 => Environment::Mac, //'m' or 'o'
|
||||
_ => Err(UnknownEnumCast)?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// A query response.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
|
|
@ -142,6 +167,40 @@ pub(crate) fn get_optional_extracted_data(data: Option<ExtraData>) -> ExtractedD
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub(crate) struct Packet {
|
||||
pub header: u32,
|
||||
pub kind: u8,
|
||||
pub payload: Vec<u8>,
|
||||
}
|
||||
|
||||
impl Packet {
|
||||
pub fn new(kind: u8, payload: Vec<u8>) -> Self {
|
||||
Self {
|
||||
header: 4294967295, // FF FF FF FF
|
||||
kind,
|
||||
payload,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_from_bufferer(buffer: &mut Bufferer) -> GDResult<Self> {
|
||||
Ok(Self {
|
||||
header: buffer.get_u32()?,
|
||||
kind: buffer.get_u8()?,
|
||||
payload: buffer.remaining_data_vec(),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn to_bytes(&self) -> Vec<u8> {
|
||||
let mut buf = Vec::from(self.header.to_be_bytes());
|
||||
|
||||
buf.push(self.kind);
|
||||
buf.extend(&self.payload);
|
||||
|
||||
buf
|
||||
}
|
||||
}
|
||||
|
||||
/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
|
||||
#[derive(Eq, PartialEq, Copy, Clone)]
|
||||
#[repr(u8)]
|
||||
|
|
@ -154,6 +213,15 @@ pub(crate) enum Request {
|
|||
Rules = 0x56,
|
||||
}
|
||||
|
||||
impl Request {
|
||||
pub fn get_default_payload(&self) -> Vec<u8> {
|
||||
match self {
|
||||
Request::Info => String::from("Source Engine Query\0").into_bytes(),
|
||||
_ => vec![0xFF, 0xFF, 0xFF, 0xFF],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Supported steam apps
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue