* [Protocol] Standardize The Ship fields
* [Protocol] Standardize FFOW fields
* [Protocol] Rename Valve's protocol field to protocol_version
* [Protocol] Rename Minecraft's version_protocol field to protocol_version
* [Protocol] Rename Valve's version field to game_version
* [Protocol] Rename Minecraft java version_name to game_version
* [Crate] Reformat RESPONSES.md
* [Protocol] Renamed Minecraft Java players_sample to players
* [Protocol] Rename Quake (1,2,3) version field to game_version
* [Protocol] Rename quake (1 and 2) game_type field to game_mode
* [Protocol] Rename Valve, FFOW, TS game field to game_mode
* [Generics] Rename game field/function to game_mode
* [Protocol] Change players_minimum, _maximum and _bots from those who werent u8 or u32 to u32
* [Protocol] Change instances of player score field type from u32 to i32
* [Crate] Nicer gramar in CHANGELOG
* [Protocol] Apply clippy fixes
* Add rich error type with source and backtrace
Adds a rich error type that will take a backtrace and allow capturing
the source of the error. The best way to use this is with the included
helpers that will automatically capture the backtrace and convert the
source error:
```
GDRichError::packet_bad_from_into("Reason packet was bad")
```
* [Crate] Bump MSRV to 1.65.0
This is required for backtraces in rich errors.
* Remove leftover debug logging
* [Errors] Replace variant overloads with single .rich method on kind enum
This overhaul replaces the exhaustive impls of each variant as multiple
methods on the rich error type with a singular .rich() method on the
kind enum. This consumes the variant and converts it to a rich error
with a source (.into() can be used if a source is not needed).
I also took the liberty of replacing all usages with the this new method
as I saw fit (adding various error messages) and converting a few
PacketBad errors to TypeParse errors when they are the result of parse
failing.
* Fix problem with rustdoc
* Remove BadGame's owned string
* Rename GDError to GDErrorKind
* Rename GDRichError to GDError
* Remove error impl from GDErrorKind
* Fix tests not passing
* Use error context everywhere map_err is used
* Improve GDError display formatter
* Add tests for new error type
* Implement generic response as enum
* First draft of implementing into_common()
* Make common response type generic
* Use macros and generics to reduce repetition
* [Games] Add dynamically dispatched CommonResponse trait
This adds two traits: "CommonResponse", and "CommonPlayer", when the
generic game query function returns a response it returns a pointer to
its original response type that implements "CommonResponse".
Both common traits require that "as_original()" be implemented, this
returns an enum containing a pointer to the original type.
Both traits have a concrete method "as_json()" that returns a struct
containing data fetched from all of its methods as. This struct
implements serde and can hence be serialized as required.
The traits require a few other methods be implemented, those being the
fields that are common across all types. All other methods have a
default None implementation so that each response type only needs to
implement methods for fields that it has.
* [Game] Implement common traits for JCMP2 response
* [Fmt] Run cargo fmt
* Fix doctest failing
* Run cargo fmt
* [Protocol] Initial packet receive implementation
* [Protocol] Add key extraction
* [Protocol] Fix new Ipv4Addr query address and get string with unended
* [Protocol] Properly parse the received data
* [Protocol] Add parse players
* [Protocol] Add bots
* [Protocol] Extract into functions
* [Protocol] Remove quotes from player name
* [Protocol] Add two and three files
* [Protocol] Make quake queries very modular
* [Protocol] Remove the need of a client instance
* [Protocol] Revesed if statement
* [Protocol] Apply clippy fixes and replace String by &str in get send header
* [Protocol] Add one and three implementations
* [Protocol] Add quake2 and quake3 to master_querant
* [Protocol] Fix Q2 implementation
* [Protocol] Change from Ipv4Addr to IpAddr
* [Protocol] Fix Q3 response header
* [Protocol] Fix Q3 response
* [Crate] Add Q1, 2 and 3 to changelog and protocols
* [Protocol] Extract client into separate file and add some docs