[Protocol] Add quake protocols. (#35)

* [Protocol] Initial packet receive implementation

* [Protocol] Add key extraction

* [Protocol] Fix new Ipv4Addr query address and get string with unended

* [Protocol] Properly parse the received data

* [Protocol] Add parse players

* [Protocol] Add bots

* [Protocol] Extract into functions

* [Protocol] Remove quotes from player name

* [Protocol] Add two and three files

* [Protocol] Make quake queries very modular

* [Protocol] Remove the need of a client instance

* [Protocol] Revesed if statement

* [Protocol] Apply clippy fixes and replace String by &str in get send header

* [Protocol] Add one and three implementations

* [Protocol] Add quake2 and quake3 to master_querant

* [Protocol] Fix Q2 implementation

* [Protocol] Change from Ipv4Addr to IpAddr

* [Protocol] Fix Q3 response header

* [Protocol] Fix Q3 response

* [Crate] Add Q1, 2 and 3 to changelog and protocols

* [Protocol] Extract client into separate file and add some docs
This commit is contained in:
CosminPerRam 2023-05-30 15:33:41 +03:00 committed by GitHub
parent 3dbc6498ed
commit d302d1173f
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11 changed files with 339 additions and 8 deletions

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@ -5,6 +5,7 @@ Who knows what the future holds...
Protocols:
- Valve:
1. Added standard and serde derives to `GatheringSettings`.
- Quake 1, 2 and 3 support.
### Breaking:
- Every function that used `&str` for the address has been changed to `&IpAddr` (thanks [@Douile](https://github.com/Douile) for the re-re-write).

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@ -1,11 +1,12 @@
A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
# Supported protocols:
| Name | For | Proprietary? | Documentation reference | Notes |
|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy3.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
| Name | For | Proprietary? | Documentation reference | Notes |
|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy3.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
| Quake | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake1.js) Two: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake2.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake3.js) | |
## Planned to add support:
_

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@ -1,4 +1,4 @@
use gamedig::protocols::gamespy;
use gamedig::protocols::{gamespy, quake};
use gamedig::protocols::minecraft::LegacyGroup;
use gamedig::protocols::valve;
use gamedig::protocols::valve::Engine;
@ -123,6 +123,9 @@ fn main() -> GDResult<()> {
"_gamespy3_vars" => println!("{:#?}", gamespy::three::query_vars(ip, port.unwrap(), None)),
"ffow" => println!("{:#?}", ffow::query(ip, port)),
"cw" => println!("{:#?}", cw::query(ip, port)),
"_quake1" => println!("{:#?}", quake::one::query(ip, port.unwrap(), None)),
"_quake2" => println!("{:#?}", quake::two::query(ip, port.unwrap(), None)),
"_quake3" => println!("{:#?}", quake::three::query(ip, port.unwrap(), None)),
_ => panic!("Undefined game: {}", args[1]),
};

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@ -93,13 +93,13 @@ impl Bufferer {
Ok(value)
}
pub fn get_string_utf8(&mut self) -> GDResult<String> {
fn get_string_utf8_until(&mut self, until: u8) -> GDResult<String> {
let sub_buf = self.remaining_data();
if sub_buf.is_empty() {
return Err(PacketUnderflow);
}
let first_null_position = sub_buf.iter().position(|&x| x == 0).ok_or(PacketBad)?;
let first_null_position = sub_buf.iter().position(|&x| x == until).ok_or(PacketBad)?;
let value = std::str::from_utf8(&sub_buf[.. first_null_position])
.map_err(|_| PacketBad)?
.to_string();
@ -108,6 +108,14 @@ impl Bufferer {
Ok(value)
}
pub fn get_string_utf8(&mut self) -> GDResult<String> {
self.get_string_utf8_until(0)
}
pub fn get_string_utf8_newline(&mut self) -> GDResult<String> {
self.get_string_utf8_until(10)
}
pub fn get_string_utf8_optional(&mut self) -> GDResult<String> {
match self.get_string_utf8() {
Ok(data) => Ok(data),
@ -168,6 +176,8 @@ impl Bufferer {
pub fn remaining_length(&self) -> usize { self.data_length() - self.position }
pub fn is_remaining_empty(&self) -> bool { self.remaining_length() == 0 }
pub fn as_endianess(&self, endianess: Endianess) -> Self {
Bufferer {
data: self.data.clone(),

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@ -12,3 +12,5 @@ pub mod minecraft;
pub mod types;
/// Reference: [Server Query](https://developer.valvesoftware.com/wiki/Server_queries)
pub mod valve;
/// Reference: [node-GameDig](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake1.js)
pub mod quake;

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@ -0,0 +1,115 @@
use std::collections::HashMap;
use std::net::IpAddr;
use std::slice::Iter;
use crate::bufferer::{Bufferer, Endianess};
use crate::{GDError, GDResult};
use crate::protocols::quake::types::Response;
use crate::protocols::types::TimeoutSettings;
use crate::socket::{Socket, UdpSocket};
pub(crate) trait QuakeClient {
type Player;
fn get_send_header<'a>() -> &'a str;
fn get_response_header<'a>() -> &'a[u8];
fn parse_player_string(data: Iter<&str>) -> GDResult<Self::Player>;
}
fn get_data<Client: QuakeClient>(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Bufferer> {
let mut socket = UdpSocket::new(address, port)?;
socket.apply_timeout(timeout_settings)?;
socket.send(&[&[0xFF, 0xFF, 0xFF, 0xFF], Client::get_send_header().as_bytes(), &[0x00]].concat())?;
let data = socket.receive(None)?;
let mut bufferer = Bufferer::new_with_data(Endianess::Little, &data);
if bufferer.get_u32()? != 4294967295 {
return Err(GDError::PacketBad);
}
let response_header = Client::get_response_header();
if !bufferer.remaining_data().starts_with(response_header) {
Err(GDError::PacketBad)?
}
bufferer.move_position_ahead(response_header.len());
Ok(bufferer)
}
fn get_server_values(bufferer: &mut Bufferer) -> GDResult<HashMap<String, String>> {
let data = bufferer.get_string_utf8_newline()?;
let mut data_split = data.split('\\').collect::<Vec<&str>>();
if let Some(first) = data_split.first() {
if first == &"" {
data_split.remove(0);
}
}
let values = data_split.chunks(2);
let mut vars: HashMap<String, String> = HashMap::new();
for data in values {
let key = data.first();
let value = data.get(1);
if let Some(k) = key {
if let Some(v) = value {
vars.insert(k.to_string(), v.to_string());
}
}
}
Ok(vars)
}
fn get_players<Client: QuakeClient>(bufferer: &mut Bufferer) -> GDResult<Vec<Client::Player>> {
let mut players: Vec<Client::Player> = Vec::new();
while !bufferer.is_remaining_empty() {
let data = bufferer.get_string_utf8_newline()?;
let data_split = data.split(' ').collect::<Vec<&str>>();
let data_iter = data_split.iter();
players.push(Client::parse_player_string(data_iter)?)
}
Ok(players)
}
pub(crate) fn client_query<Client: QuakeClient>(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Client::Player>> {
let mut bufferer = get_data::<Client>(address, port, timeout_settings)?;
let mut server_vars = get_server_values(&mut bufferer)?;
let players = get_players::<Client>(&mut bufferer)?;
Ok(Response {
name: server_vars.remove("hostname")
.or(server_vars.remove("sv_hostname"))
.ok_or(GDError::PacketBad)?,
map: server_vars.remove("mapname")
.ok_or(GDError::PacketBad)?,
players_online: players.len() as u8,
players_maximum: server_vars.remove("maxclients")
.or(server_vars.remove("sv_maxclients"))
.ok_or(GDError::PacketBad)?
.parse()
.map_err(|_| GDError::TypeParse)?,
has_password: server_vars.remove("needpass")
.or(server_vars.remove("g_needpass"))
.ok_or(GDError::PacketBad)? == "1",
players,
frag_limit: server_vars.remove("fraglimit")
.ok_or(GDError::PacketBad)?
.parse()
.map_err(|_| GDError::TypeParse)?,
time_limit: server_vars.remove("timelimit")
.ok_or(GDError::PacketBad)?
.parse()
.map_err(|_| GDError::TypeParse)?,
version: server_vars.remove("version")
.ok_or(GDError::PacketBad)?,
unused_entries: server_vars,
})
}

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@ -0,0 +1,10 @@
pub mod one;
pub mod two;
pub mod three;
/// All types used by the implementation.
pub mod types;
pub use types::*;
mod client;

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@ -0,0 +1,77 @@
use std::net::IpAddr;
use std::slice::Iter;
use crate::{GDError, GDResult};
use crate::protocols::quake::Response;
use crate::protocols::quake::client::{QuakeClient, client_query};
use crate::protocols::types::TimeoutSettings;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// Quake 1 player data.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Player {
/// Player's server id.
pub id: u8,
pub score: u8,
pub time: u8,
pub ping: u8,
pub name: String,
pub skin: String,
pub color_primary: u8,
pub color_secondary: u8
}
pub(crate) struct QuakeOne;
impl QuakeClient for QuakeOne {
type Player = Player;
fn get_send_header<'a>() -> &'a str {
"status"
}
fn get_response_header<'a>() -> &'a [u8] {
&[0x6E]
}
fn parse_player_string(mut data: Iter<&str>) -> GDResult<Self::Player> {
Ok(Player {
id: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
score: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
time: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
ping: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
name: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.to_string()
},
skin: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.to_string()
},
color_primary: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
color_secondary: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
})
}
}
pub fn query(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Player>> {
client_query::<QuakeOne>(address, port, timeout_settings)
}

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@ -0,0 +1,28 @@
use std::net::IpAddr;
use std::slice::Iter;
use crate::GDResult;
use crate::protocols::quake::two::{Player, QuakeTwo};
use crate::protocols::quake::Response;
use crate::protocols::quake::client::{QuakeClient, client_query};
use crate::protocols::types::TimeoutSettings;
struct QuakeThree;
impl QuakeClient for QuakeThree {
type Player = Player;
fn get_send_header<'a>() -> &'a str {
"getstatus"
}
fn get_response_header<'a>() -> &'a [u8] {
&[0x73, 0x74, 0x61, 0x74, 0x75, 0x73, 0x52, 0x65, 0x73, 0x70, 0x6F, 0x6E, 0x73, 0x65, 0x0A]
}
fn parse_player_string(data: Iter<&str>) -> GDResult<Self::Player> {
QuakeTwo::parse_player_string(data)
}
}
pub fn query(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Player>> {
client_query::<QuakeThree>(address, port, timeout_settings)
}

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@ -0,0 +1,55 @@
use std::net::IpAddr;
use std::slice::Iter;
use crate::{GDError, GDResult};
use crate::protocols::quake::one::QuakeOne;
use crate::protocols::quake::Response;
use crate::protocols::quake::client::{QuakeClient, client_query};
use crate::protocols::types::TimeoutSettings;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// Quake 2 player data.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Player {
pub frags: u8,
pub ping: u8,
pub name: String
}
pub(crate) struct QuakeTwo;
impl QuakeClient for QuakeTwo {
type Player = Player;
fn get_send_header<'a>() -> &'a str {
QuakeOne::get_send_header()
}
fn get_response_header<'a>() -> &'a [u8] {
&[0x70, 0x72, 0x69, 0x6E, 0x74, 0x0A]
}
fn parse_player_string(mut data: Iter<&str>) -> GDResult<Self::Player> {
Ok(Player {
frags: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
ping: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
name: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => match v.starts_with('\"') && v.ends_with('\"') {
false => v,
true => &v[1..v.len() - 1]
}.to_string()
}
})
}
}
pub fn query(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Player>> {
client_query::<QuakeTwo>(address, port, timeout_settings)
}

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@ -0,0 +1,29 @@
use std::collections::HashMap;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// General server information's.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Response<P> {
/// Name of the server.
pub name: String,
/// Map name.
pub map: String,
/// Current online players.
pub players: Vec<P>,
/// Number of players on the server.
pub players_online: u8,
/// Maximum number of players the server reports it can hold.
pub players_maximum: u8,
/// Indicates whether the server requires a password.
pub has_password: bool,
/// Maximum server frags.
pub frag_limit: u8,
/// Maximum server time.
pub time_limit: u8,
/// The server version.
pub version: String,
/// Other server entries that weren't used.
pub unused_entries: HashMap<String, String>,
}