* [Protocol] Initial packet receive implementation * [Protocol] Add key extraction * [Protocol] Fix new Ipv4Addr query address and get string with unended * [Protocol] Properly parse the received data * [Protocol] Add parse players * [Protocol] Add bots * [Protocol] Extract into functions * [Protocol] Remove quotes from player name * [Protocol] Add two and three files * [Protocol] Make quake queries very modular * [Protocol] Remove the need of a client instance * [Protocol] Revesed if statement * [Protocol] Apply clippy fixes and replace String by &str in get send header * [Protocol] Add one and three implementations * [Protocol] Add quake2 and quake3 to master_querant * [Protocol] Fix Q2 implementation * [Protocol] Change from Ipv4Addr to IpAddr * [Protocol] Fix Q3 response header * [Protocol] Fix Q3 response * [Crate] Add Q1, 2 and 3 to changelog and protocols * [Protocol] Extract client into separate file and add some docs |
||
|---|---|---|
| .github/workflows | ||
| examples | ||
| src | ||
| .gitignore | ||
| .rustfmt.toml | ||
| Cargo.toml | ||
| CHANGELOG.md | ||
| GAMES.md | ||
| LICENSE.md | ||
| PROTOCOLS.md | ||
| README.md | ||
| SERVICES.md | ||
rust-GameDig

Warning: This project goes through frequent API breaking changes and hasn't been thoroughly tested.
rust-GameDig is a game servers/services query library that fetches the availability and details of those, this library brings what node-GameDig does, to pure Rust!
Community
Checkout the GameDig Community Discord Server here.
Note that it isn't be a replacement for GitHub issues, if you have found a problem
within the library or want to request a feature, it's better to do so here rather than
on Discord.
Usage
Minimum Supported Rust Version is 1.56.1 and the code is cross-platform.
Pick a game/service/protocol (check the GAMES, SERVICES and PROTOCOLS files to see the currently supported ones), provide the ip and the port (be aware that some game servers use a separate port for the info queries, the port can also be optional if the server is running the default ports) then query on it.
Team Fortress 2 query example:
use gamedig::games::tf2;
fn main() {
let response = tf2::query(&"127.0.0.1".parse().unwrap(), None);
// None is the default port (which is 27015), could also be Some(27015)
match response { // Result type, must check what it is...
Err(error) => println!("Couldn't query, error: {}", error),
Ok(r) => println!("{:#?}", r)
}
}
Response (note that some games have a different structure):
{
protocol: 17,
name: "Team Fortress 2 Dedicated Server.",
map: "ctf_turbine",
game: "tf2",
appid: 440,
players_online: 0,
players_details: [],
players_maximum: 69,
players_bots: 0,
server_type: Dedicated,
has_password: false,
vac_secured: true,
version: "7638371",
port: Some(27015),
steam_id: Some(69753253289735296),
tv_port: None,
tv_name: None,
keywords: Some("alltalk,nocrits"),
rules: [
"mp_autoteambalance": "1",
"mp_maxrounds": "5",
//....
]
}
Want to see more examples? Checkout the examples folder.
Documentation
The documentation is available at docs.rs.
Curious about the history and what changed between versions? Everything is in the CHANGELOG file.
Contributing
If you want see your favorite game/service being supported here, open an issue, and I'll prioritize it (or do a pull request if you want to implement it yourself)!