rust-gamedig/src/protocols/quake/two.rs
CosminPerRam e0830bdae5
[Protocol] Replace IpAddr with SocketAddr in protocols (#44)
* [Crate] Replace IpAddr with SocketAddr in protocols

* [Crate] Remove usage of address.to_string in socket

* [Crate] Update CHANGELOG.md
2023-06-02 01:06:24 +03:00

52 lines
1.6 KiB
Rust

use std::net::SocketAddr;
use std::slice::Iter;
use crate::{GDError, GDResult};
use crate::protocols::quake::one::QuakeOne;
use crate::protocols::quake::Response;
use crate::protocols::quake::client::{QuakeClient, client_query, remove_wrapping_quotes};
use crate::protocols::types::TimeoutSettings;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// Quake 2 player data.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Player {
pub frags: i16,
pub ping: u16,
pub name: String
}
pub(crate) struct QuakeTwo;
impl QuakeClient for QuakeTwo {
type Player = Player;
fn get_send_header<'a>() -> &'a str {
QuakeOne::get_send_header()
}
fn get_response_header<'a>() -> &'a str {
"print\n"
}
fn parse_player_string(mut data: Iter<&str>) -> GDResult<Self::Player> {
Ok(Player {
frags: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
ping: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
name: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => remove_wrapping_quotes(v).to_string()
}
})
}
}
pub fn query(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Player>> {
client_query::<QuakeTwo>(address, timeout_settings)
}