[Protocol] Use string literals to better show what the response header bytes mean

This commit is contained in:
CosminPerRam 2023-06-02 00:29:23 +03:00
parent a0681f4259
commit 3a9bd77efe
3 changed files with 3 additions and 3 deletions

View file

@ -31,7 +31,7 @@ impl QuakeClient for QuakeOne {
}
fn get_response_header<'a>() -> &'a [u8] {
&[0x6E]
"n".as_bytes()
}
fn parse_player_string(mut data: Iter<&str>) -> GDResult<Self::Player> {

View file

@ -15,7 +15,7 @@ impl QuakeClient for QuakeThree {
}
fn get_response_header<'a>() -> &'a [u8] {
&[0x73, 0x74, 0x61, 0x74, 0x75, 0x73, 0x52, 0x65, 0x73, 0x70, 0x6F, 0x6E, 0x73, 0x65, 0x0A]
"statusResponse\n".as_bytes()
}
fn parse_player_string(data: Iter<&str>) -> GDResult<Self::Player> {

View file

@ -26,7 +26,7 @@ impl QuakeClient for QuakeTwo {
}
fn get_response_header<'a>() -> &'a [u8] {
&[0x70, 0x72, 0x69, 0x6E, 0x74, 0x0A]
"print\n".as_bytes()
}
fn parse_player_string(mut data: Iter<&str>) -> GDResult<Self::Player> {