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[Games] Add Soldier of Fortune 2 support.
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5 changed files with 15 additions and 1 deletions
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@ -12,6 +12,7 @@ Games:
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- [Quake 1](https://store.steampowered.com/app/2310/Quake/) support.
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- [Quake 3: Arena](https://store.steampowered.com/app/2200/Quake_III_Arena/) support.
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- [Hell Let Loose](https://store.steampowered.com/app/686810/Hell_Let_Loose/) support.
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- [Soldier of Fortune 2](https://www.gog.com/en/game/soldier_of_fortune_ii_double_helix_gold_edition) support.
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### Breaking:
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- Every function that used `&str` for the address has been changed to `&IpAddr` (thanks [@Douile](https://github.com/Douile) for the re-re-write).
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1
GAMES.md
1
GAMES.md
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@ -54,6 +54,7 @@ Beware of the `Notes` column, as it contains information about query port offset
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| Quake 1 | QUAKE1 | Quake 1 | |
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| Quake 3: Arena | QUAKE3A | Quake 3 | |
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| Hell Let Loose | HLL | Valve Protocol | Query port is 26420. Note that on this port it might not send players data, as there might be another query port that does send players data. |
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| Soldier of Fortune 2 | SOF2 | Quake 3 | |
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## Planned to add support:
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_
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@ -2,7 +2,7 @@ use gamedig::protocols::{gamespy, quake};
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use gamedig::protocols::minecraft::LegacyGroup;
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use gamedig::protocols::valve;
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use gamedig::protocols::valve::Engine;
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use gamedig::{aliens, aoc, arma2oa, ase, asrd, avorion, bat1944, bb2, bf1942, bm, bo, ccure, cosu, cs, cscz, csgo, css, dod, dods, doi, dst, ffow, gm, hl2dm, hldms, ins, insmic, inss, l4d, l4d2, mc, ohd, onset, pz, ror2, rust, sc, sdtd, ss, tf, tf2, tfc, ts, unturned, ut, vr, GDResult, cw, quake2, quake1, quake3a, hll};
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use gamedig::{aliens, aoc, arma2oa, ase, asrd, avorion, bat1944, bb2, bf1942, bm, bo, ccure, cosu, cs, cscz, csgo, css, dod, dods, doi, dst, ffow, gm, hl2dm, hldms, ins, insmic, inss, l4d, l4d2, mc, ohd, onset, pz, ror2, rust, sc, sdtd, ss, tf, tf2, tfc, ts, unturned, ut, vr, GDResult, cw, quake2, quake1, quake3a, hll, sof2};
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use std::env;
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use std::net::IpAddr;
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@ -130,6 +130,7 @@ fn main() -> GDResult<()> {
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"quake1" => println!("{:#?}", quake1::query(ip, port)?),
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"quake3a" => println!("{:#?}", quake3a::query(ip, port)?),
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"hll" => println!("{:#?}", hll::query(ip, port)?),
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"sof2" => println!("{:#?}", sof2::query(ip, port)?),
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_ => panic!("Undefined game: {}", args[1]),
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};
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@ -102,3 +102,5 @@ pub mod quake1;
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pub mod quake3a;
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/// Hell Let Loose
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pub mod hll;
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/// Soldier of Fortune 2
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pub mod sof2;
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9
src/games/sof2.rs
Normal file
9
src/games/sof2.rs
Normal file
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@ -0,0 +1,9 @@
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use std::net::IpAddr;
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use crate::GDResult;
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use crate::protocols::quake;
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use crate::protocols::quake::Response;
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use crate::protocols::quake::two::Player;
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response<Player>> {
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quake::three::query(address, port.unwrap_or(20100), None)
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}
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