rust-gamedig/src/protocols/quake/one.rs

77 lines
2.5 KiB
Rust

use std::net::IpAddr;
use std::slice::Iter;
use crate::{GDError, GDResult};
use crate::protocols::quake::Response;
use crate::protocols::quake::client::{QuakeClient, client_query, remove_wrapping_quotes};
use crate::protocols::types::TimeoutSettings;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// Quake 1 player data.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Player {
/// Player's server id.
pub id: u8,
pub score: u16,
pub time: u16,
pub ping: u16,
pub name: String,
pub skin: String,
pub color_primary: u8,
pub color_secondary: u8
}
pub(crate) struct QuakeOne;
impl QuakeClient for QuakeOne {
type Player = Player;
fn get_send_header<'a>() -> &'a str {
"status"
}
fn get_response_header<'a>() -> &'a [u8] {
"n".as_bytes()
}
fn parse_player_string(mut data: Iter<&str>) -> GDResult<Self::Player> {
Ok(Player {
id: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
score: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
time: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
ping: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
name: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => remove_wrapping_quotes(v).to_string()
},
skin: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => remove_wrapping_quotes(v).to_string()
},
color_primary: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
color_secondary: match data.next() {
None => Err(GDError::PacketBad)?,
Some(v) => v.parse().map_err(|_| GDError::PacketBad)?
},
})
}
}
pub fn query(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Player>> {
client_query::<QuakeOne>(address, port, timeout_settings)
}