Commit graph

79 commits

Author SHA1 Message Date
Tom
6c1fdb1159
[Generic] Add struct for all extra request settings (#93)
* [Generic] Add struct for all extra request settings

Adds a new struct `ExtraRequestSettings` that contains all possible
extra settings for all protocols, and can be implicitly converted with
`.into()` into each protocol's extra settings type.

This is then used in a new query method
`query_with_timeout_and_extra_settings()` that passes the object on to
the selected protocol.

This also updates the generic example to set some of these generic
settings so that it can be used for certain queries like
"mc.hypixel.net".

* [Minecraft] Add `request_settings` parameter to auto query

This allows generic queries to pass through request settings when using
the `mc` game so that servers like `mc.hypixel.net` will still work when
using auto query.

* Fix generic examples tests (and enable example tests in pre-commit)
2023-09-05 01:13:12 +03:00
CosminPerRam
76a3ac2f78 [Game] Add Creativerse support. 2023-09-03 12:12:14 +03:00
CosminPerRam
f50c50f0f1 [Protocol] Apply many nursery clippy lints 2023-08-17 22:37:17 +03:00
CosminPerRam
b35e52f795
[Protocol] Add app id checking to valve protocol in gather settings (#87) 2023-08-15 22:00:20 +03:00
CosminPerRam
9d8fb1ba94
[Protocol] Standardize fields (#84)
* [Protocol] Standardize The Ship fields

* [Protocol] Standardize FFOW fields

* [Protocol] Rename Valve's protocol field to protocol_version

* [Protocol] Rename Minecraft's version_protocol field to protocol_version

* [Protocol] Rename Valve's version field to game_version

* [Protocol] Rename Minecraft java version_name to game_version

* [Crate] Reformat RESPONSES.md

* [Protocol] Renamed Minecraft Java players_sample to players

* [Protocol] Rename Quake (1,2,3) version field to game_version

* [Protocol] Rename quake (1 and 2) game_type field to game_mode

* [Protocol] Rename Valve, FFOW, TS game field to game_mode

* [Generics] Rename game field/function to game_mode

* [Protocol] Change players_minimum, _maximum and _bots from those who werent u8 or u32 to u32

* [Protocol] Change instances of player score field type from u32 to i32

* [Crate] Nicer gramar in CHANGELOG

* [Protocol] Apply clippy fixes
2023-08-15 20:44:18 +03:00
Tom
5e7e010d24
[Crate] Add rich error type (#80)
* Add rich error type with source and backtrace

Adds a rich error type that will take a backtrace and allow capturing
the source of the error. The best way to use this is with the included
helpers that will automatically capture the backtrace and convert the
source error:

```
GDRichError::packet_bad_from_into("Reason packet was bad")
```

* [Crate] Bump MSRV to 1.65.0

This is required for backtraces in rich errors.

* Remove leftover debug logging

* [Errors] Replace variant overloads with single .rich method on kind enum

This overhaul replaces the exhaustive impls of each variant as multiple
methods on the rich error type with a singular .rich() method on the
kind enum. This consumes the variant and converts it to a rich error
with a source (.into() can be used if a source is not needed).

I also took the liberty of replacing all usages with the this new method
as I saw fit (adding various error messages) and converting a few
PacketBad errors to TypeParse errors when they are the result of parse
failing.

* Fix problem with rustdoc

* Remove BadGame's owned string

* Rename GDError to GDErrorKind

* Rename GDRichError to GDError

* Remove error impl from GDErrorKind

* Fix tests not passing

* Use error context everywhere map_err is used

* Improve GDError display formatter

* Add tests for new error type
2023-08-05 12:36:48 +03:00
Cain
66cc39eb26
[Crate] Refactor: Buffer (#62)
* merge: local -> fresh pr

* fix: utf16 bugs + clean up

* docs: buffer

* [feat/buffer] Replaced errors, partial valve protocol ported

* fix: change buffer name + add endian switch

* chore: update module

* refactor: valve_master

* refactor: mc bedrock

* refactor: mc java

* refactor: mc types

* refactor: mc legacy 1.8

* refactor: mc legacy 1.4

* refactor: valve

* refactor: valve types

* refactor: quake

* refactor: mc legacy 1.6

* refactor: gamespy 1

* fix: make switch endian move cursor

* fix: reset cursor on switch

* chore: add switch endian tests

* chore: remove todo comment

* chore: clean up buffer generic types

* refactor: prop len when switching in mc bedrock

* fix: tests and current pos fn

* refactor: ffow

* refactor: jc2mp

* refactor: gs 3

* refactor: gs 2

* fix: mc bedrock prop on move + move data

* fix: mc java lifetime error

* fix: mc legacy 1.6 using pub not pub crate

* fix: quake client lifetime

* fix: quake 2 clippy warning

* fix: valve lifetime issue

* fix: buffer test

* chore: format to keep ci happy

* fix: buffer move_cursor

* fix: quake client

* feat: GameSpy 1 small optimization

* fix: incomplete gamespy 3 fix

* fix: gamespy 3 fix

* fix: minecraft java

* fix: minecraft bedrock

* feat: update the CHANGELOG to mention the buffer rewrite and thank @cainthebest for it

* fix: minecraft legacy 1.6

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2023-07-18 11:46:53 +03:00
CosminPerRam
8fe521749a [Protocol] Remove bufferer::remaining_data_vec function and replace its usage 2023-06-27 00:18:56 +03:00
Tom
b368877031
[Protocol] Implement generic response with dyn (#56)
* Implement generic response as enum

* First draft of implementing into_common()

* Make common response type generic

* Use macros and generics to reduce repetition

* [Games] Add dynamically dispatched CommonResponse trait

This adds two traits: "CommonResponse", and "CommonPlayer", when the
generic game query function returns a response it returns a pointer to
its original response type that implements "CommonResponse".

Both common traits require that "as_original()" be implemented, this
returns an enum containing a pointer to the original type.

Both traits have a concrete method "as_json()" that returns a struct
containing data fetched from all of its methods as. This struct
implements serde and can hence be serialized as required.

The traits require a few other methods be implemented, those being the
fields that are common across all types. All other methods have a
default None implementation so that each response type only needs to
implement methods for fields that it has.

* [Game] Implement common traits for JCMP2 response

* [Fmt] Run cargo fmt

* Fix doctest failing

* Run cargo fmt
2023-06-25 16:31:23 +03:00
Tom
4b081371f4
[Crate] Add better documentation for generic game implementation (#49) 2023-06-14 23:25:26 +03:00
Tom
d853189e06
[Games] Programmatic games by storing information as data (#45)
* Define games as structs

* Create table of response types

* Ensure serde is always included

* Remove server_ prefix in GenericResponse

* Make players online/max non-optional in generic response

* Use already existing minecraft server enum

* Implement ExtraResponses to prevent cloning when creating generic

* Add game definitions

* Add doc comments to generic types

* Include players in gamespy extra responses

* Add custom response types for TheShip and FFOW

* Cargo format differing files

* Final cleanup
2023-06-13 21:49:58 +03:00
Tom
b95b2abe0f
[Crate] Enforce formatting in CI (#46)
* [CI] Check formatting

* Format all files
2023-06-10 18:15:12 +03:00
CosminPerRam
e0830bdae5
[Protocol] Replace IpAddr with SocketAddr in protocols (#44)
* [Crate] Replace IpAddr with SocketAddr in protocols

* [Crate] Remove usage of address.to_string in socket

* [Crate] Update CHANGELOG.md
2023-06-02 01:06:24 +03:00
CosminPerRam
b3ba7df6d9 [Games] Add Hell Let Loose support. 2023-05-30 16:48:19 +03:00
Tom
3f654e0dfd
[Protocol] Enable the use of Ipv6 addresses (#41)
Replace usages of Ipv4Addr with IpAddr which allows the use of either Ipv4 or Ipv6.

This patch essentially consists of running:
"sed -i 's/Ipv4Addr/IpAddr/g' src/**/*.rs examples/*"
and fixing the errors.
2023-05-29 11:10:21 +03:00
CosminPerRam
e620398615 [Crate] Changed all address &str to &Ipv4Addr 2023-05-27 00:41:41 +03:00
CosminPerRam
fc52f3fe91 [Protocol] Add derives and serde derives to GatheringSettings 2023-05-08 02:08:22 +03:00
CosminPerRam
348147b415
[Game] Add Frontlines: Fuel of War support. (#31)
* [Game] Add initial files

* [Game] Initial support

* [Game] Add response struct

* [Game] Add query_with_timeout

* [Game] FFOW: Added some doc comments
2023-04-22 20:03:30 +03:00
Cain
1b13d39856
[Crate] Add formatting (#22)
* chore: add standard for formatting

* chore: manually tidy up imports and format

* chore: remove vscode and add to gitignore

* chore: alphabetically order and fix

* chore: format

* chore: fix format issue with payload

* chore: format as merge had unformatted code

* [format] Fix comments, change max width and binop operator

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2023-03-14 10:31:37 +02:00
Cain
84af4230f7
[Crate] Add feature: serde (#21)
* feat(serde): add additional derives

* fix: remove attr on internal enum

* fix add missing derive
2023-03-13 16:51:33 +02:00
Cain
bd2e373d66
[Crate] Make clippy happy (#23)
* fix: clippy::type_complexity

* fix: clippy::needless_doctest_main

* fix: clippy::read_zero_byte_vec

* fix: clippy::useless_conversion

* fix: clippy::slow_vector_initialization
2023-03-13 11:28:49 +02:00
CosminPerRam
9ad2f143dd [Crate] Use Byteorder crate 2023-03-09 16:41:13 +02:00
CosminPerRam
e163774685 [Protocols] Cargo clippy optimizations 2023-03-09 01:30:28 +02:00
CosminPerRam
cd4cbc09db [Games] V Rising support. 2023-02-19 18:37:10 +02:00
CosminPerRam
e26f0f871a [Protocol] Valve: Fix queries that require multiple challenge responses 2023-02-19 17:56:39 +02:00
CosminPerRam
99c87557c2 [Protocol] Valve: Reverse: No name players not being added to the list 2023-02-19 16:43:55 +02:00
CosminPerRam
150bc1762e [Protocol] Valve: support app and dedicated app id 2023-02-18 21:44:17 +02:00
CosminPerRam
fe46359e47 Games: Operation Harsh Doorstop support. 2023-02-18 19:00:54 +02:00
CosminPerRam
719ae9d591 Games: Avorion support. 2023-02-18 18:37:02 +02:00
CosminPerRam
e16efee488 Games: BrainBread 2 support. 2023-02-18 18:25:17 +02:00
CosminPerRam
eca9757421 Ballistic Overkill support. 2023-02-18 18:17:19 +02:00
CosminPerRam
df9005cc9f Games: Codename CURE support. 2023-02-18 18:09:20 +02:00
CosminPerRam
bdaa1c4f64 Move up SDTD Steam ID 2023-02-18 18:02:21 +02:00
CosminPerRam
649dfd81ed Games: Onset support. 2023-01-18 18:13:50 +02:00
CosminPerRam
2312ba9114 Games: Colony Survival support. 2023-01-18 18:06:08 +02:00
CosminPerRam
bbd2dd7d97 Games: Don't Starve Together support. 2023-01-18 17:57:19 +02:00
CosminPerRam
6ec2b8952c Update docs. 2023-01-17 01:21:34 +02:00
CosminPerRam
e2f42008b2 Games: Age of Chivalry support. 2023-01-16 23:10:16 +02:00
CosminPerRam
9c9a096b16 Valve Protocol: Extend split packets correctly 2023-01-16 22:44:55 +02:00
CosminPerRam
f03a1de035 Games: Add Project Zomboid support. 2023-01-16 22:03:28 +02:00
CosminPerRam
328de37b2d Games: Add Black Mesa support. 2023-01-16 21:33:28 +02:00
CosminPerRam
9bcbfbc198 Games: Add Battalion 1944 support. 2023-01-13 23:08:09 +02:00
CosminPerRam
018935fd29 Valve Protocol: Fix BadGame reported appid 2023-01-13 22:58:36 +02:00
CosminPerRam
ff789fcb90 Valve: Rename players-related fields 2023-01-13 19:36:03 +02:00
CosminPerRam
824c4d34c0 Add proper MSRV to Cargo.toml 2023-01-13 01:31:57 +02:00
CosminPerRam
e72d7bdf8b Revert error details for the BadGame error 2023-01-13 00:39:58 +02:00
CosminPerRam
c263b17651 Remove errors details as they were quite useless 2023-01-13 00:11:04 +02:00
CosminPerRam
c5a35016d1 Valve Protocol: Players with no name (name length == 0), are no more added to players details 2023-01-12 23:40:43 +02:00
CosminPerRam
5c664187f9 Remove Test: Value server rule from RoR2 2023-01-12 23:19:13 +02:00
CosminPerRam
50012dd49f Change Valve Protocol Rules to HashMap<String, String> 2023-01-12 23:04:57 +02:00