* [CI] Fix permissions on guest prs
* Revert last commit
* Revert last commit
* Don't specify branch name in pr target
* Properly space on line
* Specify branch
* Add quotes to labeler points
* Remove the quotes on files in labeler.yml
* [Generic] Add struct for all extra request settings
Adds a new struct `ExtraRequestSettings` that contains all possible
extra settings for all protocols, and can be implicitly converted with
`.into()` into each protocol's extra settings type.
This is then used in a new query method
`query_with_timeout_and_extra_settings()` that passes the object on to
the selected protocol.
This also updates the generic example to set some of these generic
settings so that it can be used for certain queries like
"mc.hypixel.net".
* [Minecraft] Add `request_settings` parameter to auto query
This allows generic queries to pass through request settings when using
the `mc` game so that servers like `mc.hypixel.net` will still work when
using auto query.
* Fix generic examples tests (and enable example tests in pre-commit)
* Make initial fix
* Fix imports
* Rename query_address to hostname and add this to the mc example
* Fix master_querant example not compiling
* Add extra safety on converting strings to Minecraft Varint strings
* Add docs to RequestSettings
* Fix formatting
* [Protocol] Standardize The Ship fields
* [Protocol] Standardize FFOW fields
* [Protocol] Rename Valve's protocol field to protocol_version
* [Protocol] Rename Minecraft's version_protocol field to protocol_version
* [Protocol] Rename Valve's version field to game_version
* [Protocol] Rename Minecraft java version_name to game_version
* [Crate] Reformat RESPONSES.md
* [Protocol] Renamed Minecraft Java players_sample to players
* [Protocol] Rename Quake (1,2,3) version field to game_version
* [Protocol] Rename quake (1 and 2) game_type field to game_mode
* [Protocol] Rename Valve, FFOW, TS game field to game_mode
* [Generics] Rename game field/function to game_mode
* [Protocol] Change players_minimum, _maximum and _bots from those who werent u8 or u32 to u32
* [Protocol] Change instances of player score field type from u32 to i32
* [Crate] Nicer gramar in CHANGELOG
* [Protocol] Apply clippy fixes
* Add rich error type with source and backtrace
Adds a rich error type that will take a backtrace and allow capturing
the source of the error. The best way to use this is with the included
helpers that will automatically capture the backtrace and convert the
source error:
```
GDRichError::packet_bad_from_into("Reason packet was bad")
```
* [Crate] Bump MSRV to 1.65.0
This is required for backtraces in rich errors.
* Remove leftover debug logging
* [Errors] Replace variant overloads with single .rich method on kind enum
This overhaul replaces the exhaustive impls of each variant as multiple
methods on the rich error type with a singular .rich() method on the
kind enum. This consumes the variant and converts it to a rich error
with a source (.into() can be used if a source is not needed).
I also took the liberty of replacing all usages with the this new method
as I saw fit (adding various error messages) and converting a few
PacketBad errors to TypeParse errors when they are the result of parse
failing.
* Fix problem with rustdoc
* Remove BadGame's owned string
* Rename GDError to GDErrorKind
* Rename GDRichError to GDError
* Remove error impl from GDErrorKind
* Fix tests not passing
* Use error context everywhere map_err is used
* Improve GDError display formatter
* Add tests for new error type
* [CI] Improve checks
- Adds .actrc so CI actions can be tested locally
- Adds testing for variants of features so changes that break feature
sets like disabling games can be caught
- Adds more of the CI tests to pre-commit
* [CI] Add more feature sets to test
* [CI] Check github actions before comitting
Requires act: https://github.com/nektos/act
* [CI] Add caching between builds
* [CI] Add caching everywhere
* [CI] Add more feature tests
* [CI] Add YAML schemas
* [CI] Disable audit when running locally
This is needed because the audit action requires a GITHUB_TOKEN which we
don't have when running locally.
* [CI] Move clippy to own job and use action that annotates PRs
Using actions-rs/clippy-check means that PRs will problems will
automatically have the relevant lines annotated
* [CI] Don't unnecessarily cache targets for fmt
Adding query functions with timeout settings to proprietary games allows
the generic query with timeout function to pass the timeout settings
through.
This does change how the pre-existing FFOW query_with_timeout function
worked: it accepted a non-optional timeout settings, this was changed to
optional to be consistent with other query_with_timeout functions and to
move deciding what to do if the user doesn't provide timeout settings to
a more central location.
Closes#64