mirror of
https://github.com/guilhermewerner/wgpu-renderer
synced 2025-06-15 21:34:21 +00:00
Initial wgpu abstraction
This commit is contained in:
14
Source/Render/IndexBuffer.rs
Normal file
14
Source/Render/IndexBuffer.rs
Normal file
@ -0,0 +1,14 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::borrow::Cow;
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)]
|
||||
pub struct IndexBuffer {
|
||||
pub label: Cow<'static, str>,
|
||||
pub content: Vec<u8>,
|
||||
}
|
||||
|
||||
impl IndexBuffer {
|
||||
pub fn GetLength(&self) -> u32 {
|
||||
self.content.len() as u32
|
||||
}
|
||||
}
|
17
Source/Render/IndexFormat.rs
Normal file
17
Source/Render/IndexFormat.rs
Normal file
@ -0,0 +1,17 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||
pub enum IndexFormat {
|
||||
/// Indices are 16 bit unsigned integers.
|
||||
UInt16 = 0,
|
||||
|
||||
/// Indices are 32 bit unsigned integers.
|
||||
UInt32 = 1,
|
||||
}
|
||||
|
||||
impl Default for IndexFormat {
|
||||
fn default() -> Self {
|
||||
Self::UInt32
|
||||
}
|
||||
}
|
20
Source/Render/PolygonMode.rs
Normal file
20
Source/Render/PolygonMode.rs
Normal file
@ -0,0 +1,20 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||
pub enum PolygonMode {
|
||||
/// Polygons are filled
|
||||
Fill = 0,
|
||||
|
||||
/// Polygons are drawn as line segments
|
||||
Line = 1,
|
||||
|
||||
/// Polygons are drawn as points
|
||||
Point = 2,
|
||||
}
|
||||
|
||||
impl Default for PolygonMode {
|
||||
fn default() -> Self {
|
||||
Self::Fill
|
||||
}
|
||||
}
|
154
Source/Render/Renderer.rs
Normal file
154
Source/Render/Renderer.rs
Normal file
@ -0,0 +1,154 @@
|
||||
use super::{IndexBuffer, UniformBuffer, VertexBuffer};
|
||||
use crate::Shader::Shader;
|
||||
use anyhow::Result;
|
||||
use wgpu::util::DeviceExt;
|
||||
use winit::window::Window;
|
||||
|
||||
pub struct Renderer {
|
||||
pub surface: wgpu::Surface,
|
||||
pub window: Window,
|
||||
pub config: wgpu::SurfaceConfiguration,
|
||||
pub device: wgpu::Device,
|
||||
pub queue: wgpu::Queue,
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
pub async fn New(window: Window) -> Result<Self> {
|
||||
let size = window.inner_size();
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||
let surface = unsafe { instance.create_surface(&window) };
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
})
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: wgpu::Features::empty(),
|
||||
limits: wgpu::Limits::default(),
|
||||
},
|
||||
None,
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface.get_preferred_format(&adapter).unwrap(),
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
};
|
||||
|
||||
surface.configure(&device, &config);
|
||||
|
||||
Ok(Self {
|
||||
surface,
|
||||
window,
|
||||
config,
|
||||
device,
|
||||
queue,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn SubmitShader(&self, shader: &Shader) -> wgpu::ShaderModule {
|
||||
let src = shader.source.WgslToString().unwrap();
|
||||
|
||||
self.device
|
||||
.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
label: Some(&shader.label),
|
||||
source: wgpu::ShaderSource::Wgsl(src.as_str().into()),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn SubmitVertexBuffer(&self, vertex_buffer: &VertexBuffer) -> wgpu::Buffer {
|
||||
self.device
|
||||
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(&vertex_buffer.label),
|
||||
contents: vertex_buffer.content.as_ref(),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn SubmitIndexBuffer(&self, index_buffer: &IndexBuffer) -> wgpu::Buffer {
|
||||
self.device
|
||||
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(&index_buffer.label),
|
||||
contents: index_buffer.content.as_ref(),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn SubmitUniformBuffer(&self, uniform_buffer: &UniformBuffer) -> wgpu::Buffer {
|
||||
self.device
|
||||
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(&uniform_buffer.label),
|
||||
contents: uniform_buffer.content.as_ref(),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn Draw(
|
||||
&self,
|
||||
pipeline: &wgpu::RenderPipeline,
|
||||
vertex_buffer: &wgpu::Buffer,
|
||||
index_buffer: &wgpu::Buffer,
|
||||
num_indices: u32,
|
||||
) -> Result<()> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
|
||||
let view = output
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let mut encoder = self
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("RENDER_ENCODER"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("RENDER_PASS"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(pipeline);
|
||||
render_pass.set_vertex_buffer(0, vertex_buffer.slice(..));
|
||||
render_pass.set_index_buffer(index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..num_indices, 0, 0..1);
|
||||
}
|
||||
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn Resize(&mut self, width: u32, height: u32) {
|
||||
self.config.width = width;
|
||||
self.config.height = height;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
}
|
||||
}
|
23
Source/Render/StepMode.rs
Normal file
23
Source/Render/StepMode.rs
Normal file
@ -0,0 +1,23 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||
pub enum StepMode {
|
||||
Vertex = 0,
|
||||
Instance = 1,
|
||||
}
|
||||
|
||||
impl Default for StepMode {
|
||||
fn default() -> Self {
|
||||
StepMode::Vertex
|
||||
}
|
||||
}
|
||||
|
||||
impl From<StepMode> for wgpu::VertexStepMode {
|
||||
fn from(step_mode: StepMode) -> Self {
|
||||
match step_mode {
|
||||
StepMode::Vertex => wgpu::VertexStepMode::Vertex,
|
||||
StepMode::Instance => wgpu::VertexStepMode::Instance,
|
||||
}
|
||||
}
|
||||
}
|
8
Source/Render/UniformBuffer.rs
Normal file
8
Source/Render/UniformBuffer.rs
Normal file
@ -0,0 +1,8 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::borrow::Cow;
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)]
|
||||
pub struct UniformBuffer {
|
||||
pub label: Cow<'static, str>,
|
||||
pub content: Vec<u8>,
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
use super::VertexBufferLayout;
|
||||
|
||||
pub trait Vertex {
|
||||
fn GetDescriptor<'a>() -> wgpu::VertexBufferLayout<'a>;
|
||||
fn GetLayout() -> VertexBufferLayout;
|
||||
}
|
||||
|
21
Source/Render/VertexAttribute.rs
Normal file
21
Source/Render/VertexAttribute.rs
Normal file
@ -0,0 +1,21 @@
|
||||
use super::VertexFormat;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::borrow::Cow;
|
||||
|
||||
#[derive(Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||
pub struct VertexAttribute {
|
||||
pub label: Cow<'static, str>,
|
||||
pub format: VertexFormat,
|
||||
pub offset: usize,
|
||||
pub shader_location: u32,
|
||||
}
|
||||
|
||||
impl From<VertexAttribute> for wgpu::VertexAttribute {
|
||||
fn from(attr: VertexAttribute) -> Self {
|
||||
wgpu::VertexAttribute {
|
||||
offset: attr.offset as wgpu::BufferAddress,
|
||||
shader_location: attr.shader_location,
|
||||
format: attr.format.into(),
|
||||
}
|
||||
}
|
||||
}
|
8
Source/Render/VertexBuffer.rs
Normal file
8
Source/Render/VertexBuffer.rs
Normal file
@ -0,0 +1,8 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::borrow::Cow;
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)]
|
||||
pub struct VertexBuffer {
|
||||
pub label: Cow<'static, str>,
|
||||
pub content: Vec<u8>,
|
||||
}
|
11
Source/Render/VertexBufferLayout.rs
Normal file
11
Source/Render/VertexBufferLayout.rs
Normal file
@ -0,0 +1,11 @@
|
||||
use super::{StepMode, VertexAttribute};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::borrow::Cow;
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)]
|
||||
pub struct VertexBufferLayout {
|
||||
pub label: Cow<'static, str>,
|
||||
pub stride: usize,
|
||||
pub step_mode: StepMode,
|
||||
pub attributes: Vec<VertexAttribute>,
|
||||
}
|
190
Source/Render/VertexFormat.rs
Normal file
190
Source/Render/VertexFormat.rs
Normal file
@ -0,0 +1,190 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
|
||||
pub enum VertexFormat {
|
||||
/// Two unsigned bytes (u8). `uvec2` in shaders.
|
||||
UInt8x2 = 0,
|
||||
|
||||
/// Four unsigned bytes (u8). `uvec4` in shaders.
|
||||
UInt8x4 = 1,
|
||||
|
||||
/// Two signed bytes (i8). `ivec2` in shaders.
|
||||
Int8x2 = 2,
|
||||
|
||||
/// Four signed bytes (i8). `ivec4` in shaders.
|
||||
Int8x4 = 3,
|
||||
|
||||
/// Two unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec2` in shaders.
|
||||
UNorm8x2 = 4,
|
||||
|
||||
/// Four unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec4` in shaders.
|
||||
UNorm8x4 = 5,
|
||||
|
||||
/// Two signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec2` in shaders.
|
||||
Norm8x2 = 6,
|
||||
|
||||
/// Four signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec4` in shaders.
|
||||
Norm8x4 = 7,
|
||||
|
||||
/// Two unsigned shorts (u16). `uvec2` in shaders.
|
||||
UInt16x2 = 8,
|
||||
|
||||
/// Four unsigned shorts (u16). `uvec4` in shaders.
|
||||
UInt16x4 = 9,
|
||||
|
||||
/// Two signed shorts (i16). `ivec2` in shaders.
|
||||
Int16x2 = 10,
|
||||
|
||||
/// Four signed shorts (i16). `ivec4` in shaders.
|
||||
Int16x4 = 11,
|
||||
|
||||
/// Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec2` in shaders.
|
||||
UNorm16x2 = 12,
|
||||
|
||||
/// Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec4` in shaders.
|
||||
UNorm16x4 = 13,
|
||||
|
||||
/// Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec2` in shaders.
|
||||
Norm16x2 = 14,
|
||||
|
||||
/// Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec4` in shaders.
|
||||
Norm16x4 = 15,
|
||||
|
||||
/// Two half-precision floats (no Rust equiv). `vec2` in shaders.
|
||||
Float16x2 = 16,
|
||||
|
||||
/// Four half-precision floats (no Rust equiv). `vec4` in shaders.
|
||||
Float16x4 = 17,
|
||||
|
||||
/// One single-precision float (f32). `float` in shaders.
|
||||
Float32 = 18,
|
||||
|
||||
/// Two single-precision floats (f32). `vec2` in shaders.
|
||||
Float32x2 = 19,
|
||||
|
||||
/// Three single-precision floats (f32). `vec3` in shaders.
|
||||
Float32x3 = 20,
|
||||
|
||||
/// Four single-precision floats (f32). `vec4` in shaders.
|
||||
Float32x4 = 21,
|
||||
|
||||
/// One unsigned int (u32). `uint` in shaders.
|
||||
UInt32 = 22,
|
||||
|
||||
/// Two unsigned ints (u32). `uvec2` in shaders.
|
||||
UInt32x2 = 23,
|
||||
|
||||
/// Three unsigned ints (u32). `uvec3` in shaders.
|
||||
UInt32x3 = 24,
|
||||
|
||||
/// Four unsigned ints (u32). `uvec4` in shaders.
|
||||
UInt32x4 = 25,
|
||||
|
||||
/// One signed int (i32). `int` in shaders.
|
||||
Int32 = 26,
|
||||
|
||||
/// Two signed ints (i32). `ivec2` in shaders.
|
||||
Int32x2 = 27,
|
||||
|
||||
/// Three signed ints (i32). `ivec3` in shaders.
|
||||
Int32x3 = 28,
|
||||
|
||||
/// Four signed ints (i32). `ivec4` in shaders.
|
||||
Int32x4 = 29,
|
||||
|
||||
/// One double-precision float (f64). `double` in shaders.
|
||||
Float64 = 30,
|
||||
|
||||
/// Two double-precision floats (f64). `dvec2` in shaders.
|
||||
Float64x2 = 31,
|
||||
|
||||
/// Three double-precision floats (f64). `dvec3` in shaders.
|
||||
Float64x3 = 32,
|
||||
|
||||
/// Four double-precision floats (f64). `dvec4` in shaders.
|
||||
Float64x4 = 33,
|
||||
}
|
||||
|
||||
impl VertexFormat {
|
||||
/// Returns the size in bytes of this format.
|
||||
pub const fn GetSize(&self) -> u64 {
|
||||
match *self {
|
||||
Self::UInt8x2 => 2,
|
||||
Self::UInt8x4 => 4,
|
||||
Self::Int8x2 => 2,
|
||||
Self::Int8x4 => 4,
|
||||
Self::UNorm8x2 => 2,
|
||||
Self::UNorm8x4 => 4,
|
||||
Self::Norm8x2 => 2,
|
||||
Self::Norm8x4 => 4,
|
||||
Self::UInt16x2 => 2 * 2,
|
||||
Self::UInt16x4 => 4 * 4,
|
||||
Self::Int16x2 => 2 * 2,
|
||||
Self::Int16x4 => 2 * 4,
|
||||
Self::UNorm16x2 => 2 * 2,
|
||||
Self::UNorm16x4 => 2 * 4,
|
||||
Self::Norm16x2 => 2 * 2,
|
||||
Self::Norm16x4 => 2 * 4,
|
||||
Self::Float16x2 => 2 * 2,
|
||||
Self::Float16x4 => 2 * 4,
|
||||
Self::Float32 => 4,
|
||||
Self::Float32x2 => 4 * 2,
|
||||
Self::Float32x3 => 4 * 3,
|
||||
Self::Float32x4 => 4 * 4,
|
||||
Self::UInt32 => 4,
|
||||
Self::UInt32x2 => 4 * 2,
|
||||
Self::UInt32x3 => 4 * 3,
|
||||
Self::UInt32x4 => 4 * 4,
|
||||
Self::Int32 => 4,
|
||||
Self::Int32x2 => 4 * 2,
|
||||
Self::Int32x3 => 4 * 3,
|
||||
Self::Int32x4 => 4 * 4,
|
||||
Self::Float64 => 8,
|
||||
Self::Float64x2 => 8 * 2,
|
||||
Self::Float64x3 => 8 * 3,
|
||||
Self::Float64x4 => 8 * 4,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<VertexFormat> for wgpu::VertexFormat {
|
||||
fn from(format: VertexFormat) -> Self {
|
||||
match format {
|
||||
VertexFormat::UInt8x2 => wgpu::VertexFormat::Uint8x2,
|
||||
VertexFormat::UInt8x4 => wgpu::VertexFormat::Uint8x4,
|
||||
VertexFormat::Int8x2 => wgpu::VertexFormat::Sint8x2,
|
||||
VertexFormat::Int8x4 => wgpu::VertexFormat::Sint8x4,
|
||||
VertexFormat::UNorm8x2 => wgpu::VertexFormat::Unorm8x2,
|
||||
VertexFormat::UNorm8x4 => wgpu::VertexFormat::Unorm8x4,
|
||||
VertexFormat::Norm8x2 => wgpu::VertexFormat::Snorm8x2,
|
||||
VertexFormat::Norm8x4 => wgpu::VertexFormat::Snorm8x4,
|
||||
VertexFormat::UInt16x2 => wgpu::VertexFormat::Uint16x2,
|
||||
VertexFormat::UInt16x4 => wgpu::VertexFormat::Uint16x4,
|
||||
VertexFormat::Int16x2 => wgpu::VertexFormat::Sint16x2,
|
||||
VertexFormat::Int16x4 => wgpu::VertexFormat::Sint16x4,
|
||||
VertexFormat::UNorm16x2 => wgpu::VertexFormat::Unorm16x2,
|
||||
VertexFormat::UNorm16x4 => wgpu::VertexFormat::Unorm16x4,
|
||||
VertexFormat::Norm16x2 => wgpu::VertexFormat::Snorm16x2,
|
||||
VertexFormat::Norm16x4 => wgpu::VertexFormat::Snorm16x4,
|
||||
VertexFormat::Float16x2 => wgpu::VertexFormat::Float16x2,
|
||||
VertexFormat::Float16x4 => wgpu::VertexFormat::Float16x4,
|
||||
VertexFormat::Float32 => wgpu::VertexFormat::Float32,
|
||||
VertexFormat::Float32x2 => wgpu::VertexFormat::Float32x2,
|
||||
VertexFormat::Float32x3 => wgpu::VertexFormat::Float32x3,
|
||||
VertexFormat::Float32x4 => wgpu::VertexFormat::Float32x4,
|
||||
VertexFormat::UInt32 => wgpu::VertexFormat::Uint32,
|
||||
VertexFormat::UInt32x2 => wgpu::VertexFormat::Uint32x2,
|
||||
VertexFormat::UInt32x3 => wgpu::VertexFormat::Uint32x3,
|
||||
VertexFormat::UInt32x4 => wgpu::VertexFormat::Uint32x4,
|
||||
VertexFormat::Int32 => wgpu::VertexFormat::Sint32,
|
||||
VertexFormat::Int32x2 => wgpu::VertexFormat::Sint32x2,
|
||||
VertexFormat::Int32x3 => wgpu::VertexFormat::Sint32x3,
|
||||
VertexFormat::Int32x4 => wgpu::VertexFormat::Sint32x4,
|
||||
VertexFormat::Float64 => wgpu::VertexFormat::Float64,
|
||||
VertexFormat::Float64x2 => wgpu::VertexFormat::Float64x2,
|
||||
VertexFormat::Float64x3 => wgpu::VertexFormat::Float64x3,
|
||||
VertexFormat::Float64x4 => wgpu::VertexFormat::Float64x4,
|
||||
}
|
||||
}
|
||||
}
|
@ -1,27 +1,67 @@
|
||||
#[path = "DrawModel.rs"]
|
||||
mod _DrawModel;
|
||||
pub use self::_DrawModel::*;
|
||||
//#[path = "DrawModel.rs"]
|
||||
//mod _DrawModel;
|
||||
//pub use self::_DrawModel::*;
|
||||
|
||||
#[path = "Instance.rs"]
|
||||
mod _Instance;
|
||||
pub use self::_Instance::*;
|
||||
#[path = "IndexFormat.rs"]
|
||||
mod _IndexFormat;
|
||||
pub use self::_IndexFormat::*;
|
||||
|
||||
#[path = "Material.rs"]
|
||||
mod _Material;
|
||||
pub use self::_Material::*;
|
||||
//#[path = "Instance.rs"]
|
||||
//mod _Instance;
|
||||
//pub use self::_Instance::*;
|
||||
|
||||
#[path = "Model.rs"]
|
||||
mod _Model;
|
||||
pub use self::_Model::*;
|
||||
//#[path = "Material.rs"]
|
||||
//mod _Material;
|
||||
//pub use self::_Material::*;
|
||||
|
||||
#[path = "Mesh.rs"]
|
||||
mod _Mesh;
|
||||
pub use self::_Mesh::*;
|
||||
//#[path = "Model.rs"]
|
||||
//mod _Model;
|
||||
//pub use self::_Model::*;
|
||||
|
||||
#[path = "Texture.rs"]
|
||||
mod _Texture;
|
||||
pub use self::_Texture::*;
|
||||
#[path = "PolygonMode.rs"]
|
||||
mod _PolygonMode;
|
||||
pub use self::_PolygonMode::*;
|
||||
|
||||
#[path = "Renderer.rs"]
|
||||
mod _Renderer;
|
||||
pub use self::_Renderer::*;
|
||||
|
||||
#[path = "StepMode.rs"]
|
||||
mod _StepMode;
|
||||
pub use self::_StepMode::*;
|
||||
|
||||
//#[path = "Mesh.rs"]
|
||||
//mod _Mesh;
|
||||
//pub use self::_Mesh::*;
|
||||
|
||||
//#[path = "Texture.rs"]
|
||||
//mod _Texture;
|
||||
//pub use self::_Texture::*;
|
||||
|
||||
#[path = "Vertex.rs"]
|
||||
mod _Vertex;
|
||||
pub use self::_Vertex::*;
|
||||
|
||||
#[path = "VertexAttribute.rs"]
|
||||
mod _VertexAttribute;
|
||||
pub use self::_VertexAttribute::*;
|
||||
|
||||
#[path = "VertexBufferLayout.rs"]
|
||||
mod _VertexBufferLayout;
|
||||
pub use self::_VertexBufferLayout::*;
|
||||
|
||||
#[path = "VertexFormat.rs"]
|
||||
mod _VertexFormat;
|
||||
pub use self::_VertexFormat::*;
|
||||
|
||||
#[path = "VertexBuffer.rs"]
|
||||
mod _VertexBuffer;
|
||||
pub use self::_VertexBuffer::*;
|
||||
|
||||
#[path = "IndexBuffer.rs"]
|
||||
mod _IndexBuffer;
|
||||
pub use self::_IndexBuffer::*;
|
||||
|
||||
#[path = "UniformBuffer.rs"]
|
||||
mod _UniformBuffer;
|
||||
pub use self::_UniformBuffer::*;
|
||||
|
Reference in New Issue
Block a user