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* [Protocol] Initial packet receive implementation * [Protocol] Add key extraction * [Protocol] Fix new Ipv4Addr query address and get string with unended * [Protocol] Properly parse the received data * [Protocol] Add parse players * [Protocol] Add bots * [Protocol] Extract into functions * [Protocol] Remove quotes from player name * [Protocol] Add two and three files * [Protocol] Make quake queries very modular * [Protocol] Remove the need of a client instance * [Protocol] Revesed if statement * [Protocol] Apply clippy fixes and replace String by &str in get send header * [Protocol] Add one and three implementations * [Protocol] Add quake2 and quake3 to master_querant * [Protocol] Fix Q2 implementation * [Protocol] Change from Ipv4Addr to IpAddr * [Protocol] Fix Q3 response header * [Protocol] Fix Q3 response * [Crate] Add Q1, 2 and 3 to changelog and protocols * [Protocol] Extract client into separate file and add some docs
12 lines
3.3 KiB
Markdown
12 lines
3.3 KiB
Markdown
A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
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# Supported protocols:
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| Name | For | Proprietary? | Documentation reference | Notes |
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|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
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| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
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| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy3.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
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| Quake | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake1.js) Two: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake2.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake3.js) | |
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## Planned to add support:
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