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* Initial files + unreal tournament * Fix master_querant * Split by delimiter and collect into hashmap * Furter port to accept more packets * Improve getting the server's values * Some initial players parsing * Players parsing * Add error handling * Add some more fields * Add Battlefield 1942 support. * Add query_vars and some docs
11 lines
2.2 KiB
Markdown
11 lines
2.2 KiB
Markdown
A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
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# Supported protocols:
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| Name | For | Proprietary? | Documentation reference | Notes |
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|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
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| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
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| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
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## Planned to add support:
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_
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