rust-gamedig/PROTOCOLS.md
CosminPerRam 950c08c18e
[Protocol] GameSpy 1 support with the games Unreal Tournament and Battlefield 1942. (#9)
* Initial files + unreal tournament

* Fix master_querant

* Split by delimiter and collect into hashmap

* Furter port to accept more packets

* Improve getting the server's values

* Some initial players parsing

* Players parsing

* Add error handling

* Add some more fields

* Add Battlefield 1942 support.

* Add query_vars and some docs
2023-03-03 17:45:18 +02:00

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A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
# Supported protocols:
| Name | For | Proprietary? | Documentation reference | Notes |
|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
## Planned to add support:
_