rust-gamedig/crates/lib/examples/valve_protocol_query.rs
Tom bd3727d7fe
chore: Tidy up some out of place types (#160)
* tidy: Move TimeoutSettings out of protocol types

* tidy: Move game type to a types file

* tidy: Move generic query functions to own file

* tidy: Move ExtraRequestSettings to game types

* tidy: Move generic query functions into games module

* Revert "tidy: Move ExtraRequestSettings to game types"

This reverts commit aa0d23fc2acc12d68f03265a9caff6f98bf25054.

* Revert "tidy: Move TimeoutSettings out of protocol types"

This reverts commit 7ee10711ed11f17cc06565d4cc9102040d53a319.

* tidy: Re-export types needed for query at the root

* Add/Update badge

---------

Co-authored-by: GitHub Action <action@github.com>
2024-01-02 00:17:43 +02:00

35 lines
1.2 KiB
Rust

use gamedig::protocols::valve;
use gamedig::protocols::valve::{Engine, GatheringSettings};
use gamedig::TimeoutSettings;
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
use std::time::Duration;
fn main() {
let address = &SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 27015);
let engine = Engine::Source(None); // We don't specify a steam app id, let the query try to find it.
let gather_settings = GatheringSettings {
players: true, // We want to query for players
rules: false, // We don't want to query for rules
check_app_id: false, // Loosen up the query a bit by not checking app id
};
let read_timeout = Duration::from_secs(2);
let write_timeout = Duration::from_secs(3);
let connect_timeout = Duration::from_secs(4);
let retries = 1; // does another request if the first one fails.
let timeout_settings = TimeoutSettings::new(
Some(read_timeout),
Some(write_timeout),
Some(connect_timeout),
retries,
)
.unwrap();
let response = valve::query(
address,
engine,
Some(gather_settings),
Some(timeout_settings),
);
println!("{response:#?}");
}