mirror of
https://github.com/tribufu/rust-gamedig
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chore: Tidy up some out of place types (#160)
* tidy: Move TimeoutSettings out of protocol types * tidy: Move game type to a types file * tidy: Move generic query functions to own file * tidy: Move ExtraRequestSettings to game types * tidy: Move generic query functions into games module * Revert "tidy: Move ExtraRequestSettings to game types" This reverts commit aa0d23fc2acc12d68f03265a9caff6f98bf25054. * Revert "tidy: Move TimeoutSettings out of protocol types" This reverts commit 7ee10711ed11f17cc06565d4cc9102040d53a319. * tidy: Re-export types needed for query at the root * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com>
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483d728ac8
commit
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8 changed files with 156 additions and 139 deletions
8
.github/badges/node.svg
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.github/badges/node.svg
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@ -1,5 +1,5 @@
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<svg width="181.6" height="20" viewBox="0 0 1816 200" xmlns="http://www.w3.org/2000/svg" role="img" aria-label="Node game coverage: 14.02%">
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<title>Node game coverage: 14.02%</title>
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<svg width="181.6" height="20" viewBox="0 0 1816 200" xmlns="http://www.w3.org/2000/svg" role="img" aria-label="Node game coverage: 13.98%">
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<title>Node game coverage: 13.98%</title>
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<linearGradient id="a" x2="0" y2="100%">
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<stop offset="0" stop-opacity=".1" stop-color="#EEE"/>
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<stop offset="1" stop-opacity=".1"/>
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@ -13,8 +13,8 @@
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<g aria-hidden="true" fill="#fff" text-anchor="start" font-family="Verdana,DejaVu Sans,sans-serif" font-size="110">
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<text x="60" y="148" textLength="1176" fill="#000" opacity="0.25">Node game coverage</text>
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<text x="50" y="138" textLength="1176">Node game coverage</text>
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<text x="1331" y="148" textLength="440" fill="#000" opacity="0.25">14.02%</text>
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<text x="1321" y="138" textLength="440">14.02%</text>
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<text x="1331" y="148" textLength="440" fill="#000" opacity="0.25">13.98%</text>
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<text x="1321" y="138" textLength="440">13.98%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1 KiB |
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@ -1,10 +1,7 @@
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use std::net::{IpAddr, ToSocketAddrs};
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use clap::{Parser, ValueEnum};
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use gamedig::{
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games::*,
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protocols::types::{CommonResponse, ExtraRequestSettings, TimeoutSettings},
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};
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use gamedig::{games::*, protocols::types::CommonResponse, ExtraRequestSettings, TimeoutSettings};
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mod error;
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@ -1,8 +1,10 @@
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use gamedig::{
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protocols::types::{CommonResponse, ExtraRequestSettings, TimeoutSettings},
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protocols::types::CommonResponse,
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query_with_timeout_and_extra_settings,
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ExtraRequestSettings,
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GDResult,
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Game,
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TimeoutSettings,
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GAMES,
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};
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@ -1,6 +1,6 @@
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use gamedig::protocols::types::TimeoutSettings;
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use gamedig::protocols::valve;
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use gamedig::protocols::valve::{Engine, GatheringSettings};
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use gamedig::TimeoutSettings;
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use std::net::{IpAddr, Ipv4Addr, SocketAddr};
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use std::time::Duration;
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@ -1,8 +1,5 @@
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//! Currently supported games.
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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pub mod gamespy;
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pub mod quake;
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pub mod unreal2;
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@ -26,135 +23,14 @@ pub mod savage2;
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/// The Ship
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pub mod theship;
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use crate::protocols::gamespy::GameSpyVersion;
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use crate::protocols::quake::QuakeVersion;
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use crate::protocols::types::{CommonResponse, ExtraRequestSettings, ProprietaryProtocol, TimeoutSettings};
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use crate::protocols::{self, Protocol};
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use crate::GDResult;
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use std::net::{IpAddr, SocketAddr};
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pub mod types;
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pub use types::*;
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/// Definition of a game
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Game {
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/// Full name of the game
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pub name: &'static str,
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/// Default port used by game
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pub default_port: u16,
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/// The protocol the game's query uses
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pub protocol: Protocol,
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/// Request settings.
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pub request_settings: ExtraRequestSettings,
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}
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pub mod query;
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pub use query::*;
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#[cfg(feature = "game_defs")]
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mod definitions;
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#[cfg(feature = "game_defs")]
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pub use definitions::GAMES;
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/// Make a query given a game definition
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#[inline]
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pub fn query(game: &Game, address: &IpAddr, port: Option<u16>) -> GDResult<Box<dyn CommonResponse>> {
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query_with_timeout_and_extra_settings(game, address, port, None, None)
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}
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/// Make a query given a game definition and timeout settings
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#[inline]
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pub fn query_with_timeout(
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game: &Game,
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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query_with_timeout_and_extra_settings(game, address, port, timeout_settings, None)
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}
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/// Make a query given a game definition, timeout settings, and extra settings
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pub fn query_with_timeout_and_extra_settings(
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game: &Game,
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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extra_settings: Option<ExtraRequestSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
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Ok(match &game.protocol {
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Protocol::Valve(engine) => {
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protocols::valve::query(
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&socket_addr,
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*engine,
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extra_settings
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.or_else(|| Option::from(game.request_settings.clone()))
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.map(ExtraRequestSettings::into),
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timeout_settings,
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)
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.map(Box::new)?
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}
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Protocol::Gamespy(version) => {
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match version {
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GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, timeout_settings).map(Box::new)?,
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GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, timeout_settings).map(Box::new)?,
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GameSpyVersion::Three => {
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protocols::gamespy::three::query(&socket_addr, timeout_settings).map(Box::new)?
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}
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}
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}
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Protocol::Quake(version) => {
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match version {
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QuakeVersion::One => protocols::quake::one::query(&socket_addr, timeout_settings).map(Box::new)?,
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QuakeVersion::Two => protocols::quake::two::query(&socket_addr, timeout_settings).map(Box::new)?,
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QuakeVersion::Three => protocols::quake::three::query(&socket_addr, timeout_settings).map(Box::new)?,
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}
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}
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Protocol::Unreal2 => {
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protocols::unreal2::query(
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&socket_addr,
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&extra_settings
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.map(ExtraRequestSettings::into)
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.unwrap_or_default(),
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timeout_settings,
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)
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.map(Box::new)?
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}
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Protocol::PROPRIETARY(protocol) => {
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match protocol {
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ProprietaryProtocol::Savage2 => {
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savage2::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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ProprietaryProtocol::TheShip => {
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theship::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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ProprietaryProtocol::FFOW => ffow::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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ProprietaryProtocol::JC2M => jc2m::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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ProprietaryProtocol::Minecraft(version) => {
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match version {
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Some(minecraft::Server::Java) => {
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minecraft::protocol::query_java(
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&socket_addr,
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timeout_settings,
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extra_settings.map(ExtraRequestSettings::into),
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)
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.map(Box::new)?
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}
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Some(minecraft::Server::Bedrock) => {
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minecraft::protocol::query_bedrock(&socket_addr, timeout_settings).map(Box::new)?
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}
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Some(minecraft::Server::Legacy(group)) => {
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minecraft::protocol::query_legacy_specific(*group, &socket_addr, timeout_settings)
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.map(Box::new)?
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}
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None => {
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minecraft::protocol::query(
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&socket_addr,
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timeout_settings,
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extra_settings.map(ExtraRequestSettings::into),
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)
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.map(Box::new)?
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}
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}
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}
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}
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}
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})
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}
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117
crates/lib/src/games/query.rs
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117
crates/lib/src/games/query.rs
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//! Generic query functions
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use std::net::{IpAddr, SocketAddr};
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use crate::games::types::Game;
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use crate::games::{ffow, jc2m, minecraft, savage2, theship};
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use crate::protocols;
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use crate::protocols::gamespy::GameSpyVersion;
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use crate::protocols::quake::QuakeVersion;
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use crate::protocols::types::{CommonResponse, ExtraRequestSettings, ProprietaryProtocol, Protocol, TimeoutSettings};
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use crate::GDResult;
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/// Make a query given a game definition
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#[inline]
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pub fn query(game: &Game, address: &IpAddr, port: Option<u16>) -> GDResult<Box<dyn CommonResponse>> {
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query_with_timeout_and_extra_settings(game, address, port, None, None)
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}
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/// Make a query given a game definition and timeout settings
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#[inline]
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pub fn query_with_timeout(
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game: &Game,
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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query_with_timeout_and_extra_settings(game, address, port, timeout_settings, None)
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}
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/// Make a query given a game definition, timeout settings, and extra settings
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pub fn query_with_timeout_and_extra_settings(
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game: &Game,
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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extra_settings: Option<ExtraRequestSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
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Ok(match &game.protocol {
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Protocol::Valve(engine) => {
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protocols::valve::query(
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&socket_addr,
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*engine,
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extra_settings
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.or_else(|| Option::from(game.request_settings.clone()))
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.map(ExtraRequestSettings::into),
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timeout_settings,
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)
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.map(Box::new)?
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}
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Protocol::Gamespy(version) => {
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match version {
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GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, timeout_settings).map(Box::new)?,
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GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, timeout_settings).map(Box::new)?,
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GameSpyVersion::Three => {
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protocols::gamespy::three::query(&socket_addr, timeout_settings).map(Box::new)?
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}
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}
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}
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Protocol::Quake(version) => {
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match version {
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QuakeVersion::One => protocols::quake::one::query(&socket_addr, timeout_settings).map(Box::new)?,
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QuakeVersion::Two => protocols::quake::two::query(&socket_addr, timeout_settings).map(Box::new)?,
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QuakeVersion::Three => protocols::quake::three::query(&socket_addr, timeout_settings).map(Box::new)?,
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}
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}
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Protocol::Unreal2 => {
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protocols::unreal2::query(
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&socket_addr,
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&extra_settings
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.map(ExtraRequestSettings::into)
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.unwrap_or_default(),
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timeout_settings,
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)
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.map(Box::new)?
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}
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Protocol::PROPRIETARY(protocol) => {
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match protocol {
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ProprietaryProtocol::Savage2 => {
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savage2::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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ProprietaryProtocol::TheShip => {
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theship::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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ProprietaryProtocol::FFOW => ffow::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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ProprietaryProtocol::JC2M => jc2m::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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ProprietaryProtocol::Minecraft(version) => {
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match version {
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Some(minecraft::Server::Java) => {
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minecraft::protocol::query_java(
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&socket_addr,
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timeout_settings,
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extra_settings.map(ExtraRequestSettings::into),
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)
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.map(Box::new)?
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}
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Some(minecraft::Server::Bedrock) => {
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minecraft::protocol::query_bedrock(&socket_addr, timeout_settings).map(Box::new)?
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}
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Some(minecraft::Server::Legacy(group)) => {
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minecraft::protocol::query_legacy_specific(*group, &socket_addr, timeout_settings)
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.map(Box::new)?
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}
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None => {
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minecraft::protocol::query(
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&socket_addr,
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timeout_settings,
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extra_settings.map(ExtraRequestSettings::into),
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)
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.map(Box::new)?
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}
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}
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}
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}
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}
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})
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}
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20
crates/lib/src/games/types.rs
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20
crates/lib/src/games/types.rs
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//! Game related types
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use crate::protocols::types::{ExtraRequestSettings, Protocol};
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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/// Definition of a game
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Game {
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/// Full name of the game
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pub name: &'static str,
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/// Default port used by game
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pub default_port: u16,
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/// The protocol the game's query uses
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pub protocol: Protocol,
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/// Request settings.
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pub request_settings: ExtraRequestSettings,
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}
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@ -15,7 +15,7 @@
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//!
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//! ## Using a game definition
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//! ```
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//! use gamedig::games::{GAMES, query};
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//! use gamedig::{GAMES, query};
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//!
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//! let game = GAMES.get("teamfortress2").unwrap(); // Get a game definition, the full list can be found in src/games/mod.rs
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//! let response = query(game, &"127.0.0.1".parse().unwrap(), None); // None will use the default port
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@ -48,5 +48,10 @@ mod utils;
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pub use errors::*;
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#[cfg(feature = "games")]
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pub use games::*;
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#[cfg(feature = "games")]
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pub use query::*;
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#[cfg(feature = "services")]
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pub use services::*;
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// Re-export types needed to call games::query::query in the root
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pub use protocols::types::{ExtraRequestSettings, TimeoutSettings};
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