ureq markets itself as a lightweight blocking HTTP client which might be a good choice for rust-gamedig at the moment. However the main reason for changing to ureq is that it allows setting a "resolver" function which overrides the IP address to connect to. This is useful because it allows us to pass a URL with the desired hostname without the HTTP library doing an extra DNS lookup (this allows HTTPS to work when we specify the exact IP and port to connect to external to the URL). Other changes in this commit are: - Feature gated things that depend on serde: this means that the eco game won't be available if the library is compiled without serde - Added the TLS feature to enable TLS support in the HTTP library - Added HTTPSettings to set the protocol (HTTP/HTTPS) and the hostname - Setting a user-agent string on HTTP requests (allows the server to see what program is being used to query them) - Store the address as a parsed Url so we don't re-parse it on every request - Add a method to POST JSON data and parse response - Renamed the request() method to get_json() in anticipation of a future method that will send a GET request and handle the raw bytes instead of using serde - Improved documentation |
||
|---|---|---|
| .github | ||
| crates | ||
| tests | ||
| .actrc | ||
| .gitignore | ||
| .pre-commit-config.yaml | ||
| .rustfmt.toml | ||
| Cargo.toml | ||
| CHANGELOG.md | ||
| CONTRIBUTING.md | ||
| GAMES.md | ||
| LICENSE.md | ||
| PROTOCOLS.md | ||
| README.md | ||
| RESPONSES.md | ||
| SERVICES.md | ||
| VERSIONS.md | ||
rust-GameDig
The fast library for querying game servers/services.
This library brings what node-GameDig does (and not only), to pure Rust!
Warning: This project goes through frequent API breaking changes and hasn't been thoroughly tested.
Community
Checkout the GameDig Community Discord Server here.
Note that it isn't be a replacement for GitHub issues, if you have found a problem
within the library or want to request a feature, it's better to do so here rather than
on Discord.
Usage
Minimum Supported Rust Version is 1.65.0 and the code is cross-platform.
Pick a game/service/protocol (check the GAMES, SERVICES and PROTOCOLS files to see the currently supported ones), provide the ip and the port (be aware that some game servers use a separate port for the info queries, the port can also be optional if the server is running the default ports) then query on it.
Team Fortress 2 query example:
use gamedig::games::teamfortress2;
fn main() {
let response = teamfortress2::query(&"127.0.0.1".parse().unwrap(), None);
// None is the default port (which is 27015), could also be Some(27015)
match response { // Result type, must check what it is...
Err(error) => println!("Couldn't query, error: {}", error),
Ok(r) => println!("{:#?}", r)
}
}
Response (note that some games have a different structure):
{
protocol: 17,
name: "Team Fortress 2 Dedicated Server.",
map: "ctf_turbine",
game: "tf2",
appid: 440,
players_online: 0,
players_details: [],
players_maximum: 69,
players_bots: 0,
server_type: Dedicated,
has_password: false,
vac_secured: true,
version: "7638371",
port: Some(27015),
steam_id: Some(69753253289735296),
tv_port: None,
tv_name: None,
keywords: Some("alltalk,nocrits"),
rules: [
"mp_autoteambalance": "1",
"mp_maxrounds": "5",
//....
]
}
Want to see more examples? Checkout the examples folder.
Documentation
The documentation is available at docs.rs.
Curious about the history and what changed between versions? Everything is in the CHANGELOG file.
Contributing
If you want to see your favorite game/service being supported here, open an issue, and I'll prioritize it (or do a pull request if you want to implement it yourself)!
Before contributing please read CONTRIBUTING.