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Douile 1d7cb31bc4
protocols/unreal2: Only compile game impl macros when needed
Unreal2 hadn't been added when #144 was merged so this got missed out.
2023-10-30 13:50:17 +00:00
.github feat: Add the unreal2 protocol (#124) 2023-10-30 13:37:15 +02:00
examples fix: run proper formatting on valve_protocol_query example 2023-10-29 14:49:49 +02:00
src protocols/unreal2: Only compile game impl macros when needed 2023-10-30 13:50:17 +00:00
.actrc [CI] Improve checks (#71) 2023-07-12 23:40:10 +03:00
.gitignore [Crate] Add formatting (#22) 2023-03-14 10:31:37 +02:00
.pre-commit-config.yaml [Generic] Add struct for all extra request settings (#93) 2023-09-05 01:13:12 +03:00
.rustfmt.toml [Crate] Bump rustfmt version to 1.6.0 (#69) 2023-07-10 18:32:17 +03:00
Cargo.toml feat: Add the unreal2 protocol (#124) 2023-10-30 13:37:15 +02:00
CHANGELOG.md feat: Add the unreal2 protocol (#124) 2023-10-30 13:37:15 +02:00
CONTRIBUTING.md Fix some game ids and clarify rules 6 and 7. (#143) 2023-10-24 22:39:36 +03:00
GAMES.md feat: Add the unreal2 protocol (#124) 2023-10-30 13:37:15 +02:00
LICENSE.md [Crate] Update LICENSE.md to specify GameDig organization 2023-08-23 21:24:25 +03:00
PROTOCOLS.md feat: Add the unreal2 protocol (#124) 2023-10-30 13:37:15 +02:00
README.md [Repo] Link to CONTRIBUTING.md in README 2023-10-17 13:37:48 +01:00
RESPONSES.md feat: Add the unreal2 protocol (#124) 2023-10-30 13:37:15 +02:00
SERVICES.md [Service] Add valve master server query service (#34) 2023-04-28 18:00:04 +03:00
VERSIONS.md [Crate] Add rich error type (#80) 2023-08-05 12:36:48 +03:00

rust-GameDig

The fast library for querying game servers/services.
This library brings what node-GameDig does (and not only), to pure Rust!

Warning: This project goes through frequent API breaking changes and hasn't been thoroughly tested.

Community

Checkout the GameDig Community Discord Server here.
Note that it isn't be a replacement for GitHub issues, if you have found a problem within the library or want to request a feature, it's better to do so here rather than on Discord.

Usage

Minimum Supported Rust Version is 1.65.0 and the code is cross-platform.

Pick a game/service/protocol (check the GAMES, SERVICES and PROTOCOLS files to see the currently supported ones), provide the ip and the port (be aware that some game servers use a separate port for the info queries, the port can also be optional if the server is running the default ports) then query on it.

Team Fortress 2 query example:

use gamedig::games::teamfortress2;

fn main() {
    let response = teamfortress2::query(&"127.0.0.1".parse().unwrap(), None); 
        // None is the default port (which is 27015), could also be Some(27015)
    
    match response { // Result type, must check what it is...
        Err(error) => println!("Couldn't query, error: {}", error),
        Ok(r) => println!("{:#?}", r)
    }
}

Response (note that some games have a different structure):

{
  protocol: 17,
  name: "Team Fortress 2 Dedicated Server.",
  map: "ctf_turbine",
  game: "tf2",
  appid: 440,
  players_online: 0,
  players_details: [],
  players_maximum: 69,
  players_bots: 0,
  server_type: Dedicated,
  has_password: false,
  vac_secured: true,
  version: "7638371",
  port: Some(27015),
  steam_id: Some(69753253289735296),
  tv_port: None,
  tv_name: None,
  keywords: Some("alltalk,nocrits"),
  rules: [
    "mp_autoteambalance": "1",
    "mp_maxrounds": "5",
    //....
  ]
}

Want to see more examples? Checkout the examples folder.

Documentation

The documentation is available at docs.rs.
Curious about the history and what changed between versions? Everything is in the CHANGELOG file.

Contributing

If you want to see your favorite game/service being supported here, open an issue, and I'll prioritize it (or do a pull request if you want to implement it yourself)!

Before contributing please read CONTRIBUTING.