Commit graph

16 commits

Author SHA1 Message Date
CosminPerRam
ada60f2376 [Protocol] Fixed quake 2 bug that version wouldn't always be present 2023-07-22 16:17:52 +03:00
Cain
66cc39eb26
[Crate] Refactor: Buffer (#62)
* merge: local -> fresh pr

* fix: utf16 bugs + clean up

* docs: buffer

* [feat/buffer] Replaced errors, partial valve protocol ported

* fix: change buffer name + add endian switch

* chore: update module

* refactor: valve_master

* refactor: mc bedrock

* refactor: mc java

* refactor: mc types

* refactor: mc legacy 1.8

* refactor: mc legacy 1.4

* refactor: valve

* refactor: valve types

* refactor: quake

* refactor: mc legacy 1.6

* refactor: gamespy 1

* fix: make switch endian move cursor

* fix: reset cursor on switch

* chore: add switch endian tests

* chore: remove todo comment

* chore: clean up buffer generic types

* refactor: prop len when switching in mc bedrock

* fix: tests and current pos fn

* refactor: ffow

* refactor: jc2mp

* refactor: gs 3

* refactor: gs 2

* fix: mc bedrock prop on move + move data

* fix: mc java lifetime error

* fix: mc legacy 1.6 using pub not pub crate

* fix: quake client lifetime

* fix: quake 2 clippy warning

* fix: valve lifetime issue

* fix: buffer test

* chore: format to keep ci happy

* fix: buffer move_cursor

* fix: quake client

* feat: GameSpy 1 small optimization

* fix: incomplete gamespy 3 fix

* fix: gamespy 3 fix

* fix: minecraft java

* fix: minecraft bedrock

* feat: update the CHANGELOG to mention the buffer rewrite and thank @cainthebest for it

* fix: minecraft legacy 1.6

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2023-07-18 11:46:53 +03:00
CosminPerRam
58f7ff8aab [Protocol] Fix common quake 2 player score conversion 2023-06-27 01:08:42 +03:00
CosminPerRam
f7e93fd7cd [Protocol] Renamed quake 2's player's frags field to score to be more inline with the other protocols 2023-06-27 01:06:16 +03:00
CosminPerRam
84ebeb8065 [Protocol] Add optional address field to quake 2 player 2023-06-27 00:58:38 +03:00
Tom
b368877031
[Protocol] Implement generic response with dyn (#56)
* Implement generic response as enum

* First draft of implementing into_common()

* Make common response type generic

* Use macros and generics to reduce repetition

* [Games] Add dynamically dispatched CommonResponse trait

This adds two traits: "CommonResponse", and "CommonPlayer", when the
generic game query function returns a response it returns a pointer to
its original response type that implements "CommonResponse".

Both common traits require that "as_original()" be implemented, this
returns an enum containing a pointer to the original type.

Both traits have a concrete method "as_json()" that returns a struct
containing data fetched from all of its methods as. This struct
implements serde and can hence be serialized as required.

The traits require a few other methods be implemented, those being the
fields that are common across all types. All other methods have a
default None implementation so that each response type only needs to
implement methods for fields that it has.

* [Game] Implement common traits for JCMP2 response

* [Fmt] Run cargo fmt

* Fix doctest failing

* Run cargo fmt
2023-06-25 16:31:23 +03:00
Tom
4b081371f4
[Crate] Add better documentation for generic game implementation (#49) 2023-06-14 23:25:26 +03:00
Tom
d853189e06
[Games] Programmatic games by storing information as data (#45)
* Define games as structs

* Create table of response types

* Ensure serde is always included

* Remove server_ prefix in GenericResponse

* Make players online/max non-optional in generic response

* Use already existing minecraft server enum

* Implement ExtraResponses to prevent cloning when creating generic

* Add game definitions

* Add doc comments to generic types

* Include players in gamespy extra responses

* Add custom response types for TheShip and FFOW

* Cargo format differing files

* Final cleanup
2023-06-13 21:49:58 +03:00
CosminPerRam
80637f2398 [Crate] Apply clippy fixes 2023-06-11 13:16:22 +03:00
Tom
b95b2abe0f
[Crate] Enforce formatting in CI (#46)
* [CI] Check formatting

* Format all files
2023-06-10 18:15:12 +03:00
CosminPerRam
e0830bdae5
[Protocol] Replace IpAddr with SocketAddr in protocols (#44)
* [Crate] Replace IpAddr with SocketAddr in protocols

* [Crate] Remove usage of address.to_string in socket

* [Crate] Update CHANGELOG.md
2023-06-02 01:06:24 +03:00
CosminPerRam
596d15df78 [Protocol] Quake change get response header to str 2023-06-02 00:31:02 +03:00
CosminPerRam
3a9bd77efe [Protocol] Use string literals to better show what the response header bytes mean 2023-06-02 00:29:23 +03:00
CosminPerRam
06a2ceeda9 [Games] Add Quake 3 support and change players frags from u16 to i16 2023-05-30 16:23:37 +03:00
CosminPerRam
c874b463e3 [Protocol] Fix Quake 1 implementation. 2023-05-30 16:15:08 +03:00
CosminPerRam
d302d1173f
[Protocol] Add quake protocols. (#35)
* [Protocol] Initial packet receive implementation

* [Protocol] Add key extraction

* [Protocol] Fix new Ipv4Addr query address and get string with unended

* [Protocol] Properly parse the received data

* [Protocol] Add parse players

* [Protocol] Add bots

* [Protocol] Extract into functions

* [Protocol] Remove quotes from player name

* [Protocol] Add two and three files

* [Protocol] Make quake queries very modular

* [Protocol] Remove the need of a client instance

* [Protocol] Revesed if statement

* [Protocol] Apply clippy fixes and replace String by &str in get send header

* [Protocol] Add one and three implementations

* [Protocol] Add quake2 and quake3 to master_querant

* [Protocol] Fix Q2 implementation

* [Protocol] Change from Ipv4Addr to IpAddr

* [Protocol] Fix Q3 response header

* [Protocol] Fix Q3 response

* [Crate] Add Q1, 2 and 3 to changelog and protocols

* [Protocol] Extract client into separate file and add some docs
2023-05-30 15:33:41 +03:00