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[Games] Programmatic games by storing information as data (#45)
* Define games as structs * Create table of response types * Ensure serde is always included * Remove server_ prefix in GenericResponse * Make players online/max non-optional in generic response * Use already existing minecraft server enum * Implement ExtraResponses to prevent cloning when creating generic * Add game definitions * Add doc comments to generic types * Include players in gamespy extra responses * Add custom response types for TheShip and FFOW * Cargo format differing files * Final cleanup
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16 changed files with 806 additions and 102 deletions
61
examples/generic.rs
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61
examples/generic.rs
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use gamedig::{protocols::GenericResponse, query, GDResult, GAMES};
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use std::net::IpAddr;
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fn generic_query(game_name: &str, addr: &IpAddr, port: Option<u16>) -> GDResult<GenericResponse> {
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let game = GAMES.get(game_name).expect("Game doesn't exist");
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println!("Querying {:?} with {:?}", addr, game);
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let response = query(game, addr, port)?;
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println!("{:?}", response);
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Ok(response)
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}
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fn main() {
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let mut args = std::env::args().skip(1);
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let game_name = args.next().expect("Must provide a game name");
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let addr: IpAddr = args
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.next()
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.map(|s| s.parse().unwrap())
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.expect("Must provide address");
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let port: Option<u16> = args.next().map(|s| s.parse().unwrap());
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generic_query(&game_name, &addr, port).unwrap();
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}
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#[cfg(test)]
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mod test {
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use gamedig::GAMES;
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use std::net::{IpAddr, Ipv4Addr};
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use super::generic_query;
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const ADDR: IpAddr = IpAddr::V4(Ipv4Addr::LOCALHOST);
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fn test_game(game_name: &str) {
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assert!(generic_query(game_name, &ADDR, None).is_err());
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}
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#[test]
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fn battlefield() { test_game("bf1942"); }
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#[test]
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fn minecraft() { test_game("mc"); }
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#[test]
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fn tf2() { test_game("tf2"); }
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#[test]
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fn quake() { test_game("quake3a"); }
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#[test]
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fn all_games() {
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for game_name in GAMES.keys() {
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test_game(game_name);
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}
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}
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}
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