rust-gamedig/examples/generic.rs
Tom d853189e06
[Games] Programmatic games by storing information as data (#45)
* Define games as structs

* Create table of response types

* Ensure serde is always included

* Remove server_ prefix in GenericResponse

* Make players online/max non-optional in generic response

* Use already existing minecraft server enum

* Implement ExtraResponses to prevent cloning when creating generic

* Add game definitions

* Add doc comments to generic types

* Include players in gamespy extra responses

* Add custom response types for TheShip and FFOW

* Cargo format differing files

* Final cleanup
2023-06-13 21:49:58 +03:00

61 lines
1.4 KiB
Rust

use gamedig::{protocols::GenericResponse, query, GDResult, GAMES};
use std::net::IpAddr;
fn generic_query(game_name: &str, addr: &IpAddr, port: Option<u16>) -> GDResult<GenericResponse> {
let game = GAMES.get(game_name).expect("Game doesn't exist");
println!("Querying {:?} with {:?}", addr, game);
let response = query(game, addr, port)?;
println!("{:?}", response);
Ok(response)
}
fn main() {
let mut args = std::env::args().skip(1);
let game_name = args.next().expect("Must provide a game name");
let addr: IpAddr = args
.next()
.map(|s| s.parse().unwrap())
.expect("Must provide address");
let port: Option<u16> = args.next().map(|s| s.parse().unwrap());
generic_query(&game_name, &addr, port).unwrap();
}
#[cfg(test)]
mod test {
use gamedig::GAMES;
use std::net::{IpAddr, Ipv4Addr};
use super::generic_query;
const ADDR: IpAddr = IpAddr::V4(Ipv4Addr::LOCALHOST);
fn test_game(game_name: &str) {
assert!(generic_query(game_name, &ADDR, None).is_err());
}
#[test]
fn battlefield() { test_game("bf1942"); }
#[test]
fn minecraft() { test_game("mc"); }
#[test]
fn tf2() { test_game("tf2"); }
#[test]
fn quake() { test_game("quake3a"); }
#[test]
fn all_games() {
for game_name in GAMES.keys() {
test_game(game_name);
}
}
}