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[Games] Programmatic games by storing information as data (#45)
* Define games as structs

* Create table of response types

* Ensure serde is always included

* Remove server_ prefix in GenericResponse

* Make players online/max non-optional in generic response

* Use already existing minecraft server enum

* Implement ExtraResponses to prevent cloning when creating generic

* Add game definitions

* Add doc comments to generic types

* Include players in gamespy extra responses

* Add custom response types for TheShip and FFOW

* Cargo format differing files

* Final cleanup
2023-06-13 21:49:58 +03:00
.github/workflows [Crate] Enforce formatting in CI (#46) 2023-06-10 18:15:12 +03:00
examples [Games] Programmatic games by storing information as data (#45) 2023-06-13 21:49:58 +03:00
src [Games] Programmatic games by storing information as data (#45) 2023-06-13 21:49:58 +03:00
.gitignore [Crate] Add formatting (#22) 2023-03-14 10:31:37 +02:00
.rustfmt.toml [Crate] Add formatting (#22) 2023-03-14 10:31:37 +02:00
Cargo.toml [Games] Programmatic games by storing information as data (#45) 2023-06-13 21:49:58 +03:00
CHANGELOG.md [Protocol] Add GameSpy 2 support. (#47) 2023-06-12 19:38:34 +03:00
GAMES.md [Protocol] Add GameSpy 2 support. (#47) 2023-06-12 19:38:34 +03:00
LICENSE.md [Crate] Bump version to 0.2.1. 2023-03-03 18:09:17 +02:00
PROTOCOLS.md [Protocol] Add GameSpy 2 support. (#47) 2023-06-12 19:38:34 +03:00
README.md [Crate] Changed all address &str to &Ipv4Addr 2023-05-27 00:41:41 +03:00
RESPONSES.md [Games] Programmatic games by storing information as data (#45) 2023-06-13 21:49:58 +03:00
SERVICES.md [Service] Add valve master server query service (#34) 2023-04-28 18:00:04 +03:00

rust-GameDig CI Latest Version Crates.io License:MIT

Warning: This project goes through frequent API breaking changes and hasn't been thoroughly tested.

rust-GameDig is a game servers/services query library that fetches the availability and details of those, this library brings what node-GameDig does, to pure Rust!

Community

Checkout the GameDig Community Discord Server here.
Note that it isn't be a replacement for GitHub issues, if you have found a problem within the library or want to request a feature, it's better to do so here rather than on Discord.

Usage

Minimum Supported Rust Version is 1.56.1 and the code is cross-platform.

Pick a game/service/protocol (check the GAMES, SERVICES and PROTOCOLS files to see the currently supported ones), provide the ip and the port (be aware that some game servers use a separate port for the info queries, the port can also be optional if the server is running the default ports) then query on it.

Team Fortress 2 query example:

use gamedig::games::tf2;

fn main() {
    let response = tf2::query(&"127.0.0.1".parse().unwrap(), None); 
        // None is the default port (which is 27015), could also be Some(27015)
    
    match response { // Result type, must check what it is...
        Err(error) => println!("Couldn't query, error: {}", error),
        Ok(r) => println!("{:#?}", r)
    }
}

Response (note that some games have a different structure):

{
  protocol: 17,
  name: "Team Fortress 2 Dedicated Server.",
  map: "ctf_turbine",
  game: "tf2",
  appid: 440,
  players_online: 0,
  players_details: [],
  players_maximum: 69,
  players_bots: 0,
  server_type: Dedicated,
  has_password: false,
  vac_secured: true,
  version: "7638371",
  port: Some(27015),
  steam_id: Some(69753253289735296),
  tv_port: None,
  tv_name: None,
  keywords: Some("alltalk,nocrits"),
  rules: [
    "mp_autoteambalance": "1",
    "mp_maxrounds": "5",
    //....
  ]
}

Want to see more examples? Checkout the examples folder.

Documentation

The documentation is available at docs.rs.
Curious about the history and what changed between versions? Everything is in the CHANGELOG file.

Contributing

If you want see your favorite game/service being supported here, open an issue, and I'll prioritize it (or do a pull request if you want to implement it yourself)!