Add protocol implementation for querying Hytale game servers using
the Nitrado Query API endpoint. The protocol uses HTTPS with HTTP
fallback to fetch server information including name, version, player
count, and map.
Example:
$ gamedig --type hytale play.hyfyve.net:5523
{
"name": "Hytale Server",
"map": "default",
"version": "2026.01.13-dcad8778f",
"maxplayers": 100,
"numplayers": 1,
"connect": "play.hyfyve.net:5523"
}
Co-authored-by: Thomas Koetsier <thomaskoetsier@Thomass-MacBook-Air.local>
* feat(games): add Clive Barker's Undying to game list
* Added new game entry for "Clive Barker's Undying"
* Release year set to 2002
* Configured options with port 7777 and protocol 'gamespy1'
* docs: add GAMES_LIST.md entryw
* docs: add CHANGELOG.md line
---------
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* Implement fast-xml-parser replacing cheerio for farmingsim
* Add extra player raw fields
* Update buildandshoot for server 0.75 which uses json.
* Remove cheerio
* Add changelog entry
* Add notes for build and shoot query server
* Update CHANGELOG.md
* Update package.json to fix version
* Update buildandshoot.js
* update lock
* Add specific key and value to bas config in note
* Add spacing for import
* Run eslint on bas protocol
* Use includes for check. Add doc notes to games.js
* Updates GAMES_LIST.md
* fix: support stable and master
* attempt to manually fix conflict
* fix players
* fix fx
* Update CHANGELOG.md
---------
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* feat: wrap query of players in a catch
* docs: add note about how to make players query get through
* docs: update CHANGELOG.md
* docs: add comment regarding adding requestPlayers and requestPlayersRequired eventually
* Add support for BROKE PROTOCOL, querying master server
Plus support for master query through separate protocol
* Define json response via schema, optional data validation with Ajv (commented out)
* Fallback query from game data server listing (servers.json)
* docs: update CHANGELOG and GAMES_LIST for Broke Protocol
* Add support for Hawakening, querying master server
* Outsource backend calls into Api class
* Define json response via schema, optional data validation with Ajv (commented out)
* Add support for Hawakening master query through separate protocol
Protocol 'hawakeningmaster' provides full list of processed server info
* docs: update CHANGELOG and GAMES_LIST for Hawakening
* Additional API check + cleanup
* Allowing public/non-authorized master server query for Hawkening severs
* Fix: Reference the master protocol correctly in docs/games_list
* Reorganized code file, moved schema and API-class to the end
* feat: Added Satisfactory Protocol and Support
* fix: Reordering Alphabetically
* Further Updates based on Feedback
* Removed Duplicate Code
* Adding rejectUnauthorized option for Satisfactory
* Move rejectUnauthorized back to Protocol
* Adding Doc Notes for Satisfactory
* Made Docs Clearer
* Add support for Toxikk, using Valve protocol plus UnrealEngine3 rules parsing
* docs: update CHANGELOG for Toxikk
* docs: update GAMES_LIST for Toxikk
* feat: add Soldat support
* feat: update protocol in games.js and CHANGELOG
* feat: add gamemode in the raw object
* remove debug console log
* misspell
* docs: add server config requirements
* fix games list formatting issue
* fix: players list
* feat: Add Minetest support using serverlist
* Allow for connect to be assigned,
* Add serverId to the string args
* Add altvmp implementation
* Added altv to games.
* Add changelog entry
* Update CHANGELOG.md with state.connect
* feat: Add Grand Theft Auto V - RAGE MP support
* Add changelog entry
* Change ID for RageMP to gta5r
* Rename to be RageMP
* Revert prettier changing * to -
* Add notes to ragemp.
* Update CHANGELOG.md
* feat: add initial first working query
* feat: map serverInfo data
* feat: add players, settings and metrics queries
* update docs stuff
* fix broken palworld hyperlink in games list
* add top level version on existing entries
* start adding version on new protocols WIP
* add version to more games
* more games with version
* add more games
* more version
* even more games with version
* add 'delete state.raw.version'
* fix delete version
* Update CHANGELOG.md
* add version in Results.js
* more games
* add new game
* more games
* add version on README
* add new game
* other game
* new game
* add unreal2 version
* add ventrilo version
* add eldewrito eldewrito
* add beammp version
* fix starmade version
* add new version in samp protocol
* docs: tweak the changelog line a bit
---------
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* Added token paramter
* Added Farming Simulator 2022
* Fixed order
* Undo debug line
* Update Farming Simulator 22 support (By @Vito0912 #531)
* Added Farming Simulator 2019 support
* Revert change
* Update release year for Farming Simulator 2019
* Update mods array to raw.mods in farmingsimulator.js
* Update Farming Simulator naming in GAMES_LIST.md
* Missed some names
* Add server version to state.raw and eslint
* Update eco protocol to include player names and fixed problems when using eco webinterface behind a proxy
* changelog + readability
* Typo
* Typo
* Added Factorio
* wrong comment
* CHANGELOG