mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-05-06 15:27:28 +00:00
* Initial files + unreal tournament * Fix master_querant * Split by delimiter and collect into hashmap * Furter port to accept more packets * Improve getting the server's values * Some initial players parsing * Players parsing * Add error handling * Add some more fields * Add Battlefield 1942 support. * Add query_vars and some docs
2.2 KiB
2.2 KiB
A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
Supported protocols:
| Name | For | Proprietary? | Documentation reference | Notes |
|---|---|---|---|---|
| Valve Protocol | Games | No | Server Queries | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
| Minecraft | Games | Yes | Java: List Server Protocol Bedrock: Node-GameDig Source |
|
| GameSpy | Games | No | One: Node-GameDig Source | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the query_vars function. |
Planned to add support:
_