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* [Protocol] Add initial files * [Protocol] Add test to test the request * [Protocol] Add initial query response type * [Protocol] Parse teams * [Protocol] Add players parse and add nice macro * [Protocol] Add proper derives to structs * [Protocol] Change to get all informations from one request * [Protocol] Add Halo: CE support and update CHANGELOG.md * [Protocol] Remove a .clone usage * [Protocol] Add todo comment regarding code performance * [Protocol] Use iterator instead of index range
3.3 KiB
3.3 KiB
A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
Supported protocols:
| Name | For | Proprietary? | Documentation reference | Notes |
|---|---|---|---|---|
| Valve Protocol | Games | No | Server Queries | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
| Minecraft | Games | Yes | Java: List Server Protocol Bedrock: Node-GameDig Source |
|
| GameSpy | Games | No | One: Node-GameDig Source Two: Node-GameDig Source Three: Node-GameDig Source | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the query_vars function. |
| Quake | Games | No | One: Node-GameDig Source Two: Node-GameDig Source Three: Node-GameDig Source |
Planned to add support:
_